Pretty good game. Loved the art style and concept. I too struggled alot with the controls, and i actually Would love to know why you chose IJKL as opposed to arrows or WASD? Also maybe if the slow mottion could have been a but slower, that would help with the issue of control near the corners? But yeah still really fun! Good job!
Play CTRL
CTRL and Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #656 | 3.782 | 3.782 |
Originality | #865 | 3.617 | 3.617 |
Overall | #1167 | 3.271 | 3.271 |
Fun | #1331 | 3.090 | 3.090 |
Ranked from 133 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Poops got out of the control. The player uses CTRL button to change directions. This CTRL button can run OUT (Out of CTRL).
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Glad you asked, let me explain: actually, I was using ”ctrl + WASD” the whole time during the development. But then, before the submission, I understood that both ctrl and WASD are on the same side of the keyboard, so it wouldn’t be comfortable to play it either with one hand, not with both. When I’ve tried to use arrow keys, my computer, for some reason, was counting ”ctrl + arrow keys” as a standard computer commands. So, since I was running out of time, I just used the keys that I thought were the most convenient (it seems it wasn’t the best idea, I know).
I will try a lot of tweaks with controls, though, including improving the slow-mo effect. I agree with you that I should put more emphasis on it. Thank you very much for playing and giving your honest thoughts. I appreciate it!
Great entry, I love the art! But the controls and movement of toilet paper are too unpredictable for me. Anyway, pretty good job!
A double-ply multi-layered interpretation of the theme, with a nice art style and good music to go with it! Liked the slowdown of the music when in the menu, and the game works like a nice variation on Snake. Took my brain a little while to register needing to control the direction with IJKL input, but I got the hang of it after a short while (besides the classic oopsie of my fingers being in the right formation but wrong location). Nice work!
The wrong location problem is probably the worst problem for me XD, hopefully most people could get used to that. I'll think of a better input system in the next update after the ratings are over.
Thank you for commenting about the art and music :) some people had differentiated opinions about slow-down of the music, so I'm glad you liked it. Thank you very much for a detailed opinion, I appreciate it a lot!
I had some fun playing the game, limiting controls on a snake-type game was clever idea and adds some unexpected twist to the game.
My critique, however was like others, the controls could use more improvement. perhaps increasing the slow-motion factor up while you're holding down the CTRL could improve it?
Overall, I loved the main gimmick of the game and it's cute artstlye.. Never thought a pile of poop could be so cute XD
(Oh also some bug report : my game crashed when I released the ctrl while I was colliding with the toilet paper pickup.. whoops!)
Oh, as I just said to someone else in the comments, there is a certain bug when you pick up the item on the very first cell of the arena. I didn't have time to fix it, and I guess it's related somehow to an infinite while cycle. Most people never faced this problem, but seems it's not the case for everybody... Sorry for that, but I will fix it without a doubt. Hopefully, it didn't ruin the experience for you too much.
I will experiment with different controls and ideas, including the slow-mo effect. Your suggestions is one of them, so I'm thankful you thought the same way.
I highly appreciate that you shared your opinion, suggestions, and even reported this bug! All of that will help me to improve the game, thanks ;)
Really good game! The presentation is incredible. But the loss of control sometimes are frustrating (if you are in the corner).
I had a lot of fun anyway XD
Oh my God, there is a certain bug when you pick up the item on the very first cell of the arena. I didn't have time to fix it, and I guess it's related somehow to an infinite while cycle. I was relieved that most people never faced this problem, but seems some do. Sorry for that, but I will fix it without a doubt.
And thank you very much for kind words, it really means a lot to me! Glad you liked the game :)
An interesting spin on traditional snake to fit the theme and looks very nice.
As others have said, the controls did feel a little sluggish and having it snap to the right place as soon as you release control might be feel more responsive.
But it's a great submission given the timeframe, good job ^^
I just realized that the reason many people don't get the controls is that the toilet roll actually follows the row of the red indicator, not where the roll is, and it creates this feeling of a late response. Wow, I should've thought of that earlier... Now it makes even more sense why people are struggling so much. Anyways, I truly appreciate your comment and feedback, I find it to be really important for me :) Thank you!
A neat idea and some pretty cute art. I wish holding control would pause the game, because like this the controls felt a bit unprecise. Like I always had to change direction one block before I wanted to, and then it would not collect the corner. Other than that it was pretty fun.
One minor complaint I would have, since you took the time to make a nice menu is that if you do make a menu this way, please add a quit button. It always feels bad having to close a game using 'alt+f4'.
Either way, a really solid jam entry! Well done!
Yeah, sorry about the quit button. I've spent the last hour on making the UI and some kind of a tutorial, and I was literally running out of control and time. Probably, I should've added the button earlier in the development since it's extremely easy to do.
I will experiment with slowing down the game even more because pausing the game entirely seems to be an over simplification. Also, the controls will be fixed, I'm working on them.
Thank you for checking out the game and sharing your honest opinion, this feedback is truly valuable to me. Glad you found the game funny. Have a nice day!
I know, I think it was a stupid decision too ahahah. The problem was that I was using the WASD keys until the very last moment because my computer counts ”ctrl + arrow keys” as a standard computer shortcut. But before submitting the game, I realized that ctrl and wasd are on the same side of the keyboard, which makes control difficult. That’s why I changed it to what I felt was the most comfortable for both hands. But I will definitely turn them in the next update; I just need to figure out what keys are the most comfortable t use (any suggestions?)
In any case, I’m glad you liked the Game and it’s idea, and I’m grateful for your opinion :)
p.s. I’m just curious, Are you Kazakh? Sorry if I’m wrong ahah
This really is a complete game... Took little to nothing to understand the gameplay and mechanics! I love it!
Such a serious game, I just love how sophisticated and proper everything is. Like some others said it could use more polish, but I found 0 bugs, great job!
I’m glad you appreciated the dilemma and the hard choices the player must take to survive. I really put all my heart into it, trying to incorporate meaningful, serious topics Into a game. I even cried at the end 😢
Thank you for letting me know what you thought about the game; it is indeed of great importance for me. I appreciate it, have a good day!
Could use some polishing up, which you seem to be aware of with all of the current comments so I wont repeat them. But overall it worked well. You had a great concept and made it work with no bugs. That's the important part. I did enjoy cleaning up the little poops, and the toilet roll and super cute. Well done!
It is still so hilarious to me that I'm seriously talking with people about cleaning up the poops and the toilet papers XD
Anyways, you are right, I already learned how frustrating some things in the game are ahahah (not complaining, though, I'm glad people mention them, so that I will improve the game based on everyone's review)
I'm really happy to hear that you liked playing the toilet roll simulator, and I truly appreciate that you stopped by and decided to share the opinion. Thanks!
Yeah, I fell so ashamed when someone pointed that out and I understood how stupid it was to not use the keyboard for a restart. I was running out of time, so probably just couldn't think properly :(
So, I agree with you about this problem. And thank you for playing and leaving a comment, it means a lot. Glad you found it interesting enough :)
A very charming little game. Although I have to admit, I'm not sold on the mechanic, and let me explain:
Essentially, I felt like having to press Ctrl is redundant. Ctrl is basically your remaining available turns, and having to press a button just to be able to press another button is a little annoying at best. It took me a while to realize that I'm managing 2 resources, one being the toilet paper (which I get from poops) and the other being the remaining "Ctrl" (which I get by collecting toilet paper). Why not have the toilet paper give toilet paper?
In game design perspective, having these two resources is also redundant, because running out of Ctrl usually means you're dead, which isn't different at all than running out of toilet paper.
I feel like with a little more work you can create something more interesting than what essentially is snake with extra steps right now.
Good luck!
Wow, such a valuable criticism. Regarding the 2 resources: when you run out of CTRL turns, you don't die, and if you still gain more 'ctrl' from papers, you will be able to move again. So, the idea was that you can take an additional step and still survive if you managed to make a good plan. Although, maybe that's what you meant by "usually," and I can understand where you are coming from.
Also, about holding the control button. When you are holding CTRL, I wanted the time to slow down, as well as allow to change the direction. But I didn't like the final result too as much as I want. Do you think it can be solved if I allow the player to move immediately with the "arrow keys"? And if he wants to, the player can still hold ctrl for a slow down effect?
I'm truly glad you mentioned all these things in a great detail, I truly appreciate all your thoughts. Since I considered to finish the game properly after the jam, your comments will definitely help. Thank you, I'll try to make the game juicer :)
Glad I could help. Regarding your idea, this sounds like a very interesting thing to test. Having the Ctrl key slow down time in a game that's truly hectic but having limited amount of slow down sounds really fun! However the only way to know is to test. In my experience game design is 99% playtesting and 1% ideas. I encourage you to try this, it's great exercise and you already have a pretty solid mechanism to work on.
Game looks really polished, especially for only having 24 hours! But, I felt like I didn't have enough time to change direction. Maybe if the roll was moving a bit slower or the grid was a bit larger. Overall, good job, though!
For sure, I'm planning to play with different speeds/sizes and other features related to the controls (since some people mentioned the same thing). Hopefully, I will able to update the game as soon as the ratings are over ;)
So, thank you for your suggestions, they are truly valuable for my future improvements! I'm glad you liked it :)
Good Game one of the best I've played so far. I actually wanted to keep playing but more games must be rated. Concept reminded me of something Trey Parker and Matt stone from South Park might create for a game jam.
It's a good game. But i think it is pretty hard to control the paper, especially when it "drift" to another lane than the one i wanted to change. But after a couple more try, i got it. The art and music is great. The game is kinda repetitive, but still, it's a great idea! Also, is there any exit button? Because i didn't find it when i want to exit lol. It would be nice to have an exit button :)
Oh yeah, so sorry for not having the exit button, I was running out of time so badly, probably 20% of things were done in the last hour ahahah. But I'll definitely incorporate your suggestions and comments into the following updates of the games. Regarding the repetitiveness: I'm going to add more elements for random levels, as well as make fixed puzzle-like levels. Hopefully, it will provide much more content to choose from.
I'm glad that you liked the art and the music too, it makes me happy. Thank you for checking out the game, your comment means a lot :)
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