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Lucid Dream - GMTK 2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #2106 | 2.891 | 2.891 |
Fun | #2180 | 2.739 | 2.739 |
Presentation | #2397 | 2.870 | 2.870 |
Originality | #3065 | 2.696 | 2.696 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're a robot that starts off without control over different parts of your body. You progress through the game, collecting them and slowly regaining control.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Great level design with a good difficulty curve. Maybe resetting the abilities of the robot every level would push the puzzle aspect farther.
Such a cool game! The graphics are super good and cool mechanic. If you have the motivation you should keep polishing this game. Congrats on successfully submitting a game to the jam and I hope you learned a lot of new gamedev skills. Please check out my game when you have free time :D
Great idea and implementation.
Awesome game. Good job!
I like the idea, if you give more feedback from environment and remove friction form side of walls it will be more fun, thanks.
Well done for managing to implement so many different interactions in such a short amount of time!
The idea is so amazing, you are out of control and trying to gather the controls, I really liked it.
Just that stick to the wall bug is annoying otherwise the game is perfect to me and magnificent. Thanks.
Thank you very much for the kind words and for trying my game :)
I had really hoped to get that fixed before the deadline but didn't quite have enough time left ^^'
I'm going to fix it up post-jam though!
I will start with some suggestions:
Probably you already know these things, and it was a problem of time limits, but I will say it anyways. The collision with the platforms were strange, most of the time I was stuck and sticked to the sides, seemingly flying in the air. Add the frictionless material to the platforms so that the player won't be able to stick to them (or maybe it was a problem with collision, I don't know). Also, I would enjoy jumps more if they had coyotte time, it was sometimes annoying to fall off immediately once I leave the box.
Apart from that, the robot animations were neat, I really liked the character. The concept with gradually getting the abilities is interesting, I think it could've make a good puzzle where you need to restore each ability with each new level. Keep up working on games, and good luck!
Hi, thanks very much for the feedback! You're very right about all of those things and that it came down to time pressure in the end ^^' but I'm planning on fixing it up after the jam finishes so I highly appreciate the constructive criticism :)
neat game but doesn't fit the theme too well. Nice entry anyways.
fun little experience
It feels oddly satisfying to pick up a new power lol. Cool game!
I really liked the level design were you pushed the boxes onto the lava and used them to get back. Controls were a bit buggy though.
Fun take on the theme. I saw a few other games where they took away control as the game progressed but you've gone the other way! Apart from the slightly unforgiving platforming elements (leap of faith, platform edges collision issues), there is the kernel of a solid platformer here!
Cool art and music, I had some trouble jumping though.
This game's got a solid core concept, the idea of finding the ability to move as it goes on is great! The level design is well done, it's easy to understand and has a good element of exploration. I do wish items like the button and the boxes were bigger. The jump mechanic was a bit buggy, many times I'd end up sticking to the wall–but that did tend to help me out. My biggest issue was the final level, when you needed to push the boxes into the lava. The boxes were so small, and the range they'd fall varied, so there were many occasions where it was impossible for me to make the jump. Still, I did manage to get it right, and complete the game!! Good job!