By far one of the most gut wrenching games I've ever played in quite a while. It's simple, yet so, so, soooo effective. Insane job
Ray
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Love the narrative, and the overall mechanic feel fine to use. However it gets a little bit disorienting changing the direction of where to go when you reach a new room, and the overal punishment for approaching foes doesn't really feel that dangerous. Nice sprites though, love the face Wesley makes when he's shooting!
Thanks a lot for the comment!! The delay on the punch was deliberate to make it more challenging (otherwise people will just punch their way out of everything), but since some people have been having the same reaction to it I will speed up the animation and tweak the hitbox to be more forgiving on an incoming update to the game.
Quite an improvement from the last time I played your game! The HUD is clean and smooth, the map has the perfect size to it and the atmosphere is top notch quality! I'll add some helpful tweaks though, like making the cracks of the places you can break more noticeable (they are hard to spot when there's grass in front of it) and add some shortcuts to improve interconnectivity between areas. The rest is still great, so amazing job and keep on devin'!