I like the game, but its nice to see the addition of newer textbooks, and powers. It would also be nice to have a cue as to when powers will be switched soon. An instructions page could be included to have the menu screen neater, or rather a demonstration of how the powers work, instead of the instructions. Overall a great game, I had a great laugh burning the math textbooks, and best of luck in the GMTK game jam! 9/10, would fail math again!
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Meltdown's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #273 | 3.752 | 3.752 |
Overall | #477 | 3.650 | 3.650 |
Presentation | #881 | 3.632 | 3.632 |
Originality | #981 | 3.556 | 3.556 |
Ranked from 117 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Emotional meltdown. Emotions are out of control and switches every so often, changing the mechanics how you play.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
This is an incredible game! The movement felt amazing, the art was good, and the different emotions were cool.
Liked the game idea, fairly creative. I also liked the art in the game. Overall it was a good joband a good game.
Really fun game , think the only problem for me is the large hitbox but it doesn t matter , music , action and art are Great :P -Ivory-
Fun and quick game, it’s kinda hard to stay alive long. But it was simple and good, so congrats !
Nice, the mood being 'out of control' was quite clever way of interpreting the theme!
Out of all four moods, I think the joy is the my favourite mood.. It feels great to dash through the books while emitting some fancy trails.
My little feedback is that it would be good to add some sort of indications before switching to next mood, especially on the 'joy' mood where you have to run into enemies but then you could sometimes switch to next mood while you're in middle of dashing through enemies & take some damage.
I know that's not quite realistic (y'know.. mood swings doesn't have any sort of convenient indications) but for the sake of gameplay, I think this would let the players to prepare & plan out their next strategy and make the gameplay more fair & interesting.
If only I could have done the same to my books when I was in school. It was quite fun and I was not expecting it to be so enjoyable!
I like the concept about emotions going out of control (Kinda similar to my game). It was a very fun game to play
I like how it fits the theme.
Without a doubt, joy is the most powerful ability.
I think (probably?) it could benefit from a bit more balancing of the abilities. Anger seems strong but one click per kill can’t match just sprinting through 8 books at once.
Overall, clever and fun
Best game so far, only thing I want is feedback for when i'm gonna change state because at the end of the happy state it's very easy to accidentally take damage. Changing state is like getting the big pills/circles in pacman but more satisfying and more often.
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