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A jam submission

Radio DriftView game page

Stay near radio towers and reach the finish line!
Submitted by Zekiel (@Zekiel69), cocosar07 (@cocosar07), Devskil — 6 minutes, 23 seconds before the deadline
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Radio Drift's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#854.0434.043
Overall#1733.9253.925
Originality#1804.0994.099
Presentation#8743.6403.640

Ranked from 161 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The car can only be controlled when in towers' range.

Did your team create the art for this game during the 48 hour time slot?

No

We used pre-existing art

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 100 to 81 of 122 · Next page · Previous page · First page · Last page
Submitted(+1)

Wow that had a great feel to it. Controls where just perfect and dint feel too floaty like they might in a car game. The core mechanic is really smart, though im not the biggest fan of the green areas, they feel a bi forced. Some really cool levels like that last one where you need to keep a turn going but still touch that booster, really well made!

Submitted(+1)

Very fun game with a great concept and great execution! Drifting and trying to speed run the levels was really fun, although I think there probably should be a timer which you needed to complete the level in so players don't take the slow and steady option, You used the mechanic in a fun way and it fitted the theme really well, great job!

Submitted(+1)

Great concept! Loved the drifting. The game reminded me of the flash games that I played on online websites.

Submitted(+1)

I love those drifts, they feel so good :)

Well done, it's so fun.

Submitted(+1)

Cool game! I wish the perspective stayed in a top down view, but overall fun concept. Would like to see what else can be added here!

Submitted(+1)

The driving feels good and you have a strong concept. Good job.

Submitted(+1)

The driving feels good and you have a strong concept. Good job.

Submitted(+1)

The driving feels super good! Drifting is very smooth and the blue area placement leads to some clever strategizing.

Submitted(+1)

Your game is great!! Lots of fun and thrills. Fantastic job! I've finished all the levels :)
I would appreciate it if you'll have time to check out my game.

Submitted(+1)

Very nice game, it kept me hooked up for a few levels. If you're planning on continuing this idea, definitely add a go back in time option!

Submitted(+1)

Bit to out of control for my taste. But a hun concept and it leaves you wanting for more

Submitted(+1)

Really fun game, spent way too much time trying to get three stars on all the level

Submitted

Easy to get addictive to love it  great job :) 

Submitted

Loved the presentation! This was fun to play

Submitted

Interesting concept and I felt like the level design was nice. I only had some trouble with the controls, it felt like the car reacted a bit too late.

Submitted(+3)

It's a really interesting idea! And I really like how the drifting feels; the trails, the smoke, and the sfx are all working together perfectly to make it feel cool. I felt like one level was a bit too hard, but then I saw it was the last level, so that's not a problem. There's some great selection of art assets, none feel out of place.

I feel like level 8 might not be the best way to introduce the space mechanic; you'd ideally want to make sure they know about it by placing it at the beginning  of the level, instead of at the end of the level, especially after a particularly tricky and cool control-less drift the player has to make.

I think in level 1 you can just press forward? I think it'd be interesting to require the player to turn in the first level so that they meet the drift, given that its one of the two main mechanics (the other one being not being in control, which is really nicely introduced in level 2, along with drift).

I really like the "open world" feeling that level 10 has, and the different visual styles some of the levels have; the castle in the last level looks really nicely placed. I really enjoyed playing through the levels, great job!

Developer(+2)

Thank you for your thorough review! As we said before, level 8 and 9 have been unfortunately swapped. Level 9 would have been better to introduce this mechanic. Your idea about the first level is good: it would teach the player how to drift in a safe space. As for level 10, it is one of our favorite level. I personally really like the fact that multiple paths are possible to get to the finish line. This one was designed by Devskil, so, shout-out to him!

Anyway, thank you again for playing!

Submitted(+2)

I really love the concept on this one! Drifting and racing controls are always inherently fun and adding in an element of planning and puzzling by only having control in certain zones makes it a really interesting experience. The fixed camera angle was nice because it made it feel like a wee remote control car but at the same time it was frustrating because it made it harder to see whether my car lined up with the next zone or not, and there were points I couldn't see my car when it disappeared behind objects. I also think you really nailed the difficulty curve on this as well! Overall a really good job!

Submitted(+1)

This is good solid fun! Simple concept, yet requires developing actual skill to succeed, beautifully done! Feel free to check out my game too if you like :)

Submitted(+1)

Car feels good to drive.

Submitted(+1)

The physics felt great! 

Also to concept is pretty good. It really fits the theme!

Viewing comments 100 to 81 of 122 · Next page · Previous page · First page · Last page