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(+1)

Love the narrative, and the overall mechanic feel fine to use. However it gets a little bit disorienting changing the direction of where to go when you reach a new room, and the overal punishment for approaching foes doesn't really feel that dangerous. Nice sprites though, love the face Wesley makes when he's shooting!

(+1)

Thanks for the comment! We had a lot of problems of players feeling that the penalty for hitting objects was too high so we decreased it. In hindsight, we shouldn't have done that to the zombies too. The objects and the enemies have the same penalty, but we should have kept it the same for zombies since they are your formidable foe contextually and it would also stop players running through hordes like its nothing. Thank you for your insight!