感谢游玩
v0.09版本扩充了结局内容,并修复了微小bug
Hi, thank you very much for playing and for your kind words! Your truly makes us feel even more passionate about the project.
Failable parts can definitely bring more challenge and excitement into the hacking action, especially with time-limited trails. We are indeed working on incorporating some of these elements and are thrilled to hear you mention them.
Once again, I really appreciate you sharing your thoughts and ideas with us!
Thanks so much for your interest! Please don't hack us :0
Instead, wishlist on steam and we will keep you updated
Wow, thanks so much for your feedback! Hearing that you are enjoying our game means a lot to us and has really made my day. The two points you've mentioned are very helpful and we have uploaded fixes in the latest version. Indeed these details require extensive playtesting to discover, we are so glad to have you with us. More features and contents are on the way so please stay tuned!
Wow, your comment really made my day. It is such a great feeling to see the vast majority of my initial assumptions and imaginations fully realized by another soul. I mean, doing crazy high-speed low passes in the forest, shuttling back and forth through the village, and circling the SDM is exactly what I am addicted to these days.
Your guess about Marisa's turning is actually pretty precise. The clear description you came up with can immediately help the design of a better tutorial. I really appreciate that.
Reimu's control indeed requires some workaround. I am currently working on a smarter system, hopefully, that will solve the existing problems (and not introduce more new ones).
Hi, thanks for your feedback.
I've recently come up with a post-jam version, which aims to significantly lower the barrier of entry of the game. I have no idea if that version really does its job now, so if you are still interested, please help me out by trying that version.
Turning can get a little tricky. For now, speedy sharp turns need to be planned seconds ahead of time, or you can rotate the body to cancel unwanted velocity manually using thrust for much faster turns. Adding more drag into the air can also help, I'll be researching that.
Thank you for sharing this interesting point of view. These days I have been constantly struggled to try to find things about controls to optimize, your feedback surely brought me a much broader understanding.
I agree that sound effect is very important. After all, no flight sim is complete without its constantly roaring engines. For touhou, I believe some subtle environmental sounds might be sufficient.
Thank you for your feedback. If you are still interested, press "c" can toggle the hidden fixed camera.
The normal camera is actually following tightly to the character as well. If the view is rotating weirdly fast, that is because the character has been following violent input commands. Gentler control might be the solution, like never hold down a key for more than 1s or push the sticks to the far end.
Reimu's camera does require some workaround. I believe it is constraining the player's speed too much.
Thanks for the kind words!
In case you missed some control, this game uses 8 keys, WASD ↑ ↓← → , or both joystick thumbsticks to control.
But chances are that you didn't miss anything. If it feels hard to control, to some extent it really is. Characters in this game have exceptionally great motility and are very sensitive to inputs. These features made stunts like this possible. (Normal operation for danmaku battles I guess😂)
Adding more beginner-friendly characters may be the reasonable next step. But for now, my suggestion is to try to be very gentle on the sticks or keyboard. You will get the hang of it soon!