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Thanks for the feedback! As I didn't want to make animations for walking each direction, I made it so that you could only face forward, thus meaning you can only grab things that are in front of you. I knew it would cause softlocks, but I was just being lazy. Grabbing the springs had several bugs that I couldn't figure out, and then I forgot to take the ability to grab them out before submitting. As for the controls issue, Its because movement is mapped to the horizontal axis (wasd, and arrow keys), but the grab button is mapped specifically to the down arrow. I plan on updating the game when the jam is over.