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Hefan

52
Posts
29
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18
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A member registered Jan 03, 2020 · View creator page →

Creator of

Recent community posts

Thanks for your support and remembrance. It truly means a lot!

Try investigating the IP addresses sent to your email prior to the first course email

Thanks for your support! Your anticipation means a lot to us.

Hi, thanks for your patience. It's so lovely to hear people anticipate the game while we prepare for more content. We aren't ready to release an update yet, but we will push to make it happen asap. 

Meanwhile, any feedback on the current version is hugely welcomed!

Thanks for your support! We really appreciate your anticipation

Thank you so much for your support. It means a lot to us!

Thanks so much for your interest! Please don't hack us :0

Instead, wishlist on steam and we will keep you updated

Thanks for your feedback. We added a bloom intensity slider.

Wow, excellent job! Getting in without a tutorial is genuinely next level.  

We've been adding stories, tutorials and more features to the game throughout the week. Please stay tuned!

Thanks for playing! More kinds of powerups would definitely make the gameplay more interesting and we are very excited to implement more!

Thanks for playing! Please stay tuned for future updates (ᗜˬᗜ)

Wow, thanks so much for your feedback! Hearing that you are enjoying our game means a lot to us and has really made my day. The two points you've mentioned are very helpful and we have uploaded fixes in the latest version. Indeed these details require extensive playtesting to discover, we are so glad to have you with us. More features and contents are on the way so please stay tuned!

A great mechanic doesn't need complicated tutorials.

A great piece of music doesn't need fancy instruments.

A great story doesn't need wordy rhetoric.

Fantastic job.

The game play is surprisingly thrilling and exciting for such lovely graphics. The music is also amazing. Very impressive work!

Perfect game feel, super juicy as always!

The honor is mine. I'm very excited to see what we can achieve in the future!

Thank you!

Thanks for playing! Your comment really gave me more confidence to work harder on this game.

Wow, your comment really made my day. It is such a great feeling to see the vast majority of my initial assumptions and imaginations fully realized by another soul. I mean, doing crazy high-speed low passes in the forest, shuttling back and forth through the village, and circling the SDM is exactly what I am addicted to these days.

Your guess about Marisa's turning is actually pretty precise. The clear description you came up with can immediately help the design of a better tutorial. I really appreciate that.

Reimu's control indeed requires some workaround. I am currently working on a smarter system, hopefully, that will solve the existing problems (and not introduce more new ones).

Thanks for this very important feedback!

Thanks for playing!

Hi, thanks for your feedback.

I've recently come up with a post-jam version, which aims to significantly lower the barrier of entry of the game. I have no idea if that version really does its job now, so if you are still interested, please help me out by trying that version.

Turning can get a little tricky. For now, speedy sharp turns need to be planned seconds ahead of time, or you can rotate the body to cancel unwanted velocity manually using thrust for much faster turns. Adding more drag into the air can also help, I'll be researching that.

Thanks for these great suggestions!

Thank you for sharing this interesting point of view. These days I have been constantly struggled to try to find things about controls to optimize, your feedback surely brought me a much broader understanding. 

I agree that sound effect is very important. After all, no flight sim is complete without its constantly roaring engines. For touhou, I believe some subtle environmental sounds might be sufficient. 

Thank you for playing! 

Thank you for your feedback. If you are still interested, press "c" can toggle the hidden fixed camera. 

The normal camera is actually following tightly to the character as well. If the view is rotating weirdly fast, that is because the character has been following violent input commands. Gentler control might be the solution, like never hold down a key for more than 1s or push the sticks to the far end.

Reimu's camera does require some workaround. I believe it is constraining the player's speed too much.

Thanks for the kind words! 

In case you missed some control, this game uses 8 keys, WASD ↑ ↓← → , or both joystick thumbsticks to control.

But chances are that you didn't miss anything. If it feels hard to control, to some extent it really is. Characters in this game have exceptionally great motility and are very sensitive to inputs. These features made stunts like this possible. (Normal operation for danmaku battles I guess😂)

Adding more beginner-friendly characters may be the reasonable next step. But for now, my suggestion is to try to be very gentle on the sticks or keyboard. You will get the hang of it soon!

Thank you for playing. Steering the character with a keyboard could be a little hard, since analog control is really needed to fly. Could use some optimization.

Cool game! Seeing someone else took a similar approach but from a different angle really put a smile on my face. The aircraft customization panel is a nice touch. Now we have both military and general aviation flight sim for touhou, from the same jam!

可爱!数值感觉蛮平衡的,每次抱着兔子走向炉子时都只剩下几秒钟,紧张刺激。玩法和邪恶的背景让我想起了 Despotism 3k 这个游戏。可能加些随机事件会更有趣?

Aside from the very polished visuals and game feel, there must be some great effort put into the level design! I really dig the idea of designing a single coherent stage that fits every different level. This gives player familiarity so more fancy movements can be performed.

Great work, loved the music and visuals. Maybe adding a headshot mechanic could bring more fun?

Thanks!

The graphics are insanely beautiful! Seeing spacecrafts launched and controlled by myself orbiting planets in interesting patterns is very enjoyable. Great effort!

Thanks for playing! I like your game as well, and I believe adding some trajectory prediction can make your game even more interesting!

Thank you for your time! Those are some great and interesting suggestions!

Thanks for your feedback! Your words have given me great motivations to continue working on it.

Thank you for your detailed description about the experience you had in the game! This information is very helpful and is something I'm always hoping to receive. Besides, I believe I discovered a great piece of art and a genius developer behind it in the link you posted. The combination of soothing piano and shiny stars really make your game a relaxing experience to enjoy. In your game, the fact that the difficulty of current launch is related to player's previous launch since the rotation is faster when being closer to a star creates a interesting and dynamic flow and also made the game felt fair and challenging. After I mastered the controls a bit, I found myself doing various fancy maneuvers in your beautiful space, and that is very satisfying. Great effort!

Thanks for playing! 😉

Brilliant idea! I'm amazed by how much the game get me to actually think by presenting such tiny amount of puzzle elements.