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Devious Squire

17
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A member registered May 20, 2019 · View creator page →

Creator of

Recent community posts

The ground smash would've been a great idea!
I was considering a toggle crouch so you'd stand up once the loop was over.

My intended puzzle design was going to be degrading platforms that force you to jump before corridors with spiked ceilings that you'd need to time, and such like.

Thank you! My kids had fun dashing around the map endlessly so I knew something was there lol

Thanks! Yeah, too late I discovered the floors and roof of the tower don't render in when playing in build, you were actually trapped in the rafters sorry.

That was amazing, super polished, great communication and fun ideas explored!

Also someone did their homework on the puzzle designs :P

Couldn't rate it any less than full, good job

Fantastic! Simple little mechanic that was used to great effect, slight bug on the key pressing sound but nothing compared to the feel and implementation of those controls and mechanics

Loved the concept on paper and enjoyed the execution but felt it was a little below what you could have been aiming for.  I Imagined breaking down walls revealing rooms with enemies in like a dungeon delve where you can accidentally trigger a swarm of enemies from earlier actions.

Great game overall!

More variety in the ground and some audio effects would make this a pretty good small game

Loved the art work and UX, had to read the how to as the mouse aim wasn't immediately obvious, was lost for 162 seconds on easy. Good job 

I saw no way of doing anything in this game, sorry

I saw no way of doing anything in this game, sorry

Yeah was getting to be an issue in development, dropped from the initial 240 active baby spider max to 120 but was still chugging, might have to get into ECS if I'm to go any further with this.

Zip download flagged as dangerous, only game I've had issues with in this manner

Loved the use of frantic music outside of playing the piano, gave a nice little touch that this is where the character is comfortable.

Thank you for the comments really proud of this, which ending did you get?

(1 edit)

Quirk of the coding i'm afraid, the jump actually executes 0.1 seconds after you release the key as thats the only way i could think of making it work, thank you for the feed back, which ending did you get?

Thanks for the feed back, glad you enjoyed the concept will see if i can get that fixed in the next hour :D