Thank you! And yes, that's how you win everything lol :D
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Yeah, I definitely played with the idea of upgrades (and different challenges), but I found them to be the beginning of some serious scope-creep! :D
Thank you for the kind and encouraging words! Maybe I'll update the game after the jam ends (depending on my ranking lol)
Yeah, that can happen... Probably one or more arrows got a crit on you! It really was a nightmare to try and balance the first fights, especially as I did not have the time to include items, upgrades and things like this... Sorry if it was frustrating for you!
Thanks for the review! I will include an explanation on the different units on the game page :)
Glad you liked the graphics and the feel! :)
Yes, it is an Autobattler, so you don't have any control within the battles. I planned to include items and upgrade paths for units to let players create some sort of build or strategy, but that was way too overscoped... Thanks again for the review and sorry for the confusion :D
Thank you! :)
You can buy soldiers in the little office under the shop and money is earned through arena fights. I definitely had problems balancing the game, which got worse without the possibility of stat boosting items, potions etc. You can progress quite far by picking the right fights for your team composition, but even then there is an element of luck (which is way too big and kinda frustrating).
Anyway, thanks for playing and the comment!! :)
Thank you! Glad you liked it!
The palette selection is actually part of a project template for (Super) GameBoy games I am working on right now. These are the original 32 palettes and yes, I included them for both accessibility and customizability :)
You can check out the source code on my itch, if you want :)
I never played CotN, but looking at some videos I can definitely see similarities!
I knew pretty soon that a HP (and other stats) / item system would be too much for me to implement, so I made the level procedural to give at least some replayability through randomness. Maybe next time!
Thanks for the review! :-)
Thank you very much!
Yeah, I didn't have the time to make a tutorial.. And I use a project template to save some time, that's why I had the palette and key changer ready ;-) I have the template on my itch in case you want to check it out
Thank you very much!
These things were actually intentional decisions... trees grow back, but only if there are some of them left! And I made the game without the undo function to raise the stakes that are associated with every decision :D
So far this is my favorite game of this jam! I love the aesthetics (especially the depressed turtle), platforming feels really good, there is a lot to explore and I could not stop. Wow!
But is there something happening or unlocking when I collected all of the items? I wasn't quite sure whether I missed something or what's going on :D Also getting up from the bottom of the world felt a little tedious... which made exploring a somewhat frustrating...
But don't let that distract you from the fact that this is my favorite game of this jam!!! Very well done!
I really like the idea! Nothing more cozy than planting things and watching them grow. Also nice music!
Maybe try to make it that the trees grow only upwards and not downwards... that kinda breaks the immersion :D
But well done! Really fits the theme!
Yeah that's really not that cozy lol! Same thing for the original gb soundscape... it just didn't make me feel it so I just ignored my self-imposed limitations a little bit ;-)
Thank you very much!
A well made cozy-winter-afternoon-simulator! :D
I really liked the transition between outside and inside (very nice camera work and also nice attention to details like taking off the shoes and coat).
Good job! It really is cozy!
I love it! A very nice puzzle mechanic, I really had some Eureka-moments during playing!
Music is also very chill, but the last level definitely is not ;D I found the platformer challenges close to being frustrating, but I usually don't play platformers, so this could just be me. Maybe you could add some coyote-time or decrease the space between the platforms... but eventually I did it, so I can't complain too much lol.
All in all a very nice game, that you could build upon after the jam! I think it has a lot potential!