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Apologies! That's a bug. You should see one more image in the first level - the one corresponding to the letter "O".
That said - the solution to the second level does not use the letter "O" - all letters are from previous level except one that you have to guess.
Quite an interesting idea - I liked how it keeps you on your toes by switching inputs every now and then. There were some minor bugs related to the character teleporting around and getting stuck in level geometry but it was fine otherwise. =)
Yup. This looks much better! I see you've also added a level (or moved one around). There seems to be an issue with the input getting stuck in some cases, causing the character to get stuck in a wall till the opposite direction key is hit.
Yes, I'd say it is primarily the walls of the level that are too dark. The player character stands out very nicely, as do the telegraphs for the attack. It also feels like there is some chromatic aberration happening to the enemies at the edge of the screen which makes them a bit difficult to spot but the attack telegraphs make that less of an issue.
I really like the art - very charming. Also, you have an options menu! For a jam game! I've got to up my game now XD
I was really intrigued by the theme inspiration you've written. I wonder how you would integrate that in with the gameplay if you had more time.
Love the gameplay - very quick and responsive. I would prefer if the contrast was higher between the level and the enemies. Currently it is causing a lot of strain on the eyes - even though my monitor is pretty well calibrated (for art).