Really interesting idea and great presentation! Kinda challenging but a lot of fun, great job!
Recent community posts
Clever block pushing puzzle! Moving the blocks between rooms is very clever! My only criticism is that you can sometimes get stuck and undo doesn't seem to work between rooms, but that's a minor issue
Some thoughts from the developer:
I thought this game turned out quite well for the short amount of time we had to develop it. The art is fantastic, and this is the first game jam I've done with a dedicated artist working on it for the entire jam. I think this idea was very good, though maybe a little too large for the two days we had to create it. The main issue I feel the game has is a lack of clarity. It's not really clear in the battle what exactly each dice does, and the shadow dice are too far away from your partner to be clear that they apply to them. A lot of the clarity issues would likely be solved with more time spent, but unfortunately that got pushed aside in order to finish the main mechanics of the game. We also would have added some more polish and sound effects with more time, but I think we got enough in for it to feel alright for a game jam game.
Initially we tried to make it so the dice split between you and your enemies (which is why the shadow's dice roll on the right side), which was neat but resulted in a less-than-ideal gameplay loop. The clear strategy was "give big numbers to you and small numbers to your enemies". This possibly could have been improved with clever game design, and I think there is still an interesting concept there, but we felt it worked better having to split dice between allies in order to play to each character's strength and weigh risks of giving one character poor dice.
Ultimately, I'm very proud of the game we came up with and the work we finished on it. I believe the core concept of this game, and a "dicebuilder" rogue-like game in general, is very strong and hope to keep exploring this idea in the future. Thanks for checking this out, and I hope you enjoyed the game!
That was a pretty hilarious game! The newspaper clippings do a lot to help with the presentation. I felt like maybe you could have less control when you get quite drunk, make it more frantic and chaotic. I like that you don't auto-lose if you fail to get the required amount of items, definitely a good game design choice. Overall some good wholesome drunken thieving fun!
I liked that you built new mechanics into the game, but for some reason on my computer the click mechanic was really laggy. It was hard for me to kill the asteroids because of that. I think you nailed the aesthetics of the original game
I like the graphics and music. It was really cute and put together. I liked how the scenery changed as you moved through the game. With more levels and refined controls, I think this could be a great mini game!
Wow! This might be one of my favorite of the puzzle games I've seen so far. It took me a while to figure out that I could manipulate the pieces after hitting "play," but overall I think the element makes the game play more interesting. I had some fun playing it.
Pretty fun game, as someone else mentioned spamming, or even holding the mouse buttons down made it a little too easy, but it was a neat idea and definitely could be something pretty fun if polished.
It would say that I didn't push a number when I did. Maybe that's an issue with my keyboard, idk. I found the concept of random monsters appearing on the television to be pretty funny. Alas, I wished the game worked a bit better for me.
I liked that there was multiple ways for you to protect yourself from the zombies, but I wish the game play was more involved than just going back and forth on the train. I was also looking for a win condition or more incentive to keep going. It took me a while to figure out the purpose of each cart, but once I did I thought that mechanic was pretty cool. Hope you keep working on it!