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A member registered Jun 14, 2016 · View creator page →

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Frankly, I'd probably read the rest of the comments for this game, I've given out a whole bunch of hints there.

This game isn't exactly fresh in my mind (I have started a stability/completion update but I've got a lot going on) so I don't remember the solutions that well.

I think the solution to level 2 is stupidly simple, but you need to reveal a certain word before it ends up being possible.

Thanks again for playing. Your comment initially got me thinking about the different ways people's brains work, and how I could be more careful in my consideration of options people would pick.

I'm just now going around and asking people what they would think of a full version! Sure, I'll do a post-jam update as well to fix what's here, but I'd love to make a game with a slightly bigger scope. Seems that's something that interests more than a few people!

A feedback form can be found below. Thanks so much for your valuable insights!

Hi again! Your comment has gotten my brain-juices flowing, and I've thought of some pretty cool ideas for keeping the number of accessible words in check :)

Just now trying to gauge interest in a full version of the game. Is this something that interests you? Maybe not? Either way, you can fill out my form below to let me know if you're keen, and there's an option to be notified of future developments!

Thanks for playing!

Thanks again for playing, sorry I didn't have more time to get the web game working in the jam version :')

I'm currently seeking out people's level of enthusiasm around a full version of the game! I'll be for sure trying to keep a better control over the words, and making sure every possible word does something :)

There is a feedback form at the below address, if you're interested in letting me know what you think! Thanks for being a part of my journey!

Considering I use both "get" and "use" in the actual solutions, it was a massive oversight on my part to ignore adding flavour text for them (and checking for more valid solutions). Doh!

I've made a feedback form to get an idea of future versions. There'll be a post-jam version, and I'm thinking of a full version as people seem really happy with the game!

You can fill it out here. Thanks!

Thanks again for the feedback, I will definitely play with the "player vs AI" concept in future versions!

I've made a feedback form now, so I can get an idea of what people are interested in regarding future versions. There will be an immediate "post-jam" version, with a full version to follow if there's interest! Pop your email in there if you want me to email you when new stuff comes out! (It's all completely optional)

Thanks for your feedback! The engine needs a couple tweaks like a scrolling animation to make things a little more readable. 

If you liked the concept of the game, please fill out my feedback form! It will give me an idea of interest in the game, and if you want I can also email you when a new version comes out (email field in the form)

Thank you so much for the praise! No doubt your review brought the overall average rating up ;)

I'm currently thinking about possibilities for a future full version, as well as an immediate "post-jam" update. If you want to fill out the below feedback form, that would help me a lot! (Also an email field if you want updates on future versions, which it seems like you do!)

Thanks so much for playing, I'm definitely going to update this existing game to flesh out all/most possible word combinations.

After that, a full version maybe? I'm still feeling out what people would be interested in. Here's a feedback form below. You can also put your email there if you want to be notified when I release an updated version :)

Funny thing is, I talked to my brother and apparently he tried the exact same thing! :P great minds think alike.

I've made a feedback form to get an idea of what I'm going to do for future development. Please feel free to fill it out! (I'm going to start out by fixing that annoying split word bug, put your email down if you want to be pinged when it's updated :D)

Thanks for playing! I'm super happy that you're interested in a full version!

I made a short feedback form to get an idea for future development plans, there's also a mailing list there so you can keep up to date! (I doubt I will be spamming it too much :P)

Thanks for playing the game! I've made a feedback form to get people's opinions on a future version :)

There's also an email field if you're interested in keeping up to date (all fields are optional!)

Puzzles in future versions will definitely have more word combinations that result in a win, as well as possibly multiple actual ways of winning.

Thanks for playing the game! I've made a feedback form to get people's opinions on a future version :)

There's also an email field if you're interested in keeping up to date (all fields are optional!)

I will definitely work on the level curve in any future versions.

the solution is only 6 letters (and a space) long.

I mean, it looks like you set out to do what you ended up achieving, I guess? 

It's not exactly an original idea - case in point.

However, pretty well implemented. I just am not sure the spinny square is as fun to play with.

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It makes more sense on second reading, but I was a bit thrown by the term "payout stock", thinking it was a special thing. If I read that with the sheet in front of me, it makes a little more sense. I just think the term "payout stock" might need to be clarified or the fact it is based on the game sheet should be clarified.

For jam purposes, it probably would have been wise to put the play sheet ABOVE all the cards. As I try to keep things moving when rating games (like a lot of people do), I think I didn't scroll all the way to the bottom once I got to the cards, as I had no intention of printing and actually playing the game (ain't nobody got time for that) so I probably missed the game sheet the first time looking at it.

The fact you can type the word "adache" is also a bug, sorry! Splitting the headache was definitely not on purpose :P


The banana is in two halves. What word would you use to make the banana whole?

Really cool! I found myself not being able to control myself sometimes and wasn't sure what the rules are. Altogether super fun though!

Like all puzzle games, it's hard until it's not :p

General tip is find all the verbs in the sentences, then try them with everything.

Specific tips have been commented by me all around the place.

The [spoiler] is not what a normal [spoiler] would look like. Can you make it like a normal [spoiler] again?

Thanks for the glowing review!

I appreciate that you're not stuck on the second ;) 

The solution to the third level is to restore order to the world. Who knows how that could help?

Bonus points if you make it without letting the narrator get eaten (not really it's just flavour text)

If you could forward any ideas you had that didn't give responses onto, that would be appreciated. I tried to get as many ideas down as I could, but I had like 6 hours to do two levels (and it was very early morning) so I couldn't quite go into the level of depth needed. I thought I had most of the verbs covered but apparently not.

Level two is supposed to be very easy (literally just leaving) but I forgot to signpost the very short words needed.

You say the "levels" were hard, did you get to level 3 then? I put a reasonable amount of effort into making sure the object needed to solve the level was highlighted (I wasn't happy with the verb involved, though). What did you find hard about it?

That shouldn't stop you from solving the second level, I assume you were playing on web then? I find zooming the browser out can help with resizing the canvas on small displays.

From his comments in the discord (about sticking to the rules because people will complain no matter how he does it) I wouldn't count on it.

I had about 6 hours only for level development :p

You'd be surprised at the amount of depth I did go to for certain combinations, but I'd imagine there's some I missed :')

I think I made level two's solution a little TOO simple, actually. Got caught up in adding easter egg text and forgot to signpost the answer sufficiently.

If you want to email me any suggestions to emperor.kun[AT] that would be appreciated. I'm still keeping the idea of fleshing out the game in mind.

When you think about it, there's WAY more options in a "traditional" text adventure :p

It's all about restricting the verbs, as well. When you look closely, you'll realise there's not actually that many verbs to try. The game does assume people will try to do logical text-adventure-y things :p

It's never impossible, just seems slightly inconsistent. Sorry, no concrete scenarios, just a "feel" thing :p

Well-thought out and polished game!

Teensiest criticism would be that ESC and backspace should logically be swapped (you would expect ESC to quit, and some other key to restart)

I really want to understand this game :p

This game so hard, but I did play it for like 10 minutes. Excellent work!

Obviously with more time it would have paid to tell people how to kill things, but honestly it wasn't that hard to figure out. Doesn't make the night come any slower, though. :p

Cool game! 4/5 for concept, 3/5 for execution! I particularly liked the bullet patterns. Sometimes it seems like you have to hold your tongue a certain way in order to attract a gun, though.

Pretty cool looking game! I'm not a designer, but I think it needs to be explained a little more clearly what all the terms mean. I can't figure out how to play :P

Bullets coming from off the screen and there's a little latency on the shield. With the bullets moving at such a high speed, these two things make the game very hard to play.

Couldn't quit without Alt+F4.

Flash is so last decade.

(Ignoring the glib comment, I would have rated this game if it was playable by me however I do not, and do not intend to get flash working in my browsers)

I understand it's probably a legit GM:S game, but not running an unknown exe as admin.

Nicely kinda polished game! I like the fact it actually has music.

Didn't even really care that it only had 2 levels, as the second level was a nice kind of challenging.

Collisions are a bit rough, but what do you expect from a 48 hour game? It still controls well enough to be challenging, but not frustrating.