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| Criteria | Rank | Score* | Raw Score |
| Originality | #1 | 4.773 | 4.773 |
| Overall | #17 | 4.325 | 4.325 |
| Presentation | #99 | 4.350 | 4.350 |
| Fun | #169 | 3.882 | 3.882 |
Ranked from 203 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls an avatar that operates another avatar via an in-game keyboard. Etc.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Good Job! You used simple game mechanics to make some great puzzles.
Thanks so much for the kind words, Nir!
Awesome concept and execution! I quit at the second level after accidentally touching ESC with the 3rd "layer" :D
Brilliant entry!
Thanks dietzribi!!! And my apologies. ♥♥♥
Idea is simple and well executed - the challenge naturally escalates, whilst it avoiding a requirement for complex instructions - even knowing the "rules" of the game I found it mentally difficult to plan ahead for the next "escalation" which manages to capture the theme of the jam perfectly!
I appreciate your feedback, FrogManAlien. :)
Things I liked:
This idea is genius, plain and simple. There's just the right number of layers to create an interesting puzzle without it becoming completely impossible, and the whole thing is so simple to grasp yet so hard to master. The simple, clean aesthetic helped give focus to your smart idea, and although at first I was sad there was no music, I realized that it definitely would have been incredibly grating as I kept playing--the sound design works on its own. Your puzzle design was interesting and escalated nicely in complexity; I particularly like how the standard position of the arrow keys opened up a whole set of challenges involving moving in the wrong direction.
Potential areas for improvement:
This is where I think it's important to separate the objective quality of the game from my subjective experience. I don't like making finicky, small, precise movements in games, or in real life for that matter. And this game is entirely based around them. So no matter how much I can recognize the brilliance of the idea, the intelligence of the execution and puzzle design, the beauty of the simple aesthetic, I can get over my deep frustration that ultimately made me rage quit the game. But I don't really see any way to change this without fundamentally altering the game beyond recognition. My only piece of real, concrete feedback would be to make the esc key less punishing-- it's just too much in an already brutally hard game.
Overall:
I guess what I'm trying to say here is that I think this game is basically perfect, even though it isn't really my thing. I hope that lots of other people will find this game and have fun with it, and I'm super excited to see what you'll make in future game jams!
(excuse my self-indulgence, I had a lot of thoughts that I needed to get down)
Thank you for taking the time to describe your experience. I appreciate the detailed feedback, and glad that you found the game at least intellectually enjoying.
Love it!
Thank you so much for trying it live Nick! ♥
Great implementation of a very clever idea!
Appreciated, Crawl. Thanks!
I realized that the first guy is actually a finger... genius!
Love the concept, really hard though.
Yes, they are! It's subtle but I like it that some people managed to figure this out. I appreciate the feedback, Anton!
Wow- great concept, incredibly brain-breaking game! I can't even control it 3 levels deep, it really wrinkled my brain. Love the sound effects and simple clean aesthetic. Awesome job!
Thank you Bokonon Yossarian! I appreciate the feedback. :)
Very simple, super challenging, definitely one of my favorites.
Thank you BinaryClone, I'm honored.
Frustrating but incredible! I saw you working on this on twitter, so glad it turned into this cool game!
Hi GreenClover, thanks for the comment! Cool to hear that you saw this on Twitter first.
Super fun, super simple! Nice work :D
Thanks, Evilhamsta!
That was clever :) The hero design really fit my brain state !
Haha, thanks Benjamin. I appreciate the feedback!
That was really difficult already with the first level. And then you escalated the difficulty even more with the Esc mechanic. That was satisfying to finish. I enjoyed the game and the concept.
Awesome! Glad that you made it to the end. Thanks for the comment!
That's a so clever concept! Presented in a really funny way!
My first thought when seeing the last was that there was no way I would complete that. Buuuut... I eventually made it. x) It was laborious, with methods implying a lot of precautions. That might be the only downside: at some point, it's less about solving the puzzle and more about being patient. But that's inherent to the concept, in a way. I like how the system stay true to its core, and presents a logic easily understandable. It's elegant, and fun!
Thanks so much for the detailed feedback, Itooh. I'm happy that you managed to finish it eventually!
I love it! Very frustrating though when you mess up, but it's amazing! Really good game!
Hey S-Cov, thanks for trying out the game, and thank you for the comment!
wow! that is really cool! i like the idea and the art!
this is very clever!)
Thank you so much, sidheofhills!
Hahah. What a unique twist. Super cool. I like the clicking noises too.
Thanks Priomblazer! Glad you enjoyed it.
I like the art! The game is very challenging and frustating, I keep forgetting to get off keys. I like the gameplay a lot! Nice Job!
Thanks Shinado, I appreciate it.
My head hurts but in a good way.
Thank you kindly, SecretPocketCat.
wow this is so good, even though it hurts my brain. I wanna see how far it goes, I couldn't make it past the 4th level
Hey phineus! Thanks for the info, glad you enjoyed it.