It's no problem! The first game is fine, just a bit bullet spongey.
If I had suggestions for the other two, with the runner I would add some way to measure progress, like a meter bar. But perhaps to go with the theme, it actually crashes and you get booted from the game early.
With the third game, I think my biggest issue was that it was mostly guessing then memorizing a pattern. If there were maybe some subtle indicator or animation, it could be a good bit less frustrating.
Cheers!
Good Vybe
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On a personal level, I think that some more projectiles, especially as you get towards the center to avoid would be nice.
We’re currently debating internally with whether or not we want to polish this up and maybe grow it out a bit after the jam is over based on the feedback we get here.
Thanks for playing and your feedback!
Super quick reply because I was on the site before bed at the right time!
In general, the extinguisher flinging the spaceman around in a circle is intentional, not just when running out of juice. It is more noticeable when you run out of juice though, so we did give the player a short time after running out of Extinguisher Juice to avoid frustrating situations like if you were thiiiiis close to the ship, but ran out and you just needed that extra little nudge.
Reaching the ship is indeed possible, and we included a video on the games page showing that it can be done if you master the lack of control, albeit it is fairly challenging. No dev tools were used for the video, just the exact build that was uploaded.
Cheers, and thanks for playing and checking us out!