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A jam submission

WDASView game page

the player gets out of controll every few seconds.
Submitted by FireJojoBoy (@FireJojoB) — 1 day, 3 hours before the deadline
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WDAS's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#14003.0573.057
Overall#18722.9942.994
Originality#24832.9152.915
Presentation#26252.7782.778

Ranked from 176 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
the player gets diffrent controlls every few seconds

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 51 to 32 of 51 · Next page · Last page
(+1)

Fun game and a terrific idea!

Submitted(+1)

The concept is cool, but I didn't really had a lot of fun playing the game tbh. Perhaps it would be nice to adjust the keys more in a triangular WASD shape. Nonetheless I enjoyed the mindbending controls!

Submitted(+1)

Cool game! I watched a streamer called "Turbo makes games" play it a couple of days ago. I mentioned a few problems with the game like how to fix the weird collisions and better movement(for physics), but still a very good game for a game jam! Could definitely become a nice mobile game in the future if you keep working on it!

If you want, please check out my submission.

Developer(+1)

oh thanks, i remember you :D

Submitted (1 edit) (+1)

Clever Level Design. The difficulty rises over time and the longer in a level the more hectic it gets. This level design and gameplay do compensate the IMO not so original concept very well. Really well done!
But please label the downloadables correctly. There are is no Linux version inside the zip and also no Mac version if i saw it correctly...

Submitted(+1)

Man those sound effects are so pleasing. Love it. Wish it were a bit more out of control though. The level design was also really clever in trapping you, and combined with the randomized controls, I can see it leading to hectic situations.

Submitted(+1)

Neat concept!

Submitted(+1)

Not very original but still cool nonetheless. It's so confusing, I end up pressing the keys I'm used to even when trying to press the correct ones.

Submitted(+1)

Simple idea yet a great experience since I love mazes! Could skip some levels because the cube could pass through small gaps.

Submitted(+1)

Really enjoyable - would maybe change the display layout of the keys so the directions are slightly easier to readjust, but a good mix of fun and frustrating!

Submitted(+1)

Really cool idea. One time I was just stuck going in circles as my brain was melting trying to figure out what to do. haha!

(+1)

I had a lot of fun with this one. Good job ^_^ only thing i would reccomend is maybe changing display layout for the keys and what they changed to. if there was some way to display them as they are on the keyboard it would be alot more intuitive than looking at each new key command individually. 

Submitted(+1)

Good game. Now my brain hurts a bit :D

Submitted(+1)

The arrow on the cube is like reddit's upvote arrow.

Developer

lol yes xD

Submitted(+1)

A simple idea but it works well

Submitted(+1)

A simple idea but it works well

Submitted(+1)

Pretty good, I love that the controls get all mixed up. It really added a challenge to the game. Great work!

Developer

thanks ^^

Submitted(+1)

Not bad, enjoyed a good bit of it, once the controls started to get randomized it became increasingly difficult though.

Submitted(+1)

I wish there was a bit more of a challenge in this one, it was basically just trial and error.

Submitted(+1)

A cool concept for sure, but for a few of the levels (5-9 or thereabouts) the controls stopped being randomized.  Like, the timer would tick down, but when the controls were supposed to change they stayed the same.

Otherwise cool, although mildly annoying idea!

Developer

sometimes it can happen that the controlls get randomly the same

Submitted(+1)

A cool concept, but it kinda loses its flair when you just manage to rush through the game without any "losing of control" (like, for the first few games I didn't even notice anything and thought the game was broken) :/

But still a great idea! Maybe start with randomised controls at the beginning ? :D

Viewing comments 51 to 32 of 51 · Next page · Last page