Neat concept, and I liked the simplicity of it, but I also ran into similar issues as others. I'd get munity on the 1st/2nd day even when going to locations that increase food and morale and had positive luck. Also ran into a weird bug where my number of settles flipped to a negative number and it started adding food each day. :D
Play game
OregonTrailBlazer!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adheres to jam theme | #238 | 3.108 | 3.714 |
Overall | #349 | 2.430 | 2.905 |
Presentation (visuals) | #369 | 2.271 | 2.714 |
Concept (gameplay) | #390 | 1.912 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I don't know if my luck is just horrible or if I am doing something wrong, but I played it a couple of times and kept getting mutiny on the first or second day and was never able to make it past day 3. Seems like a cool concept though (that maybe needs some balancing)
Some events (especially mutiny) straight up kill you, and they happen a lot (even on day 1) even at high morale (>90), which was very frustrating. The farthest I've got was 9 days in about 15 tries. On days with 2 columns of choices I assumed I could see where I could go after taking the corresponding path, but next choice was still randomly generated. Idea isn't bad but unforgiving RNG and death events definetly made gameplay worse
Pretty cool take on the Oregon Trail! I died my first run but got to the end on my second (actually I got to day 31 lol). The random event messages were pretty funny, though the gameplay is a bit overly simple, since it's just point and click.
I don't think I fully understood the food/morale system, sometimes it felt like food depleted at an inconsistent rate (like once every 2 days)
Leave a comment
Log in with itch.io to leave a comment.