Very polished, with a stunning amount of depth in both the levels and the central mechanic. My only complaint is that going back to the beginning of the level every time I fell into a pit got annoying after a while, especially after the final boss-- it might have been better to have a checkpoint system or make the player lose a heart.
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Now I'm even MORE excited to play the perfected version! I'm not sure how you would implement not letting the players switch to every piece gameplay-wise -- you would need some symmetric, hard rule it would follow (like only being able to switch to adjacent pieces) -- but whatever you decide, I'm sure it will be great!
I had a good time playing it, the twist was interesting and added a new element to think about. It would be nice if you were a bit more up-front with how many turns until the next switch, possibly even before they decide to switch in the first place - every time felt like a surprise to me, taking a bit away from the decisions your twist adds. I'm glad you'll be working on improving this, I'm excited to see a cool concept become a wonderful game
An interesting idea, with a well-designed mystery that's confusing but not impossible. I think with a little more polish and a way to restart from any point in the deduction, this could be a great game!
The movement feels excellent and really fits right in with the cute, simple music and art. My only complaint is that the game might work better with more vertical level design as opposed to straight, narrow corridors, but as is this is an extremely fun and addictive little game.
I want to love this game. The art and music are both beautiful, making the game world is a fascinating place full of rich detail. However, no matter how hard I tried, I just couldn't figure out the gameplay. Unless there's something I'm missing, your gimmick simply makes the platforming more frustrating, changing nothing except adding one extra jump. I never found a place where the level design took advantage of the opportunities it offered. I wonder if this game might have been better if it focused entirely around the concept of the world closing in around the character, as happens later in the level.