The game is very challenging, I was able to get to the platform after the first skeleton campfire. I found out that by jumping from the sides of the platforms let's you double jump, which kind of is under control, but at the same time its frustrating, which makes it more out of control. Anyways, great job!
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Wild Magic (supports controllers)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1323 | 3.370 | 3.370 |
Fun | #3238 | 2.370 | 2.370 |
Overall | #3241 | 2.481 | 2.481 |
Originality | #4586 | 2.074 | 2.074 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
extreme mobility and out-of-control lethality
Did your team create the art for this game during the 48 hour time slot?
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
Win builds seem to be broken, holding a/d makes the character move random amount of pixels at random times and the jump is really low (see gif)
Art looks great! Movement is a little finicky but I guess that was the point based on your answer to how your game fits the theme!
beautiful ! great use of assets! please add sounds, it will be so much more fun!
I'll start of with the good bits. The art assets are well utilized, I actually have the same pack of assets, but I hadn't thought to use them the way they were used here. The overall control scheme seems decent with there not being that many issues. Though at the start i had no idea I would hang onto walls and thought the game had glitched. Overall, idk how big the game since I couldn't complete it, but any sort of functional game by the end of 48 hours is an achievement.
Now for the criticisms. The lack of music and sound effects make the game seem a little creepy? I'm not sure if that's the sort of mood the rest of the assets are fit for but I digress. The lack of animations and particles somewhat hinder the games feel as it doesn't exactly feel polished.
The vibe I'm getting is "I want to be the guy", as it's promoted to be a really hard game. So saying that 'the game was hard' is somewhat of a null argument.
I would have loved to seen the random magic system but I won't complain if it would have out of place.
I like the art, the game is intresting but too hard.
Well Done !
The idea is interesting, but it's hard to know what to do because there are no control instructions in the game. I wasn't able to shoot or use abilities either, so I couldn't make it past the first level.
I'm sorry. I couldn't figure out how to get passed the first jump. I must be missing some controlls. If you add a description of the controls to your page I'll give it another go.
Couldn't get to the second bonfire. I got to the lower area finally after realizing you let me jump as long as I want after I walk off a ledge.
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