The concept is neat, but a bit tricky to control. The fact that the "boost" is limited make it quite hard on the late levels. But it's still enjoyable! Good job!
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Comet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #205 | 3.614 | 3.614 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really enjoy this game. It's fun, it's a good puzzle game. But I don't really feel like this meets the "platformer without platforms" definition. It's an orbiting puzzle game -- a common genre of its own -- and I kinda feel like that missed the game jam theme.
That said: I love it. I wanna play it more. I didn't even get to the end and I would love to have lots of levels.
Good game, I liked the calm music. I would add a little gravity to the planets to help "catch" the player. And maybe reduce the amount the player can accelerate by pressing in the direction they are travelling, it can make it quite easy to fling off screen.
I liked the game. The music and the visuals all fit together in what the game was. If you wanted to give it some improvements, you could make sure the player can't boost until they hit the first planet. A couple of times I accidentally used some boost right when I respawned. You could also give the player some momentum from the star they were launching off of if it was moving. It could help with players not being able to launch off moving planets sometimes.
Pretty fun! But is it really a platformer? I mean, it's more of a puzzle in many ways ;)
This was so fun! Super creative concept. The mechanic is introduced and then evolves in interesting ways. The controls took a little getting used to but once I got them it was really satisfying. I wish I was better at the game haha, I wasn't able to beat it but I really enjoyed it.
Great game and concept! It gets a bit repetitive and a tad too difficult later on, but it's fun and works for the jam. Good job!
Very atmospheric! The main mechanic felt very satisfying, almost like your throwing a ball at something, and need to let go at just the right time. I liked that their were usually several ways of collecting all the stars, but the levels that had only one obvious sequence felt a little frustration, as the focus was more about the mechanics then the problem solving and on-the-fly course correction. Still fun though. Nice job!
Really cool! I found myself not being able to control myself sometimes and wasn't sure what the rules are. Altogether super fun though!
Great job! I really liked your game. Very atmospheric. The mechanic was very lean and immediately engrossing! Nice job!
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