Fantastic presentation (visuals and music) and the levels that work are have a really strong mechanic with the dizziness direction changes
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-WOLF-'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #413 | 3.986 | 3.986 |
Overall | #1433 | 3.156 | 3.156 |
Originality | #1788 | 3.199 | 3.199 |
Fun | #2364 | 2.667 | 2.667 |
Ranked from 141 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
changes players controls. Shows an out of control WOLF?
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Presentation wise is really awesome, but I have some issues with the gameplay mechanics.
There isn't much difference between levels other than the intervals between laser fires. And sure, the changing controls are fine, but at level 3 it does it so quick that I'm not able (with my terrible skills :P) to adjust before the next one hits.
Loved the art and music, and the "dizziness" mechanic rebinding your direction keys was a really smart implementation of the theme. Plus, the overall concept and story were really original! Good stuff
Shame on me for playing it but not rating it ! It’s beautiful but lacks a bit of content, and a few more feedback in the game would be welcome. But I liked it, good job !
I LOVE THIS WOLF!
I would like to have a chance to feed him some more :D
Hi, love the art style and the music.
One thing though, I was sometimes not clear what the objective was, some instructions would be nice.
You did some awesome artwork! I love the color palette and the design of the wolf.
When the scene changes, I can't tell if I'm winning or losing. It'd be nice to add some laurels after reaching the wolf. Maybe some dialogue with the wolf?
This is super cool! The art style is beautiful and really makes this game stand out. I'd suggest adding some sort of feedback when the level resets so you know that you succeeded; right now it was hard to tell if I did something right or if I died/got a bug. Great work on this!
Cute art style, at the beginning I didn’t really had a sense of direction, I was playing on browser and the screen is really small, can’t see the text properly.
Hey, first of all, let me say that I liked and at the same time didn't like the art! (well, let me explain better). The art itself and the style are awesome. The WOLF is so cool, the design is very memorable and impressive. Also, after Stephen King's "IT," the yellow raincoat is associated with horrors for me ahah, so it was a nice coincidence to make the experience better (since the wolf eats the character as Pennywise). But what I didn't like are colors. The character's coat yellow coat and the bridge are too similar to each other. It kind of distracted me from playing. But overall, the concept is interesting, the premise is catching. It's sad you weren't able to expand the game more and it was too short without explaining anything. Hopefully, you will keep it up!
I would prefer the second option just because dark elements make the characters stand out more. Not sure if I'm completely in love with this tone of orange, but I like that you changed the bottom from the light green to something dark.
Though, it my be just my preference. Hopefully, you will be able to get more opinions about that :) I would suggest to try some combinations of complementary colors, though. They usually work really well together. If you have more questions, I will be glad to answer them!
Hey Spoonsweet!
I would like to commend you on great artwork and animation. The controlswitching was a fun challenge aswell. Kudos to Hart for cool music. Definetly will check out.
I think my constructive thought is giving me a sense of urgency to finish the level, I could potentially wait out the lightnings until i get the controls I'm used to. Also add success feedback so i understand i beat the level not just restarted at the beginning.
Keep up the good work!
If you have time I would love it if you could try my game and give feed back. Its called Drone.
Love the art! Aesthetically pleasing for sure. I'd love to see this idea expanded - there's not a whole lot different between level 2 and 3 except for the rate of lasers. Some additional art to show you feeding the wolf (?) would also be welcome! But great otherwise!
The art, music and controls fit the game perfectly, not too frustrating but not too easy at the same time. Like others have said it's a pity it breaks at level 3 as I could have seen myself playing this all day.
Will definately be keeping an eye on this one for updates once the jam is over, really fun game.
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