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Firelord Bob

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A member registered Jul 08, 2019 · View creator page →

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Nothing, just the color, and you save the four characters that weren't chosen. I considered adding different stats but didn't get around to it. 

I broke character select when I added the tutorial right before the end of the jam, but glad you liked it!

That was a pretty hilarious game! The newspaper clippings do a lot to help with the presentation. I felt like maybe you could have less control when you get quite drunk, make it more frantic and chaotic.  I like that you don't auto-lose if you fail to get the required amount of items, definitely a good game design choice. Overall some good wholesome drunken thieving fun!

Neat little game! Haven't played many multiplayer games in this jam. I did feel like the attack could have been more powerful when you were big, but the dash was really fun when tiny!

That was very challenging! But super satisfying to finish! It definitely put my platforming skills to the test and I liked the literal interpretation of the theme!

I liked that you built new mechanics into the game, but for some reason on my computer the click mechanic was really laggy. It was hard for me to kill the asteroids because of that. I think you nailed the aesthetics of the original game 

Definitely a challenging game, but once you figure out the movement it's very satisfying, reminds me of being stuck in space in Kerbal Space Program.

This was interesting and pretty original, definitely a bit frustrating at times but made you think laterally.

I like the graphics and music. It was really cute and put together. I liked how the scenery changed as you moved through the game. With more levels and refined controls, I think this could be a great mini game! 

Neat little game, I had some trouble figuring out the controls, and it was a little unresponsive, but once I got it it was pretty fun! Great graphics btw

Cool graphics! I liked the build-your-own platform style. Though I thought the overall controls were a bit too "loose," I still had a lot of fun learning the mechanics.

Interesting idea, kind of like a tower defense game. as someone else mentioned you could put unlimited shooters which broke the game, but pretty fun.

Pretty fun! Shooting was good, and the powerups were interesting. I did think it progressed kind of slowly, and the enemies weren't very difficult. Overall a neat little game!

Pretty fun! Shooting was good, and the powerups were interesting. I did think it progressed kind of slowly, and the enemies weren't very difficult. Overall a neat little game!

Wow! This might be one of my favorite of the puzzle games I've seen so far. It took me a while to figure out that I could manipulate the pieces after hitting "play," but overall I think the element makes the game play more interesting. I had some fun playing it. 

Oh No! I think we had very similar naming schemes for our games :P 

This was a lot of fun though! The characters were interesting and a great way to have an "Out of Control" game!

Great art! I was wondering if my choices had any effect on the story, or if I would end up in the jail cell regardless. Still I appreciated aesthetics, setting, and overall vibe :) 

Pretty fun game, as someone else mentioned spamming, or even holding the mouse buttons down made it a little too easy, but it was a neat idea and definitely could be something pretty fun if polished.

I was able to get pretty far in it, but it seems like sometimes the number pressed wouldn't work for the number displayed.

It would say that I didn't push a number when I did. Maybe that's an issue with my keyboard, idk. I found the concept of random monsters appearing on the television to be pretty funny.  Alas, I wished the game worked a bit better for me. 

Controls felt very loose and I would have liked to see more content, but overall I liked the cool and trippy background graphics.  

I had a lot of fun playing this one! Really enjoyed the level progression and how it become really difficult one the machine starts to drown you in ice cream

I liked that there was multiple ways for you to protect yourself from the zombies, but I wish the game play was more involved than just going back and forth on the train. I was also looking for a win condition or more incentive to keep going. It took me a while to figure out the purpose of each cart, but once I did I thought that mechanic was pretty cool. Hope you keep working on it!

Interesting idea and cool presentation.  I wish you had developed the game play a little more, rather than just move your character back and forth. More mini games would have been cool too. I really hope you continue working on it because I think it's a cool concept.

Cute presentation and overall fun concept. I think you did a great job incorporating the retro graphics. Everyone loves a good clippy throwback! My only issue with the game is that it kept telling me I failed a level after I ran out of CPUs, regardless if my last move was successful or not. But overall, I really enjoyed the concept and presentation!

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Thanks for playing! There are only 4 friends. The fires occasionally shoot out a spark which creates a new fire nearby. And yeah I messed up the character select right at the end of the jam when I added the How To Play screen. I noticed right after but it was too late.

Great game, absolutely bizarre and lots of fun!

Interesting concept, a bit challenging but pretty fun!

Short and sweet gameplay, overall neat concept. Would like more levels

Hi, thanks for the detailed response, I'm impressed that you are giving all these games so much thought. I ran into some issues trying to get the balance right between bad and good. At first my playtesters could barely move and I had more emphasis on carrying objects through the levels, but it was exceedingly difficult. I figured I'd err on the less frustrating side (and probably spent more time than I needed on polish for this jam). I also wanted to mention that if you weren't seeing the dialogue you probably missed a lot of my implementation of the modifier, as the other characters were frequently reminding you how impossible this game is. Thanks again for playing, and I'm glad you liked it! 

Thanks for the comment. I was hoping that the movement mechanic would be difficult enough that it would qualify as "Bad", and before I added the tutorial I think it was. The play testers could barely get anywhere, but I think the tutorial might have worked to well for this jam.

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Thanks for the dialog box info, i hadn't tried with different screen sizes. I probably did spend more time on polishing than necessary for this jam, I ended up with more time than I expected after finishing the core gameplay for it.


edit: I added a version with the GUI fixed to the itch page for the game, obviously only rate the one submitted on time, but for anyone who runs into that issue and wants to play a fixed version.

That was pretty fun, but definitely quite challenging. I did have some trouble running it, it was at a pretty low framerate, but that might have been my laptops fault.

Lol, if you change in the summit.ini file "metBoss" to 1 you should be able to fight him at the start if you want to try it. 

As I mentioned in another comment I didn't start until Saturday night, so I ended up running out of time for making the art. I think I probably should have reduced it by a few levels since it was 10 levels to get to the boss, and that fight is probably the most fun part of the game. 

I initially had you slide down the wall, but I switched to latching on later, I guess I missed some scenarios. Glad to hear that you enjoyed it though! 

Glad you like it! I actually wasn't planning on doing this jam until I got an idea Saturday night, and ended up running out of time for working on art. 

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No problem, I was having the same issue with melee attack as well. Love the art style of your game btw.

Jump doesn't seem to be working for me, is it bound to a key other than spacebar?

Incredible job for a game jam! Very polished and juicy. I'm not sure how close it fits with the monsters theme, but its an excellent rogue-like. I would definitely purchase a finished version.