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Kuodos

108
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A member registered Apr 17, 2020 · View creator page →

Creator of

Recent community posts

I may be stupid but you're mean and that's worse. I have nothing mean to say in return, the game is awesome

Game is fun and has great audio! Gun got so large that I couldn't load bottom 3 chambers of it. Got scammed by cookies, thought each of them will deal 50 once it's assembled

Cool game! Couldn't solve the puzzle, didn't find red and yellow digits. Text on the paper in yellow is unreadable, and red one says "Do it press (=)" but pressing it seems to do nothing

Looks great, but I have no idea how to avoid the enemy. I got killed 3 times in different spots with, as far as I can see, no way to predict it

I am pretty sure it's burnt by now

Usually it's a slider which either starts at 100% or 50%, I'd just make the game start with sound by default

Cool visuals! Riders change their speed very frequently, so I was a bit stressed and didn't read what I was doing at first (didn't see that there's a pause button until later), and played without sound for about half the game until I found that it can be enabled

Thanks for playing! Propeller is supposed to launch the roundabout in the air when you spin it up fast enough, and I agree that there should've been more sfx

Very fun and polished! Top 1 dev is too locked in for me to beat

Yeah, I unfortunately ran out of time to do a proper tutorial, so the game relies on intuition. I added some tips to the game's description

Didn't explode my system, shameless false advertising

Nice art! Really needs a fast forward button, and quotas are too easy, I was at about 0.3rad/h by the end of second quota which asked for 0.007

Enjoyed it a lot, beat the boss in 11 minutes, though I skipped the first one because I couldn't reliably hit him with just a sword.

I have no idea what I'm doing. Yippie! just appers at random angles.

Fun! But very unforgiving

Amazing artstyle and softbody is a nice touch. Had to restart the game a couple times because I was stuck in ice form and couldn't die. Overall I enjoyed this game a lot!

Last 2 puzzles were nice! My biggest issue is that launch input gets eaten very often, so you need to stand in one place and spam it to be reliable

I liked the audio. I think levels shouldn't be randomly selected, I wanted to explore new levels, not replay the same ones

Swapping weapons feels great, but all weapons are surpassed by the ice cream beam, so you just swap back to it

Nice art! Some of the jumps felt too tight (probably half my deaths was on walljump section with a singular spike at the top right) but I did get to the end
bait used to be belie- holy shit is that v1 ultrakill

Thanks for the review! The arrow (on the circle) indicates at what angle the arrow will release once you release LMB, and you can spin it to speed up or slow down the arrow. Looks like a lot of people didn't understand that mechanic, so I should've spent more effort on the tutroials

The art is amazing! The controls are very hard however, my best try was only 1.5 barricades. I lost a lot of resources trying to go faster and ramming into something, and missing a building means you need to complete an entire loop again as you can't really go against current

Great audio and art. Witnesses don't really like nudging and often stop talking after first click though

Main mechanic is fun, and music is good! I don't think you can really lose though, enemies don't deal much damage. Got the dragon to cover almost the entire map but that didn't count as a loop (probably is a good thing). Making a half-map loop works, but produces extreme sounds  and drops fps to ~2

Thanks for review! I actually had a level select while debugging but thought it wouldn't be needed, guess I was wrong

It's fun! For some reason, you can put sushi on plates while they are spinning, and I think because I played with food next level (7th I think?)  got broken and I couldn't play cards

also this cat single-handedly destroyed an economy

Cool voiceover! Having to walk all the way from the start on each death isn't very fun though

Neat game! Found two solutions to final level, wonder if this was intended?

Early game is tough until you get hp upgrades and tether length, because you often need to ram someone to complete your loop before tether runs out, otherwise fun!

Presentation is good! Difficulty scaling (ie speeding up the belt) would be nice, got 81400 score without missing any food before stopping.

Controls (especially walljump) feel quite slippery and inconsistent. Beat it on easy mode

Controls feel very clunky because the arm thing is quite slow and auto-grabs stuff

Relaxing game. More control over cotton candy shape would be nice

Impressive, all-around polished game! Web build does get laggy quite fast, win build ran with no problems. This definitely can become a full game. Survived for 756 seconds. My only problems are that there is no end screen and upgrade preview

Web build, firefox. Also it was not A and W but arrow keys, as I found playing this way easier

Pretty fun! For some reason I can't jump while holding both A and W, which ruined a couple runs. Collision was a bit awkward, I got hit in the air pretty often and one time went out of bounds, so I had to slow down before jumps. In the end I got a 51.710 run

Appreciate the lengthy review! I definitely should've made the game more forgiving. I didn't think it would take that long, I aimed for about 15-20 minutes of gameplay, but I am, of course, biased because I literally made the game. Making a track for each checkpoint is a great suggestion.

Yeah, I went overboard with that difficulty spike, probably to the point that it was too frustrating. There is another segment after the elevator, similar in difficulty, so not very fun

Fun game, and looks very good! I didn't really have time to think about what orders to fulfil as I had to constantly check on the ships though, and buying ships after filling menu to the left doesn't add new ones but you still lose money

I love eating plastic fish