I'm sorry for taking so long to respond. While I can't help you personally, there should be several tutorials on youtube for how to make a top down shooter.
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I only played for a few minutes (and plan on playing more), but from what I've played it is a very fun game! The movement feels really good and the hit detection is solid. The art is also quite nice, good job!
Thanks for the feedback! I would also like to thank you for going into depth about what you didn't like, as that's what I need to further improve the game. As for the abrupt ending, being a solo dev meant that I didn't have much time to develop the story, thus forcing me to cut it all short. Things like being able to turn around and grab crates behind you, and being able to grab jump pads without them glitching out slipped through the cracks as I worked on larger things. I am planning on fixing it all though.
Thanks for the feedback! Don't be sorry for giving negative feedback, I actually want to know what I did wrong so I can fix it. I apologize that the controls didn't feel good, and I forgot to put a controls menu in the game, but they are in the game's description. I am currently working on an update that will release sometime around the end of the jam that will fix as many bugs as I can, and will make the game longer.
Thanks for the feedback! As I didn't want to make animations for walking each direction, I made it so that you could only face forward, thus meaning you can only grab things that are in front of you. I knew it would cause softlocks, but I was just being lazy. Grabbing the springs had several bugs that I couldn't figure out, and then I forgot to take the ability to grab them out before submitting. As for the controls issue, Its because movement is mapped to the horizontal axis (wasd, and arrow keys), but the grab button is mapped specifically to the down arrow. I plan on updating the game when the jam is over.
I'm sorry you didn't enjoy the game. I tried to work out as many bugs as I could, but working on it alone meant I couldn't do too much. I will definitely be updating the game after the jam though.
Thanks for the feedback! I was going to put a controls menu in the game but I didn't have time to make it. The game pushing you back after trying to go the wrong way did have a glitch where it kept adding force after you were outside of it, but I couldn't figure out why it was doing that. And the dialogue is very unfinished as I didn't have time to get everything done. I will definitely update this after the jam is over.
As someone else said, this doesn't fit the theme too well, but on its own it's a fun game! It could use some balancing, as the abstract art is way too powerful, and it could use some incentive to keep on playing, as I quit after day 5.