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A jam submission

Gun GladiatorView game page

VimJam2
Submitted by kaiakairos (@kaiakairos) — 3 days, 22 hours before the deadline
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Gun Gladiator's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#424.0004.000
Overall#713.4583.458
Fun/Design#753.4843.484
Music/Sound#783.3873.387
Technical Implementation#873.3233.323
Theme/Limitation#1233.0973.097

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
there is a boss enemy you can fight. Also, when enemies are on the edge of health, you can dash through them for a final blow. You can also reflect when you're on the edge of bullets!

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Fun game

Submitted

This is the best game in the jam I've played so far! Really impressed, this game is so polished and a lot of fun! My only suggestion might be to decrease the cooldown of the reflect? It seemed like I could spam it and it would still work relatively well. Great job!

Submitted

I do not know how I did not come up with a game like that for the jam xD I liked your game
Submitted

Cool concept, the art is really polished.

Submitted (2 edits)

I love the visuals and the game feel on this! I really liked that I had to constantly change weapons, it devirsified the game a lot. I'm not a fan of the spammy gameplay though, I would rather have some well telegraphed precise attacks than the buttload of bullets there is, because that makes me just spam the spacebar or I won't have any ammo. I also didn't get that the dash finishes off enemies on low life, that could've been explained a bit better.

Still, I had a lot of fun :)

Submitted

Wow! Really beautiful game! I really dig the art style! The music was also able to set in the tone right away for me. Good Job!

Submitted

good game

real cool

but the wall on the top is a bit buggy,it deletes the bullets that are not shot at its direction 

but steal was a goof game :)

Submitted

love the game amazing art and the sound effects were amazing great job although i wasnt sure what to do when i ran out of ammo?

Submitted

Nice I love bullet hell type of games! One thing was odd was having the UI health and bullet amount in the shelves. I would have been better if they were in the top Left or right

Developer(+1)

they are holes in the walls, not shelves. and originally the UI was on the top of the screen but it made it harder to glance at it while in an active fight. having the bars closer to what's actually happening on screen makes them a lot easier to read, even if its not what's typically done in most games.

Submitted

The level of love in this was apparent from the thumbnail alone. As soon as I saw it on the page of thumbnails I thought, "that one!" I'm glad the game didn't disappoint. It's tough when you put too many controls and mechanics into a jam game when you know most users are stopping in for a short play, but I thought you did a great job with the UI by having the mouse and spacebar on screen with their actions represented. I adore the art and animation. The crowd cheering me on kept me pumped up and the mice with guns are hilarious.

The player space felt a little too tight. I know you want to keep us in the action, but some room to move and plan out moves would be great and help build anticipation and let you design bigger enemy attacks with more telegraph movements. I found myself at the beginning of many rounds clearing out space to move around. Overall though, it's been one of my favorite games in the jam.

Submitted

Not much to say that hasn't been said already by many others. But I'll throw a few words anyway!

Fun experience, cool design, few hiccup oopsies like the physics_process thing and the upper edge etc. Quick and easy fixes.  As a rock and metal guy I appreciate the choice of rock for the game lol.

The only things I'd personally want to see was more info (stats, tier?) on the guns, and not having to spam space for best performance. My thumb muscles hurt now haha.

I can imagine this game being a bit arcade like, where the player plays through a series of rooms (through different acts?), bringing a lot of variation in enemies, scenery and a new boss for each act.

Submitted

Fun Game! I Love The Art. The Game Is Hard. The Game Has Fun Controls, Not Much To Say, Good Game!

Submitted

This is a really cool idea for a game. My only thing is that you dash towards the cursor rather than where you're moving. It makes sense since you want to dash immediately into an enemy when they're low, but if you're trying to play it safe and keep some distance, you generally don't want dash towards the thing trying to kill you. You also don't want to have to take the cursor off your target just to get away and then re-aim your sights (Though this one might just be me). I had fun playing even though I couldn't beat the boss

Developer

yeah i chose the dash to move towards the mouse to make it easier to dash towards enemies. i think having it as a toggleable option would have been better but I didn't think of that until now lol. Thanks for playing!!

Submitted

I had a hard time with the gameplay and ended up just spamming the reflect and the shoot keys. I think the biggest reason for that is bullets are fast and there is no "wind ups" before they attack.

that said, the visuals and sounds are amazing and variety of weapons was nice!

Developer

i agree that there should have been some more anticipation to when enemies were gonna shoot. difficulty options would have been nice too.

Submitted

That's a good game overall. It's looking good, great player feedback too. The bullet mechanism with the reflection thing is interesting too. Maybe it requires a bit of balancing but so far, that's a cool entry. 

Submitted

Great game! very fun! it needs some balancing. Great art and music! 

Submitted

Here is some feedback :

  • Bullet collision in top and left walls, but not so annoying.
  • Too much buttons for my skills Shoot/Aim and the Reflect give me some coordination issue

The strengths :

  • Neat Art
  • Good implementation
  • Music

This could be nice, if towers throw bullets in the same time that the music beat.

Congratulation, this is a neat game.

Submitted

really nice graphics, and game flow, but is it normal for me to run out of bullets? could have a reload or something like that, but really nice graphics, it was what sold the game for me.

thanks for sharing and making this work for the jam cheers

Developer

you have a limited supply of ammo, you can refill when selecting a new weapon OR get 5 bullets back when you reflect an enemy bullet

Submitted

know I don't know if I didn't atention or not, but at the time that was not claer, and I feel a bit off on why I ended up getting more bullets, now I get it.

eithery way I liked the game..

feel free to try my entry and give it a rating as well it helps

Cheers

Submitted

Nicely done!  Lots of fun and all the art and mechanics were well implemented.  Nice difficulty level as well.

Submitted

It took me a few rounds to figure out (I also did not read the directions) but, once it clicked it was tons of fun.  Nice job, I like the pixel art and all the spatter, very juicy!

Developer

thanks for playing!! yeah im realizing that I probably should have put a tutorial in the actual game rather than just leaving the description to do all the work, lol

Viewing comments 23 to 4 of 23 · Next page · Last page