Fun! If I have one bit of feedback, I felt like the sword should knock back enemies a bit, or maybe the sword's vertical range could be a little longer - though, I understand you probably want players to dash after attacking, too, so it makes sense some sense to keep knockback short.
Viewing post in NekoSama! jam comments
Sword definitely needs a rebalance, originally you were supposed to be able to angle it in the 4 cardinal directions, but it kinda fell through the cracks, jam-style. We'd probably implement that before implementing knockback, since that would require a whole new system and balancing variable.
We plan on working on the game after voting's done, so feel free to add any suggestions or more feedback!