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Lost in Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #203 | 4.204 | 4.204 |
Originality | #344 | 3.926 | 3.926 |
Overall | #362 | 3.741 | 3.741 |
Fun | #658 | 3.444 | 3.444 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls when the propulsion shoots, but has minimal control over the directional vectors of travel towards the goal due to being in space.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
It was kind of frustrating at first, but then after I got the hang of it, playing became much more fun. Though I've seen entries with the space theme, yours was very interesting and neat. Great job!
Nice job! I loved the space theme and interesting "out of control" gameplay! Well done. :D
Awesome game, visuals, music everything is perfect
Thank you so much for playing! We're glad that you enjoyed our game!
Very hard to begin with but became slightly easier (while still being extremely challenging) and more fun once I got a hang of it.
Immediately felt like Wall-e, except far less graceful ^^... I need to practice I guess.
Thanks for playing and enjoying, we're glad you liked it!
Definitely a challenging game, but once you figure out the movement it's very satisfying, reminds me of being stuck in space in Kerbal Space Program.
Wow definitely one of the top games here! Physics work great, difficult enough to be fun but not too hard that it's impossible to beat. Art design and music are also really sophisticated to be done in 48 hours. Overall a fun, well rounded and polished game. Good job, all!
VERY CUTESY i wanna kiss the artist. i believe this was mostly based off of patience as well more than being clever and rely on zero gravity physics. HOWEVER i enjoyed this and good work team!
I don’t think Will or Andrew will like that, but I’ll let them know! I’ll share the rest of your feedback as well!
Somehow I made it back to my ship. To be honest it felt a bit like pure luck. It's really hard to control your character. And I realize that's by design. Still, maybe make it a bit more controllable and put more obstacles in the way, that sounds like more fun.
But I definitely like the idea, I think there is potential here.
And presentation wise the game is simply great. So good job there!
On a personal level, I think that some more projectiles, especially as you get towards the center to avoid would be nice.
We’re currently debating internally with whether or not we want to polish this up and maybe grow it out a bit after the jam is over based on the feedback we get here.
Thanks for playing and your feedback!
The music and visuals are very good.
Physics - maybe it is a design decision - but i don't really like it. You can't stabilize on the vertical axis by thrust vectoring. Instead the actual way you stabilize your vertical rotation is by letting the air friction(in the space apparently) stop it.
Couldn't complete it - too hard for me. But i guess the answer to this one is "git gud scrub".
It is indeed a design choice based on the theme. It’s quite Out of Control, one would say. There was a point where we actually had it not stop at all, but it didn’t feel as good, despite being more realistic. Thanks for checking us out though!
this game is literaly impossible
We assure you it is challenging, but not impossible! If you’re stuck, we do have a video posted on the game page to show one way of getting to the rocket. Keep trying, and you’ll get there!
I already thought it was super well polished for 48 hours, and then notice you did the art and audio as well?! The challenge seems impossible up front, but after some experimentation I eventually learned the physics enough to beat hard mode, so I thought the difficulty was tuned perfectly (though I've played a lot of KSP). Only suggestions would be a way to reposition the camera to make it easier to judge depth, and maybe a longer death time-out since one time I did hit the door during the game over screen. Overall amazing game, though. Well done!
Thanks for your feedback! I’ll make sure our artist Will doesn’t starve tonight! As far as the camera idea goes, that’s interesting. I’ll bring it back to the team. And perhaps we could increase the out of extinguisher timer to be a little more if closer to the ship.
Thanks!!
The graphics are so impressive! I really love the concept of your game. But after running out of fuel for a few time, I realized that if the vector thrust is not pointing to the center of mass of our avatar, most of the thrust will only spin the avatar around. I don't know if that is intentional, but I am doubting whether there exists a proper way to win the game.
Super quick reply because I was on the site before bed at the right time!
In general, the extinguisher flinging the spaceman around in a circle is intentional, not just when running out of juice. It is more noticeable when you run out of juice though, so we did give the player a short time after running out of Extinguisher Juice to avoid frustrating situations like if you were thiiiiis close to the ship, but ran out and you just needed that extra little nudge.
Reaching the ship is indeed possible, and we included a video on the games page showing that it can be done if you master the lack of control, albeit it is fairly challenging. No dev tools were used for the video, just the exact build that was uploaded.
Cheers, and thanks for playing and checking us out!
Thanks for the reply! I understand the point now. Good night!
i think has been the first game ive seen with audio for the ui haha, good job, had fun with it and it wasnt too hard
I really like how simple the mechanics are, yet your game is still pretty challenging! Good job
The visuals were super nice, it's nice to see some 3D games being made in such a short time; The game was kinda "solved" once you figure out to only use the extinguisher when the nozzle is pointing away from the ship; would have been cool to include some variation, like the astronaut moving the extinguisher and changing the vectors
That’s actually some really good feedback, really interesting idea. I’ll pass it on to the rest of the team!
Your game delivered super clean visuals and the used sound underlines this additionally! Awesome stuff guys.
Thank you so much! Glad you enjoyed it!
Loved the art work and UX, had to read the how to as the mouse aim wasn't immediately obvious, was lost for 162 seconds on easy. Good job
Cute looking game. Requires patience with the extinguisher.
It feels good when you eventually get closer to the ship, it is definitely tough to do.
Very impressed by the quality of the graphics considering every models were made during the jam. I like the fact that you can either play for the "fastest" run or "most efficient" run, maybe you could make it more obvious by adding the fuel left on the score screen ! :)
Thanks for the feedback! I'll pass on your praise to Will for the graphics, and I'll let Andrew know about the idea for the remaining fuel on the score screen. It's something we considered, but weren't able to get in in time as we prioritized other things.