Really great concept, would probably work ok on mobile too. But got a little unfair in difficulty quickly. I would add the ability to move the camera and look around. Also the level with the first spikes was a bit hard to get over the first point to push yourself up without getting suck at a lower angle. Maybe walls or certain surfaces need different/lower friction.
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Good game, I liked the calm music. I would add a little gravity to the planets to help "catch" the player. And maybe reduce the amount the player can accelerate by pressing in the direction they are travelling, it can make it quite easy to fling off screen.
Neat Idea, I liked having to just dodge. I would make the enemies and bullets more high contrast (make the bg more plain) and slow things way down. Could be a lot of fun if it was more like a bullet hell, and dodging let you do something to destroy enemies.
Cool idea. All the interact-able stuff was very small and difficult to click. Felt like 90% of the times I tried the ball just fell straight into the gutter and even the bomb wouldn't save it.
Thanks for the insight. I agree. The plan was to have things that would take multiple shots/letters. Or enemies that stayed in one area basically "tying up" one hand to type and defend . While your other fended off other spawning projectiles. Perhaps in a future version.
Cute art and nice idea. Though I the zoomed in camera really hurt navigating levels. Needing to click directly on trees for the grapple to fire made it feel like the grapple wasn't working when you missed. I would make it so when you click it always fires even if it won't stick, then you can show it has a limited range, or bounce off rocks or whatnot.
I really liked this. The animation on the character and their portrait were super cute. It took a bit for me to realize the "action" was changing up. Probably due to the small resolution in browser and not noticing the list. Would have liked to be able to go full screen.
Very cool concept. Found the controls a little buggy, sometimes shots didn't collide considering how wide they were, and bumping pieces did not go in the cardinal direction I expected. Also I was unable to move between a 1 block gap between two pieces.
But this could be polished to a full game for sure.