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chef strategy project's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept (gameplay) | #85 | 3.421 | 3.421 |
Presentation (visuals) | #188 | 3.211 | 3.211 |
Overall | #213 | 3.070 | 3.070 |
Adheres to jam theme | #326 | 2.579 | 2.579 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Impressive work! Some janky behaviour in the belts and items, but plays pretty well. Using the number keys to controll what "thing" I am using would have been great (1 = belt, 2 = splitter etc)
We wanted to make a TD and so we did, while adhering to the theme of the jam. Was it the same for you?
really fun to play, well made for the 48 hours mark. i love the music!
I really liked it! But an "undo" button would have helped a lot, and occasionally I got stuck because I couldn't sell things I needed to if they had items on them
Really fun I enjoyed, could use more recipes tho
Very nice game! Essentially a small Automachef, but with more space and random generation. The only complaint really is UI - you can place something while switching buildings, and that combiners can hold infinite amount of stuff, so sushi belting all ingridients to single combiner was very effective
The game had a very slow start but it was addictive with the combination system. There were some issues with changing what item I was placing and the player’s shadow is off for me.
Fun Idea! Very unusual :)
I spend a surprising amoutn of time on this. Good job :)
Fun and unique game with a great concept!
Really nice! It's a funny idea to have food be built with conveyor belts. Well done!