GOOD.
Idan Rooze
Creator of
Recent community posts
Very fun and creative. I wish it was just slightly easier, I feel like half the fun is taking risks and attempting higher jumps when the time is getting short, but each piece of the tower seems like it has the "correct" way to scale it and I keep messing up if not going exactly by the book. I feel like grabbing onto ledges is a bit too punishing at the moment, maybe slightly increasing the effective area for grabbing?
Congratz for a great submission!
GREAT FUN, LOVED IT!
Healing is op af but I really had fun discovering it (It's basically infinite at this point, I got a bunch of healing enhancers in the low levels so there's no real incentive to finish a fight as hp remains between battles). Capping the max hp can help mitigate that:
Would love to try a strat for drawing your entire deck with a Mushroom and playing all of it with a Gem. Also, I wish there was a unique design for a final boss!
Minor bug, you can sneak in an extra card if you click very quickly.
Congratz!
Hi everyone!
Check out the new demo of Nautical Survival!
Captain an armed sea vessel to fight hordes of oceanic terrors! Upgrade your seacraft, equip it with weapons and hire crew members to your aid.
Hey Neco the Sergal, thanks for showing interest in the game! Weird Phenomenon was developed during the Totem New Year's Jam, the idea is that you can log in to all of the games through the Totem Platform to view your items, each with its unique origin, which affects gameplay in some way.
The platform is powered by blockchain technology, with the purpose of helping indies monetize. I'm happy to chat more if this sounds interesting to you! Here's our community Discord.