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Excessively Buff's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #251 | 3.773 | 3.882 |
Overall | #836 | 3.430 | 3.529 |
Originality | #1250 | 3.430 | 3.529 |
Presentation | #2953 | 2.630 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every upgrade you select makes you moderately faster, until you're fighting a final boss requiring precise movements with excessive velocity. Also, sometimes your might select the upgrade which reverses your controls entirely, if you want that chaos that's totally on you.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I really enjoyed the frantic, bullet hell gameplay, and the surprise of what would be coming next! There are a few pieces of constructive feedback that I have:
Anyway, I really liked the gameplay! Glad I played.
This was really good!
I don't expect this to be this good! Really like the "the one" upgrade, very special and you become Neo in the matrix, very genius idea. One thing I would change is amp up the movement speed of the main character, it would be a lot more fluent during combat. Good job!!!! I love it.
My favorite game of the jam so far, that was just a fantastic surprise. The upgrades with buff and debuffs are great, enemies attacks were readable, good music choice, great jokes. Get my 20/20. A shame I couldn’t play the game properly because the game only has QWERTY bindings and I use AZERTY.
Sidenote : could you ship a ZIP build aside of the installer after the jam? It would have a better integration in the itch.io app and be easier to manage for a lot of us (I’m on Linux running games with Wine, don’t really like installers).
I hadn't actually realized the strife my "Export as Installer" option would have on Linux users (or itch.io app users in general). Here is a zip file, though I won't update my official submission until after the jam is over just in case that causes some rules technicality.
https://www.dropbox.com/s/vkjnb9w9kyc0m1o/gmtk2020_submission.zip?dl=0
both the game idea and execution were on point, its really sad that you didn't have an artist to cover things. the game as so much potential, with all the ennemies, the boss fight, the upgrades ( btw the upgrade that revert your controls is the worse).
you did a great job as a coder, congrats on your entry and best of luck!
No it's absolutely the worst. It made it in because reversing controls is relatively easy to implement, but even though I repeatedly buffed it to game-ending levels of dps, it still remains something I avoid.
But hey, my design document basically consisted of "let the player choose how absurd the mobility becomes", and Smooth Criminal exemplifies that to a very extreme degree. I just couldn't refuse the incredible meme value.
The visuals certainly left me wanting for more but damn the core gameplay loop is fun :DDThe name is also very fitting btw. Please do a cross-over with the Matrix series.
Yeah, the art never really went past "engineering proof-of-concept" due to time constraints, but I'm still happy with how the mechanical side of the game came out.
Also fun fact, because the game was so engineer-focused, that naturally led to me having a bunch of numbers and boxes to toggle on for debugging. At some point one of my friends toggled that on accidentally, said "wow I can see the code!", and immediately led me to featuring the debug mode as an upgrade!
I loved this one. Great in-game jokes, (The One and RTX On are my faves) interesting buff ideas, and fun but simple animations on the enemies. I like the mechanic of having an area of attack that only deals damage after a delay, very cool for even other genres. If you feel so inclined, a post-jam expansion on this idea might be really fun!
Cheers, good luck!