Also the bottom-weighted resetting attack dummy animation is my favorite thing ^_^
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NekoSama!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #3 | 4.811 | 4.811 |
Overall | #14 | 4.020 | 4.020 |
Overall | #17 | 3.973 | 3.973 |
Gameplay | #26 | 3.811 | 3.811 |
Soundtrack/SFX | #36 | 3.486 | 3.486 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Smooth, solid gameplay with great presentation! However, I got stuck after clearing all the enemies and I was presented with 2 gates that I assume would have made me stronger or replenished some of my health?
Huh, that's strange you'd get stuck! We haven't seen a bug like that happening. Do you remember what kinda room it was? there's a room with spikes on the left that has an easy to miss enemy, ppl have thought they cleared the room and the bugger is still lurking in the bottom left corner.
Those were your upgrade choices, correct! We were going for a not so subtle hades mechanic ^^
Thanks for the kind words and we appreciate any further feedback if you have it!
This looks gorgeous and feels like a well rounded game. Very well done <3
Great game! Amazing graphics, absolutely stunning! good music and gameplay too! Was a bit too hard for me - as others have mentioned a bit more health at the beginning would be helpful. Well done!
My only feedback would be to add more health at the start maybe!
Otherwise, I'm super impressed by what you did. I loved the attack option, I tried both and I think I prefer the sword as I felt like I could mash close to an enemy without worrying. The arrows felt like I needed to dash constantly not to take damage.
The art is super charming! Bonus points for the various colour palettes :)
Good job, this is super impressive
We're looking into rebalancing the game a bit after all the feedback (and after the voting period ends :p)!
Thanks for the kind words, you're one of the few people who appears to prefer the sword, so while we might have to make it a bit more powerful it's nice to hear that it's got fans :D
Once again thanks for the feedback and we're taking any suggestions for future weapons or balance adjustments.
Fun! If I have one bit of feedback, I felt like the sword should knock back enemies a bit, or maybe the sword's vertical range could be a little longer - though, I understand you probably want players to dash after attacking, too, so it makes sense some sense to keep knockback short.
Sword definitely needs a rebalance, originally you were supposed to be able to angle it in the 4 cardinal directions, but it kinda fell through the cracks, jam-style. We'd probably implement that before implementing knockback, since that would require a whole new system and balancing variable.
We plan on working on the game after voting's done, so feel free to add any suggestions or more feedback!
Very fun. You can sometimes force sword enemies to become stuck on the walls and then take potshots at them (which is kind of a fun in its own way). Probably my favorite game I have played so far.
Wow, very impressive work. The graphics are astonishing and I liked them a lot the mechanics. This is the type of game where I know I can't compete at all, haha.
Nice!!
Come for the art, stay for the gameplay! This is a great dungeon-crawler that is oozing with charm and has incredibly replayability due to the increasing difficulty for every successful run and the varied weapon types. The art was very well executed, the story was cute and the sound design is good. While cosmetic, changing the colour palette was also a nice addition.
This submission is definitely going to find itself somewhere on the leaderboard, great effort by all!
Wow the graphics and animations are awesome! I beat the game with the kunai. Next time i try to beat it with the katana. Very impressive work for this short time.
Very impressive game!
The controls and gameplay are great. I really like that you get a choice between melee and ranged, and that the dash is properly interwoven with the gameplay. The enemies and environment can both pose a really decent challenge, yet nothing is unfair at any point.
Amazing artstyle! I'd play this for the art alone. Besides looking very GB-like, it has a great, whimsical attitude to it. Wow.
The music is great. Some tunes stand out to the listener more than others, but that's ok. It did its job well, and helped communicate the setting.
Huge level of replayability. The roguelike aspect of the game isn't overbearing at all, and only enhances enjoyment of the game. Because of the game's whimsical personality it makes it so that traversing what are essentially very similar rooms doesn't get old at any point.
There's even a little story! It's adorable, I love it.
Overall, congratulations on this entry. Maybe I'm biased because I love Japanese and Asian culture, but I loved the game!
Thanks so, so much for the detailed feedback!
I don't know what else to reply since you were very kind with your compliments, other than we appreciate you taking the time to go through our game and think about it.
We'd love to hear what else you'd like to see in the game, perhaps weapon or enemy suggestions?
Again, thanks a lot!
No problem at all!
I do think that if you were to continue working on the game, more enemy and weapon types could indeed benefit it. Something that comes to mind is stuff I've seen in Zelda and similar games: enemies that shoot strictly diagonally, tanky but slow enemies, enemies with almost "hitscan" sniper-like attacks, etc. Regarding weapons, they should interact with those new situations the extre enemies would bring to the table. For example, regarding the hypothetical tanky enemy, there could be a really powerful weapon with a long delay to it that nevertheless kills almost anything in one hit? And for multiple weak enemies, something like an onmyodo spell that functions as an AOE blast? Something along those lines.
Additionally, more styles of traps such as rooms that close in on the player and floor tiles that break when you walk over them.
I feel like it might be good to take inspiration from The Binding of Isaac and Zelda when it comes to your game. Good luck!
Very solid game! The animations were great and the game was fun overall.
The vibe here is excellent. The animation on the characters and attacks are crunchy and satisfying, and environments are so detailed. I didn't expect to be choosing upgrades room to room in a roguelite a la Hades for a jam game, what an impressive feat to pull off for the jam.
I felt the kunai were safer and more effective than the sword, maybe because my dashing skill wasn't up to snuff. Once I was moving and grooving with the kunai and a health upgrade I was feeling pretty comfy. The bow in Hades was my weapon of choice, so that must be my style. Overall felt pretty tight and responsive. I was playing on keyboard but I feel like this would really sing on a controller. Well done!
The general consensus seems to be that the kunai are stronger than the sword, yeah. The controller feedback is interesting, and I think you might be right! We wanna try fleshing the game out a lil bit as well as doing a balance pass after the voting's done, so any criticism or suggestions are appreciated ^^
Amazing for what it is. Incredible graphics and I loved both enemy types. My biggest gripe though is that sword honestly feels a little useless unless you're fighting the dogs with swords. The firerate of the frogs is a little too fast for the sword to be of any real use against them. Blocking the projectiles of the frogs by throwing your own or slashing them with the sword was cool though. None the less, the fact that you finished a rogue-lite for the jam and it's this good is just damn impressive and awesome. Great job on this
Quite honestly balance was our achilles heel this jam, we didn't contemplate a time for finer balance issues and the sword did end up being a bit under powered. Originally our intention was to be able to aim your sword strikes in the four cardinal directions, but it fell through the cracks as these issues tend to in a jam.
Thanks for the compliments and the feedback! We do want to rebalance a little and polish up after the jam ends so I hope you give it another shot!
Really solid game!! Really love the spritework and the aesthetics of it!! Also tough as nails since you can only get hit twice. Fun experience overall!
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