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boesh

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A member registered Apr 23, 2018 · View creator page →

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Yeah, you are right. And the solution you mentioned seems reasonable. Thanks

Haha, I see well done!

I've seen this before, but I enjoyed playing it and one puzzle was also a bit harder which was nice! Props for creating this in under 3 hours!

Cute sounds and sprites. Was there more planned than in the now implemented game? bigger puzzles or something? 

Really tough to play. I think a good approach would be to make the ghost approach the player faster over time.

Very original idea! How did you get the idea to make such a game?

Classic clicker game! More visuals would have been awesome!

Merry Christmas to you too! Cute elfs btw :D

Haha, really neat idea with the circuit board repair step before playing the actual game. 

Haha, the story at the beginning is very cute. Unfortunately, for me, the game was not really playable since too many undead enemies spawned and the skill selection just happens too quickly. Nonetheless, props for participating!

Wow pretty amazing what you've achieved in 2.5 hours! The game looks really nice and even though there is not much stuff going on and its extreme simplicity, it is really impressive to see that this is possible in this short time.  Is there already stuff build in to create this 3dish look in pico-8?

After reading the instructions I played the game for around 10 minutes and was able to find some keys. But I was not able to finish the game. The objective wasn't super clear to me, but I still think the mechanic with hidden enemies is really interesting. Nice attempt and respect for creating this in such a short time!

Adding the 'jump' to the traditional gameplay is a cool idea! I had a bit of a hard time playing it since not all controls were recognized which resulted in the Pacman sometimes not turning. Overall great work for accomplishing this in 3 hours!  

Yeah, the pacing was probably a bit slow. Thank you for the review, we will keep this in mind in the future!

We struggled a lot with the process of coming up with a good idea that also fits in the time frame. The drug-selling topic is just interesting to explore, definitely revisiting this in a future jam!

Yes, you are right, there is not much depth in this game.  I mean there is good potential but after finishing the 'dealing' mechanic and therefore the main loop of the game in almost 3 hours we thought that it's was a better approach for us to just polish from that point on. 

Also for the audio part, we had great ideas, but unfortunately, we canceled them because we had already exceeded the time limit. 

Thank you for the honest review!

The concept is cool, but I didn't really had a lot of fun playing the game tbh. Perhaps it would be nice to adjust the keys more in a triangular WASD shape. Nonetheless I enjoyed the mindbending controls!

Guys thats really a awesome idea. At first I thought you are a tomato and your task is to get to the pink glowing pizza. I played the game until level 6 and liked that you really have to think about the way your construct your way to the goal. Are there some levels with multiple ways to the goal. Do you thought about adding other mechanics than boxes to interact with.

Thank you for this extensive feedback. As always, time was the biggest issue for us. It was planned to have some minimum of sheep you have to guide or a bonus for the amount sheep, but yeah no time left. In the end we didn't want a player to search everywhere for the sheep. Thanks again for your little review 

What an incredible game. The concept is really simple but so extremely well executed. Wunderful!

I think I understood the concept. We tried something similar in a previous jam but it is really time consuming to create that many menchanics that such a game really is fun to play.

Wow this game looks so polished, I know released games that don't look that good.

I really like the way you pause a bit while charging for the attack allowing the player to rethink and plan the next move. Great game :)

Wow this is really well done! Really a creative approach to this jams theme.

Really cute little game. The concept is really simple but nice :)

Really nice game idea, the different skills are really unpredictable so you have to adapt to defeat the books.

Haha yeah we were just to lazy for animations :D

Thank you for playing!

I've seen the concept of controlling your detached weapon before and I think that you delivered good on that!

nice concept imo, but sometimes the was a bit to frustrating when the marker moved out of sight for example

Your game delivered super clean visuals and the used sound underlines this additionally! Awesome stuff guys.

The controls made this game really challenging to play, but I think that could be the interpretation of the jam theme. So well done!

This game is just brilliant in every manner! The controlls are extremely enjoyable and fun. And the music makes you feel like you are in a vapor wave dream. Props guys!

I've enjoyed the mood of you game, even though it's about tilting it's kinda relaxing with the music playing in the background. I don't really become friends with mechanics like changing the keys you have to press, nonetheless interesting idea.

Even though you've used pre-existing audio it really complements the game mood. I really enjoyed playing it while listening to the music!

Playin your game was a super fun and interesting experience. The way you introduced the mechanics is so easy and seamless. Impressive!

Thanks pal, glad you enjoyed it!

I really dig the concept. Well made game!

Interesting idea, but hard to play imo. It would be nice if I would be able to switch between the spells via keys. Still enjoyed playing it.

Fantastic idea. Even if you don't have "the most experience in programming", you have still built a full game. Respect for that!