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"Voices Of The Void" Pre-Alpha

Gather unknown signals from deep, silent space · By mrdrnose

Voices of the Void 0.8.2 feedback Sticky

A topic by mrdrnose created Jan 20, 2025 Views: 29,585 Replies: 325
Viewing posts 1 to 138
Developer(+6)

Write what  you think about the 0.8.2 build - suggestions, thoughts etc

(1 edit) (+14)(-8)

The previous version of the drive box model was more authentic tbh

(1 edit) (+9)

Monique said this is a temp model, presumably for an actual remodel later.

Why not just use the old drive box model until then..?

(+12)(-2)

i dunno, a durable box to keep things safe seems better than a cardboard one to me, i like it personally.

(+1)(-17)

okay what are we delivering, Trindalas? Drives. very much dura6le metal 6oxes that keep data safe. Those things can survive getting flung all over the place, explosions and fires, getting drowned underwater and getting ran over. I dont think a dura6le 6ox is so needed for something like that

(+11)(-1)

It's more so the fact that the box itself is literally just cardboard, that thing is getting carried through storms over mountains at high speeds by a drone with no protection from the elements and the hashcode paper just slapped on top. The next model seems to be a secure plastic crate with foam slots for drives and a pouch for the hashcode paper.

(+1)(-19)

watching how fast the drone flies and how it almost completely covers the 6ox given the angle of the flight i dou6t that a single droplet is gonna touch that card6oard 6ox, 6ut oh well, i'm still playing on 0.8.1 cuz new pc overloads my 6rain so i shouldn't really put my 2 cents here

(+4)

Bro is using typing quirks LOL. Anyways, the new boxes look way better imo and make more sense realistically but does it really matter? I cannot imagine feeling so strongly about cardboard boxes full of packing peanuts

In my opinion, I believe that both, the old and new model of the box be used in the final release. Old style found in storage and bunker, and new style purchased and maybe one free in the control room. But no extra credits for turning in the old style box as they are obsolete and have no value. Oh, and the old style boxes, even though cardboard, they could have been plasticized or waxed to keep water from destroying them. Plasticized or waxed cardboard boxes are still used worldwide in the present day fishing industry. But definitely have the hash report inside the old style box.

(+3)(-1)

The cardboard emphasizes how dated the running of the station is, it keeps you in the mind of a boring archiving job .I really like soundscape and physicality of the box. It's probably the key reason I've not gone past 0.8.2.

Deleted 52 days ago
(1 edit) (+39)(-27)

Please add an arachnophobia mode for wolfgang the centipede. This might affect a small portion of players, me included, but personally it really bothers me, like I can tolerate it a bit but it really makes me uncofortable. Maybe you can make like lethal company where the arachnophobia mode just replaces the spider with a cube with "spider" written on top of it or something" thank you.

(+16)(-35)

THE HORROR GAME HAS HORROR AHHHHHH

(+18)(-1)

Deleted 52 days ago
(+4)(-1)

It's not about "the centipede is too scary", it's about "seeing the centipede causes an involuntary physical reaction beyond fear and could have an adverse effect on my physical and mental health." Phobias are not something you can just "get over" or "power through", they're mental illnesses that can be debilitating. The game does not have a focus on centipedes or similar creatures, and the game doesn't tell you it exists, so someone playing would have no idea it's there until they encountered it, triggering a harmful response. This is not about making the game less scary for babies, there's already Ambient mode for that. It's about accessibility.

(+12)(-2)

an arachnophobia mode would be cool. but not just text or a cube to replace it. these devs are super creative, i can totally see them coming up with something cool that still adds to the incredible atmosphere theyve created. theres alot of possibility, it could even be something humorous.

(+2)(-1)

20 foot Burmese python wolfgang perhaps?

(2 edits) (+17)(-8)

seeing the downvotes as if 4 people would genuinely get inconvienced 6y the existence of "arachopho6ia mode"
Dawg 9 people

(+6)

I think it's just people thinking "The game is scary, so why should an arachnophobia mode be added?"

(+1)(-2)

oh well oh well, dunno

(2 edits) (+16)(-16)

There's literally also the warning at the beginning too, that should be more than enough to cover it. In which is, if you can't handle playing the game because of a singular aspect, then you probably shouldn't play the game at all. I've had arachnophobia before, but with proper care and therapy, you can overcome it, so there's really no need for such a “mode” for Voices of the Void for Christ’s sake?

What about thalassophobia? Claustrophobia? Maybe even necrophobia? This is already infantilizing what's supposed to be a serious issue and well, like the definition, an irrational fear of said subject. So again, if you can't handle a centipede mother (felt like I needed to point that out) then like, I don't know, don't visit the caves then, or, worst of all, don't play the game. Then potentially, after all that's said and done, you should get some help to sort out that issue.

Edit: There's also the fact that if you were to introduce something like this, you'd have to also count the roaches as part of it, since centipedes aren't arachnids, they're arthropods. So it'd more or so be something akin to an “Entomophobia “Mode”, but even then, if we want to get really technical, shrimps could also fall into that category as well. (Calling back to the famous “shrimps is bugs” phrase)

Edit #2: Also ostraconophobia, but let's not get too technical here

(+3)(-3)

Amen

(+3)(-6)

That shouldn't stop the devs from making the game accessible to more people. Yeah the warning is there but making more people be able to play the game is a benefit to everyone

(+6)(-5)

What's the point of a horror if it's not going to scare you?

Deleted 60 days ago
(1 edit) (+4)(-2)

I'm not sure how this is seemingly lost on you and everyone else arguing in the negative. Lethal Company has been rightly cited as one such example and there's a pretty famous, if dated, other horror game with a well-known arachnophobia mod: System Shock 2. And as stated in one 17-year old discussion thread for that:

This mod isn't for pussies who don't like spiders. They should just get over it. This mod is for people who have an abnormal fear of spiders and therefore cannot play the game."

I am in the former camp, but I can recognize the value in supporting the latter. 

(+2)(-3)

Exactly, I wouldn't care if the mode was in the game, but people saying it's to "make it more accessible" as if it isn't just them pleading to be enabled is crazy to me. I got my own issues and if I can't handle something in games and/or online, I get off the computer and take care of myself? Crazy concept to some people apparently.

(+1)(-2)

Enabling what, exactly?

(+2)(-3)

Avoidance. Avoiding triggers entirely is not coping. Literal psychologists teach this

(+2)(-1)

Were this some sort of behavioral or environmental trigger that affects a person's daily life I'd be in agreement here but we are discussing a videogame creature the size of a baker's dozen daisy-chained go-karts, inside of a videogame that does not otherwise have a focus on invertebrates.

Lethal Company had a spider filter, Satisfactory had a spider filter, and System Shock 2 had a spider filter (mod) for pretty much the exact same reason; both spooky and non-spooky games with isolated and fairly common severe phobic response triggers. EDF does not have an ant filter that I'm aware of for equally obvious reasons. I'm not going to say it's something the VotV dev should be obligated to fulfill, but it's not an unreasonable option to bring awareness to and leave on the table, and it doesn't need to be shouted down by people advocating for extensive psychotherapy for the express purpose of being able to play a goddamn videogame.

(+1)(-1)

so instead of them adding a feature to make it more accessible so people can play the game they have to go through therapy to play it, sounds reasonable.

Deleted 52 days ago

Well, it's not a spider, so it would have to say "Centipede" instead, but the word could be written over and over for the entirety of its length.

(+6)

an option to reset JUST the events and a setting to reset only the majorly changed parts would be nice (like the computer, generators, things like that that undergo a change where continuing an old save keeps the old version, or clips the 2 into each other, that way you can reset those, but not lose your items. and decoration placement, aside from things attached to old things that get replaced of course which would fall.) if like to reset one of my old saves but theres SO MUCH stuff i love that i dont wanna lose them and it would take ages to transfer via mailbox, but i also dont want to miss out on the new things. as it is ive just been transferring things in new major updates and starting a new game. it works but it takes ages.

That said, i love the game so much it still doesnt really detract much having to do that, haha.

(+23)(-1)

Replace SCR command in console with simply using Up and Down arrows for scrolling, pretty sure i didn't see anything that would actively depend on those arrows

(+1)(-5)

Also idk 6ut this jump with computer model just feels.. Odd? Idk, i'm looking at it and i can't tell what it tries to lean into, and all of the screens shoved under metal casing to highlight them harder, very orange num6ers, various screens also 6eing segmented 6y the metal casing. The jump from simple screens and white interface to this is just immense and even though no one will care in a week i just dont think it looks good given the setting of the game with su6sonic (or faster) drones delivering packages while ro6ot cats go around helping you fix servers and collect reports

(1 edit) (+9)

The base you are in is decades old and so the tech will reflect that, the stuff you get sent is modern technology as the game takes place around the current year.

(+2)

mmmmmmmmm

When you actually look at what systems are used in fields of technology, there are many reasons why old systems are used as opposed to new ones.

Robust: Older vetted systems are quite robust, even if you have to reboot or recalibrate them frequently. For example, Mainframe systems. There are still Mainframe systems that were manufactured and applications created for them during the 70's still in use to handle phone call traffic. Most run 24x7 for years on end without one single issue, and some that seem to need monthly maintenance. Still, just to replace one system may cost 1000x the cost of a single very expensive repair.

Research project funding: Research funding is very hard to obtain on long running projects due to lack of public interest. Some research obtains a lot of funding at first, such as for a deep space radio detection array, but after running the same project for lets assume 50 years and not having any substantial evidence, or high number of disappearances, you are just one catastrophe away from having the entire project dropped. Real life example of no evidence and lack of funding is the Arecibo Observatory and the SETI Project.

Information Secrecy: Have you ever wondered, why you need these hash codes? Why they only want very specific ones, and how they might pertain to the signals you send them? Hash codes can be used to decrypt data. You collect data from space that no matter how you process it, it still sounds and looks like a mess. You could also receive radio signals that the frequency of which fall outside of the range of the playback equipment, so you never see or hear it, but it is still contained on the drive.

Don't update the equipment. Keep it antiquated. It adds to the realism of the experience.

(1 edit) (+1)(-4)

I agree. It's the reason I'm staying on 0.8.1 for now. Screens are less coherent, less readable with 60% of unused space bombarding you with brightly colored metal.  It's really not comprehensible. For example why does the ping cooldown now have separate reduntant screen (timer is still there) with fast moving ascii signs flooding the screen. Really distracting and poor for my eyes. Why does signals now have bars instead of percentages? It will make setting them longer and more tedious. Screens are smaller so signals look worse. Resolution on radar is a complete pixelated mess. In short, not a huge fan of new computer stations.

Oh and hitboxes on buttons are wonky.

(1 edit) (+1)

The signals still have percentages, they are on the screen with the signal information.

The console isn't getting any model changes, but it will be made more monochrome and less colorful (beige > white/gray, no colored stripes).

Ah I see it now thanks. Didn't notice it, guess I wasn't prepared for it to change and my brain shut down. I bet it's a case of getting used to it but toning down colors would be a good change.

although there's no way to make the screens less cluttered, you can change the color scheme in gameplay settings, ofc it doesn't improve visibility that much, but making it white seems to help a bit for differentiating if you have some trouble/it gets strenuous to look at orange on black. maybe this has been a feature for a while, but i have no clue lmao

(+1)

i feel like those are made to represent decade old hardware, espically considering how slow they are without upgrades. i think it be best if you could customise them somewhat to make them look modern or even sci-fi

(-1)

It actually plays into the lore of the game way better. Perhaps consider you just feel a sense of nostalgia about older versions of the game and not expect them to change it back

(+12)(-1)

I understand that multiplayer has almost no chance of happening. But if it WERE to happen, I think a way more players could be handled like this:

Player 1 would be Kel obviously, Player 2 would be Ena due to the I don't feel well video. Someone would have to replace Ena in the emails during multiplayer, maybe Ken or Max would be the main person doing emails?
If this game were to be 3 or 4 player however, player 3 and 4 could be Kerfur-o's that you have to build for a player to possess so they can join your game. This would be to prevent the game from being too easy at the beginning.

make so the items requireing plug to be plugged in stay plugged in after you load in save, for example i have a maxed out frame and i loaded save and forgor to plug it in and lost ~400 points,same for TV ,and other stuff like, wall lights etc. pweeease :3

That should have already been fixed from what I have heard.

(+1)

the fridge should be movable for now until there is an equivalent replacement, there is no freezer and there is no way to see if the mini fridge is actually working which makes the player think its the same as a box with a different texture.  also being able to move the main fridge was really fun. i would move it to a place i like and put stickers on it, it made the base in my play-through feel more lived in. i would be fine keeping the fridge as it is, but ONLY if you could buy the large fridge, or until the mini fridge is more developed and theres a movable freezer.

(+6)

The fridge was made immovable because it caused issues. I do think the mini fridge should function like the actual fridge rather than just a container, though.

thank you didnt know that

(-7)

revert the change to the garbage bins, they were one of the only ways to move around large objects easily

(1 edit) (+4)

Just find another way to move around large objects if not the garbage bins, they still work for this, they just don't have infinite space in them anymore and thus can't hold certain huge objects.

ok how can i move a huge object that cant be put into a container through a doorway smaller than it

I don't even know of any objects that are that big on the map, what the hell are you trying to move and where are you getting it?

(+1)(-1)

printer? or maybe he's trying to put something unconventional in the base, like the toyota

(+1)

you should use the gravity gun for that

(+1)

not feasible early game, also doorways

yeah true its not very feasible 

(+1)

why the 3D printer is not working. I know that some commands from older versions like ariral don't work. is the 3D printer not working for the same reasons, or has the file saving path changed?

Show post...

3d print these nuts

<3

(+4)(-1)

I think the lighting deco requiring to be plugged into outlets is a misstep.  It makes sense, understandably. But if they're wall hanging lights, it makes more sense to assume that the wiring is hidden in the walls.

Having a cable run down the wall into a nearby socket is just unsightly.

(1 edit)

You are playing an older experimental 0.8.2 version, they don't have to be powered anymore.

Really? I'm pretty confident I'm playing the current release build. I'll try redownloading and see if there's a difference. Thanks~ :)



So, I can definitely confirm that this is the current 0.8.2 release.

This screencap was taken on a fresh save file, first things bought were these two lamps. 

They still have the plugs.

(Also unrelated but relevant, the plugs constantly unplug from the wall sockets after each load-in. Known bug?)

(+2)

You are definitely not on the latest release then, as both them having plugs and plugs unplugging from sockets on reload have been removed.

(+2)

Okay so...

After seeing this, I checked my Votv install folder and I saw what went wrong. Even though the itch.io app had the update button that I hit, and such. It wasn't launching the new release build that it had just downloaded/updated. It was trapped in the classic 7z file in the directory. :')

Extracted, loaded up. Not only are the plugs gone, but the new drive boxes are there too.

Thanks @Bearsjunior 💙💛

Show post...

slava ruski

(+2)(-1)

slava ukrainski

(-1)

when scraping the crampus event the event doesn’t get removed and crampus will still hunt you down and kill you. This is the special cristmas edition but probably also goes for other events


(+1)

Scraping events doesn't get rid of the entity, you still have to deal with whatever you scraped.

oh really? I thought that it would remove that event I didn’t know that

(2 edits) (+9)(-1)

Buff the crank flashlight.

The main complaint I have is how awful it is to try and charge the thing.
I suggest making it possible to charge while having the flashlight equipped instead of unequipping it and having to hold it, risking accidentally throwing it away. Also buff the amount that it charges from 0.3 percent battery per click to 0.6 percent per click. I genuinely don't mind the lower battery life if charging the flashlight itself is made easier.

Also, I think making it possible to hold down right click to charge the flashlight would be very good for accessibility purposes.

(+4)

(Translated by Google) You can add to the game so that it rains and leaves puddles. And make an event with it, so that it rains blood or poison, etc. 

There are no wild animals on the street, I think they need to be added and you can make an event with them, for example, mutated animals, etc. 

(In my personal opinion, I am not imposing anything)

(+1)

that would be a fun mechanic but the game is not that greatly optimized so the game will lag massively for lower end users, but its not a bad suggestion i really like that idea

Это была бы забавная механика, но игра не так уж и оптимизирована, поэтому для слабых пользователей она будет сильно тормозить. Но это неплохое предложение, мне очень нравится эта идея.

(2 edits)

On one hand, it would be cool, but I feel like it could ruin the atmosphere of complete solitude. I’d really love to see more mysteries and various events, but of course, it’s not that simple(
P.S.: As for aliens similar to SCP-096, to be honest, I don’t feel fear anymore, just disappointment. :(

С одной стороны это было бы круто, но мне кажется это могло бы подпортить атмосферу полного одиночества. Я бы действительно хотел бы видеть больше тайн и всяких разных эвентов, но это все конечно не так просто(
P.S: От пришленцев похожих на SCP-096 я уже если честно испытываю не страх а разочарование. :(

(+3)

You can see deer but not interact with them currently, there will be more wild animals in the future.

There are already hostile event versions of said animals, though.

(-1)
i agree, maybe they could add actual deers, or actual, non NVUBUFE boars
Deleted 52 days ago
(+1)

In front of the main entrance to the base, there is a hole through which you can fall.

(+3)

has been there since new base its prob for recovering items if they falk through the floor which sometimes happen

(+3)

Intentional.

(+3)

can there be an option to edit console keybinds like the scroll because my pc has some problems with certain button that make them not work or makes the key toggle for some reason 

(3 edits)

Same problem. At first I thought that I was doing something wrong, but it seems that this is not only my problem. It's quite hard to remember the names because of this. It would be great if you could switch the scroll on the console to the one on the computer. Not only use j and k keys.

google translation

(+1)

There are no extension cords, so I can't use the microwave in the pool(((

Deleted 52 days ago
(1 edit)

I think old desk panel was better for my taste. It was simplier in design without a lot of details. Plus I personally loved the moment when I could perfect the polarity and frequency to 100% and now it's only color measuring. It's a bit frustrating and lot of details make you a bit dizzy. It's still interesting to look at all of them though.

(1 edit) (+1)

Stolen from replies under my post (which is essentially just the same as what you said, new computer 6leh)

"The base you are in is decades old and so the tech will reflect that, the stuff you get sent is modern technology as the game takes place around the current year."

"The signals still have percentages, they are on the screen with the signal information.

The console isn't getting any model changes, but it will be made more monochrome and less colorful (beige > white/gray, no colored stripes)."

(+1)

I think it's kinda pointless to have the colourful bar then? You can still just look at percentages, it's just on smaller screen than it was on before. I understand why the update was made but it gave us two times smaller screens

i mean, polarity filter did fill up in the previous version aswell to convey %'s, and frequency would get more and more squeezed closer you were to 100%

(+2)(-1)

Yeah but i want exact numbers not approximate. I'm not saying what update is bad, I'm saying it would be nice if screens were a bit bigger to see everything more clearly and easier

(+1)

The exact numbers are still on the screen.

Deleted 52 days ago
(+1)

Flesh chunks should either not heal you (or at least have the healing reduced) or not be edible at full hunger. During the Bad Sun event, they practically trivialize the threat of it as you can just look down and spam eat the flesh chunks you are dropping to heal any damage you have taken.

(+5)

Please please bring back being unable to pause during an event, every time i went to pause and i heard that little sound saying im unable to pause made it that much more terrifying, now you can pause but its just glitchy, a lot less intimidating in my opinion. I loved how unique that feature was and i miss it so much.

(+3)

I mean, technically you aren't still able to pause. The Pause text is glitching, yeah, but the game is still running. You're not paused. At the same time, there is a nice shock to having something you expect to work to not work in its entirety. Now I'm conflicted.

(+4)

I do like being unable to pause over opening the menu without pausing, but it it is mainly for what you CAN do when you have access to the pause menu, you can change settings and read the help menu which can help you figure out what to do.

I feel like it should be some middle ground where you normally can't pause, but there would be some way to open the menu if necessary. Maybe pressing Esc normally plays the deny sound without opening it, but if you hold Esc for a bit it opens the menu. Something like that.

(+2)

that’s a great idea, i just really miss the horror aspect of not being able to pause, but making it harder to pause is a great idea. 

Being able to access options during an event has helped me out a lot many times - some events cause massive FPS drops which I can fix by accessing render settings

(+1)

i really like this version but why 50 empty trash bags has 500+ volume but 50 full trash bags has 380 volume

wait i was just riding my atv and the game said "press shift to run/sprint" 😨

i got that event once while i was sleeping (nuthin happened)

(+1)

make aremug be usable as a cup for coffe machine please, and there is no ,,extreme combat'' setting in new version and cant use weapons like molotovs, and i looked at the game options like, 20 times.

(+2)

there is an extreme combat setting its at the furthest right column in the options menu.

I like the current build. However, I do have a suggestion.

The greatest fear is the fear of the unknown. Most horror games therefore are way less scary on playing them the second time. I believe this game has a great opportunity with the arials and their reputation system to create some unknown on subsequent playthroughs by introducing multiple invisible alien factions. They may have a selection of base areas (like the treehouse, a second one might have something different) and different preferences in their reputation systems. Most importantly, the relation between them could be randomised such that the player doesn't know weather the aliens in question are buddys or have beef between each other - thus making it more difficult to correctly guess how the reputation systems interact with each other.

(+1)

If more alien reputation systems are added, why not just use the other existing alien factions? They won't probably won't have a "base" but we already have some known relationships between them.

The Rozitals are allied with the Arirals, and they even try to protect the few arirals we meet that are just having a vacation on earth here from a threat.
The Grays are hostile to everyone, so could you even try to get on their good side? (IF they even have one.)
The next faction to show up isn't here yet, so we will have to see what they are like. They do have some kind of relation with the grays, don't know if good or bad.

..Could you even try to reason with an autonomous alien construct that shoots you on sight?

True, that is a good idea, however the relations between these factions seems like it's predefined, so if one wants to combine them (like getting ariral reputation increases rozital reputation but lowers grey reputation and vice versa), it would remain predictable. Though such interconnected reputation between the factions would still be a cool balancing act as long as there's a tradeoff.

(+1)

Absolutely love this game. Didn't even notice when reached 100 hours. I wonder if it is possible that game will have a full VR support? I know about the mod, but wouldn't it be cool to fully immerse in the process of VotV? Like have hands, push all the buttons by yourself and poop a brickwall bc of sudden knock somwhere inside your base?

Also wanted to share some thoughts about the game itself. For me it is the best simulator of small things and activities. It is the best bc here you do these small unnecessary activities manually in the name of the game's general goal. And somehow it is almost never boring. And that unique detail immerses me more and more. That game feels so complex and deep. Also it makes something ring inside my head. Like man, we really just on a rock in the void. Also wanna mention that I really like the title of the game. "Voices of the Void" - that name makes the goosebumps appear. Maybe it sounds a bit silly, but nevertheless.

All in all, wanna thank you for that great game. It is definetely one of my favourite's. Will buy it at Steam for any price when the time comes. Wish you the best!

(+9)

This might be a frequently given type of feedback, however in my opinion a quite necessary one. I really enjoy the game for its atmosphere and unique ideas, as well as the amount of detail in practically every interaction. But in terms of user experience, I find some interactions terribly cumbersome. 

Some of the basic gameplay user interface elements (for example the inventory and the hotbar) are way to overcomplicated for the simple purpose they are supposed to have. 

Also requiring a extensive tutorial with multiple walls of text is a very poor first impression to a game. It would be way more elegant to slowly introduce players to all concepts.

I get that the current way of solving these issues might be a placeholder, to quickly build more relevant features. But I would kindly suggest having a gameplay designer or user experience designer on your team in the near future to improve on some of the said cases.

I attached a few pictures to showcase some very quick and dirty overpaints that clean up a few usability issues I encountered. I tried to keep it as close to the original style as possible, as I found it quite charming and unique. To be very clear: This is in no way a final idea, just a quick sketch to elaborate on why I believe the user interface deserves a few changes.

Original Hotbar


Overpainted Hotbar
Changes:

  • Amount Indicator only visible for stacks, not single items. Reason: To clear out clutter



Original Inventory while Using an Item Container



Unfinished Overpaint (Would Take to Long) of Inventory while Using an Item Container
Changes:

  • Changed Container Headers to easily distinguish between the different panels
  • Changed Volume Counter to only display for items with volume
  • Changed Total Volume Counter to reflect each Panel at the same bottom right position
  • Changed Listing Style to be a single row without columns to split types (Might be a bad change for complex items, however here it works just fine and clears up a lot of lines that clutter the visual hierachy)
  • Moved amount counter in front of the item to speed up readability
  • Made more space for text to avoid early truncation
  • Selected item text is also highlighted
  • Item Swapping is only active for the current selection to avoid overstimulating, repeating buttons.
  • Introduced a more styled variation of inputs, such a an "On" "Off" Toggle
  • Changed Action Buttons to "pop" a little more

I hope my feedback is of value. If not that's also fine, because I enjoyed working on this for a few happy minutes of my freetime.

- anti

(1 edit) (+7)

Giving this my 2 cents. I personally believe the hotbar is a hot mess right now, and I have 2 ideas to fix it.
1. You can "favorite" items where you can assign an item to have priority on a hotbar slot.
2. The hotbar no longer automatically gets filled by items in your inventory. You have to manually set what items go into your hotbar and which slot.

Personally speaking I both love and hate that hotbar gets auto-filled. Sometimes, it's very useful to switch to things you've just used, but sometimes, especially when you collect trash - important items get shifted away.

I think that having both - an auto-fill, and an option to "favorite" items would be the best.

(+1)

pls make plushies in makeship

(+2)(-2)

I might be the only person who thinks this, but I miss when the ATV was more dangerous.

You had to be careful when driving it. If you got too reckless and hit something at high speeds, it could seriously injure or even kill you. But now, you can drive into a tree at 40 km/h with no damage protection equipment and take only 5-20 damage from it.
It feels like all I am risking now while driving the ATV is just it taking damage, even more so once you get a helmet which makes it even less dangerous.

I haven't played previous versions so I have no way to tell, but I have noticed that ATV behaves very erratically - you could be driving a straight path, and then a small bump on the road would turn your vehicle 45 degrees in a split second.

(+5)

I love the processor and computers new look. The way the radar works now so much better; I appreciate the bigger font for the numbers, I was having trouble reading them in the previous version. I also noticed the PFP email spam bug is fixed, big plus. I'm psyched for the full release I'm going to buy this game for a big chunk of my steam friends.

(+2)

Could an option be added to allow the camera to move when opening the fridge door again? I always enjoyed when games had you move the mouse to open/interact with things and the camera not moving somehow makes that feel less satisfying. I imagine most players like the camera being locked when opening the door but it feels jarring to me and might be a nice option for those who like it.

I also just noticed its not the fridge door but every door that you physically have to open

(+3)

I have an idea for voices of the void. Every 5 days or so you get an email from a scientist saying that they have a unusal object that want dr. Kel to analyze along with other members of the team and they can take you into a new area so that the enviorment feels fresh everytime. That way the environment can feel fresh everytime theres a new object and these objects can clashed ufos, abstact towers, or something scientificly illogical and every time Dr. Kel checks it out there will be puzzles and secrets and bits of the games story that you can find.

(+4)

Going to a new area sounds too much, but having other tasks other than hash codes and signals - such as analyzing stuff, which could appear out of nowhere, or fall out the sky, or be mailed - seems like a fun idea! Especially if analyzing them would either require specific items, actions, or some kind of new puzzle game.

yeah definitely 

(+1)

I would love a signal easter egg for the game Outer Wilds - a game about uncovering secrets of your solar system - where the audio would play an audio of one, or all the characters that play music to help you navigate (example: the whistling of Esker on Attlerock). Other than that I must say, this game gets better with each update and I am very excited to see more in the future! You have singlehandedly changed my views on horror games, thank you. <3

(3 edits)

it's....not good but not TOO bad, new machines look cool but end up being hard to look at

Kerfus-O doesn't have pathing anymore, reseting HAS to put trash everywhere and i'd rather stay on 0.8.1 if it means i get everything i ever did in-game, add a toggle that keeps everything and still change the machines and it'll be good

right now, i'd rather play the old build to just "not lose everything for the sake of new looks and broken pathing"


i will agree that the new radar function is nice but it's the only good point i had the patience to consider, keep the radar but i'd have the older calibrator and searcher modules

i also enjoy the new pausing when you are in danger, feels nice to be able to manage settings despite everything

(1 edit)

You can delete the trash before you play, it is in the reset menu.

it should instead ask to reset trash instead of cleaning it, else why it's in the reset but alright, thanks

Both Kerfuses, -O and regular paths seem to be using winter, making them think that the river is frozen. You can turn on snow mode in Keybinds until that would be fixed. You might want to enable it every time you want to send Kerfus to do tasks, and can disable it afterwards.

(+5)(-3)

Would it be possible to add Misophonia accessibility settings? The new chewing sounds trigger my misophonia and it ruins the game for me, and muting the game entirely would just void the atmosphere entirely.

(+1)(-1)

To the people who downvoted this suggestion: I hope you microwave an Argemia

You die if you ragdoll inside of a locker.

That isn't happening to me, ragdolling inside several times at all kinds of different angles and I don't take any damage.

(+1)

A toggle for the crouch fall prevention system would be nice. It is useful in some cases but can get slightly annoying in others.

(2 edits) (+2)

Please increase nails' "power" and make them work like actual nails, and not chewed gum

There is a lot of potential to create custom stuff, such as upgrading ATV - but nails fall off so easily and ATV driving is so messy, you have to crawl like a turtle not to break everything off it (meanwhile hooks are unbreakable and never detach)

And the last part of the image - Kerfur having a beacon on him would save so many nerves since that idiot loves to stuck in any terrain he possibly can


Also, physics in the game are ridiculously annoying! No, not the falling down as a ragdoll thing. But the heavy things such as cabinets or tables which are impossible to get back in place with your bare hands without using some other tool (like crate or rock).

The amount of events that flip your base upside down is also slightly annoying. Half regarding the previously mentioned heavy items which are impossible to get back in place, and the other is unique player decoration (nailing everything down may work, but it seems silly, and nails barely hold anything, and they are also huge and ugly).

(1 edit)

I don't know what you mean by that, I can move heavy objects just fine with no issues.

The events that mess up your base are really limited, there are like 2 of them and they are both story events.

How are you doing that? I can't lift up file cabinets or blue shelves that have fallen over

I'm on day 40, and I believe I've had 3 or 4 events that messed up the base (though I think that one of them was one of these explosive drives, I've collected about 5 of them now)

(+1)

Place your cursor over the top of the cabinet and pull it towards you

Then it will get up, but in a wrong place, like half a meter away from a wall. And when you try to push it towards the wall, it will fall over again.

Are you just grabbing it or are you dragging it? If you hold shift as you grab a heavy object, you will start dragging it, it will try to follow your movements without falling over.

Loading the game after messing something up or dying is also annoying! A simple "resume" button in main menu that would load the latest sub-save would be great!

(+2)

I would just like a larger sensitivity range, doesn't go anywhere near low enough for me.

(-3)

Do you mean mouse sensitivity? Sounds like you should adjust your dpi.

(1 edit) (+1)(-3)

I'm not lowering my dpi to 700 something to get the correct sensitivity, no one should have dpi below 1600 for latency and pixel skipping reasons.

(+2)

Would love for Ambient mode to have default stability on servers and transformers, please <3

(5 edits)

Yes please! And default "calibration degradation" for antennas too, pretty please! It was so underwhelming when I found out that in Ambience mode (or Ambient mode?) servers (in base or at antennas) never break and that antennas never go below calibration 100% ...

The only thing I did notice to still "go down" is transformer power, but I didnt notice if it goes down at a slower rate (than story mode) or not.

(+2)

Make motion blur a thing you can disable, that shit fucking sucks.

You only see this motion blur if you are rapidly whipping your camera around. As someone who absolutely hates motion blur, is it really that much of a problem for you?

Post processing adds blur to my game, as i have a piece of shit pc, i have everything on low, but post processing 0 bc of the blur

(+3)

Moving items in your inventory with stacking enabled should make it bulk move the item stack instead of just disabling the move buttons when stacking is on.

how do I transfer the save from version 0.8.1 to 0.8.2? when you just log in to save on the new version, errors appear, for example, the texture of the old computer on the new one. I have a great base, I don't want to lose it. please help me with this.

(+2)

Eat the old desk.
I'm serious, you eat it like a food item to get rid of it.

(+4)

The Settings could probably do with a bit of sorting, they seem to just be in order of addition and it is slightly annoying having to look for the option you want randomly assorted among other ones.

(+9)

i'm starting to think there should be more events that happen at daytime. Most of the events, especially story ones, happen in the middle of the night and it makes daytime feel like a "safe" zone where nothing scary will happen, it makes daytime quite boring because you have no fear of anything happening, especially when there's not much to occupy yourself with if you're later in the game
I also think there should still be some more entities that could be encountered at daytime like those at night, but still not as common since with daytime you can see better

(+4)

Some of the story events are easy to miss as well - such as rambling sounds on day 5.

(3 edits) (+6)

The main room windows should seriously gain dirt way slower or even not get dirty again at all. Even after the rate was reduced in an update, they still get dirty way too quickly.
Give me at least a couple days after cleaning it before I start seeing stains again, not instantly after I fully clean it with a sandbox mega sponge.

(+1)

This is low-key why I've stopped cleaning the windows any more, I can get having to clean it monthly but like, daily or even bi-daily? No thank you, LMAO.

Fix Omega Kerfur. He gets stuck in the water all the time when he's get reports.

See https://itch.io/post/12035874

Hey there, I just want to know how to fix the kitchen faucet in the base because it says we can repair it but my tools doesn't seems to work on it (Screwdriver, wrench and hammer). Tell me if I missed something.

(+1)

I think you can't fix it yet. It just says repair because it uses the same text as the oven i think. 

Thanks, guess we will have to wait 0.8.3 before repairing it.

(+2)

I HATE the bed frames in the bedroom. They are ultra annoying to remove, and look horrible to just place somewhere. Most of the time, I get clipped out of the map due to these STUPID bed frames. They are SO annoying.

(+4)

Just destroy them or buy a hacksaw if you want to get something out of it.

(-2)

I'm curious about certain WIP features, and can't understand if they do belong in the game.

With what the game currently is - no, not its beta state, but the gameplay itself, including things such events and the size of the map - are some of these features necessary? Such as, portable cooking plate - there is simply no need to carry one with you (or keeping it somewhere on the map), as getting to the base takes an incredible short time, even if you travel from the border of the map, on foot. And walls - can't grasp why this would be needed, besides possible addition of swarms of attacking enemies, whom you would build a protective layer of walls against.

(2 edits) (+3)

Walls aren't just for practical reasons, they are primarily used by a bunch of the community for decoration, could be expanding existing things like adding onto the desk or even making an entirely new structure somewhere out in the world.
You do need to remember this is also a sandbox game where you have the freedom to decorate your base, things like this don't necessarily need an obvious practical reason to exist.

The hot plate was added before the microwave could properly cook raw food and before any of the other ways to cook food were added, so it is kind of obsolete at this point as everything else is better than it,  but they also can't really just remove it now because it is a feature that some people use.

(+1)

With all the weapons being worked on, to me - it seems that walls are mostly for building defensive bases.

I just hope that game would continue to retain its eerie horror spacey creatures style, and not turn into a survival game (with all of these fishing, cooking, chopping trees, farming plants, farming honey, etc features).

It will keep the horror style, but even the official wiki advertises it as an "ambient horror survival game" so this is definitely intentional.

(2 edits) (+5)

Because I have seen so many people having issues with it, have some failsafes for the Skerfuro event to be able to teleport Kerfur-O back if something goes wrong. If something goes wrong and the event doesn't properly end or Kerfur gets deactivated by something (like a Gray's EMP), Kerfur is now trapped far outside the map with no sign of returning any time soon. 

Could be as simple as a debug command to force teleport Kerfur-O back as if the event ended, and a prop teleport trigger to teleport any objects in the flesh room somewhere back to the main map for if Kerfur gets deactivated while in there.

(+3)

Homemade food items should have some kind of benefits over store bought ones, like restoring more food or stamina. The novelty of baking the food yourself kind of wears off after you realize you just spent 65 points in ingredients on 15 points worth of cookies you could have just bought directly.

Speaking of, chocolate shouldn't be immediately consumed by one dough ball to make cookie dough, being able to use it on at least two would make up for it's buying price in the resulting cookies. If it can check, maybe have it depend on the amount of bites left the chocolate has, consuming some when used in the cookie dough recipe.

(-1)

Why in god's name do televisions need to be reliant on power outlets now Oh yeah, just remove the fun of building cool areas with the wallbuilder if you're not focused on the plasma TV, great change. 

Also aesthetically, I do not like the orange at all. The changes to the Radar seem completely unnecessary, adds nothing. Changes to the save system which got my previous save deleted are very unnecessary- what's the point of a branching selection if you have to choose the branch to load anyway- and when you dupe it doesn't ADD to the branch? Needless code.


Buttons on system displays are too small. Aesthetically it works but it's functionally awful.

These are just the beginning of my grievances that will be entirely ignored, but the game is very fun and I've sunk a great many hours into the game once I learned how to play. I would like to see changes that don't ruin things and improve the game as a whole.

(2 edits) (+2)

The main console texture is going to be made more neutrally colored at some point, with most of the orange removed and the beige becoming plain white. You can also customize the screen colors in the settings, under Game.

The radar changes can be useful, like compass targeting any specific location on the map with the press of a button which is great for entity hunting.

The save system changes are for the new backup system, works similarly to quicksaving but it saves as a separate file. The key should be in binds.

(+1)(-1)

Why even post this if you ASSUME the dev will just ignore it. You sound like a literal child.

(+3)

Here’s some changes and additions I thought of  that might improve gameplay/quality of life.

  1. Change the threshold when the ATV starts to smoke, unsure how possible this is but it’s rather annoying when it starts smoking barely around 80 health. Perhaps make it so at 50 health small amount smoke starts coming off which gradually gets thicker and darker as the health decreases, maybe by 10 health it’s completely thick black smoke.
  2. Change the Digital Map dot of player into an arrow instead for better and easier navigation. As well as make an upgrade, could be really expensive, where Digital Map becomes connected to radar by displaying entity dots and depending on Modules changes to colored dots.
  3. Another upgrade, again could make it very expensive, is the ability to have either a Map holder on ATV or a Map built into ATV for ease of navigation and finding Entities faster. It’s a pain trying find something that’s constantly moving and missing out and finding it, especially if it’s a rare spawn to begin with.
  4. Maybe to balance out the upgrade to Digital map with Radar pings, is have an Event where new pings appear near player. Some of the pings appear and disappear then reappear gradually growing closer, other pings could be multiply unknowns surrounding the player. Sometimes they are real things, other times there’s nothing there, and maybe a rare event is something at insane speeds rushing towards player from furthest point from them that maybe kills the player or send them to unknown place/dimension.
  5. Unsure if it’s a bug or not, but unable to select a single color for Gamer Kerfur to be. Or if that was ever an intention with that Kerfur, which would be nice to choose your own color of Kerfur to have. Maybe even change the face display color to be different from main body color.
(1 edit) (+1)

I personally feel like a major part of the radar is how you only know exactly where an entity is when you are inside the base, and have to go off just an approximation when you are outside it.
You can target the location of a radar dot, but it doesn't live update, and I do know that annoying feeling when the entity dot you just went after is nowhere to be seen when you arrive.

My idea would be having the handheld radar (sandbox item) actually function like the radar and not a metal detector, so you can see entities X meters around you on the fly, but no further than that. Would help in seeing if the entity is actually still there.

Yeah that's very true and agreeable, even if it means missing something you have yet to see.

Have heard about the Sandbox item, the Handheld Radar with a maximum range sounds like a great idea make it pricey to help balance it out bit if need be.

Kerfur will not stay out of the river! It has gotten to the point that I cannot bother to send kerfur out to fix distant servers as he will always get stuck in the river. Even with manual control I cannot get him to get out of the river as the terrain is too steep. It is faster for me to note down all servers needing reset and just fix them myself which takes up time on finding new signals to start downloading. I have yet to upgrade download speeds but I am already getting requests for 5 drives. I barely have time to get 4 by staying near the console to find another signal after the last completes.

Kerfur pathing is messed up after getting pathing for the winter mode. Apparently changing it to winter time and keeping it winter will prevent Kerfus getting stuck so often.

Помогите о мне радио не работает пишет costum content is divisible 

В настройках включаешь кастомный контент

I started a new save and got the meat rain event on day 2. I'm not sure on which update this was added but it's honestly just an eyesore that is extremely tedious to clean up. It also sucks horror-wise since it's not subtle at all especially on day 2.

(1 edit) (+1)

I believe this is random-ish. i've heard of people getting the meat rain on the first day and some never get it. probably just got lucky (or unlucky) to get it so soon.

Doesn't rain clean the blood splats?

(+1)

It does clean the blood splats, but it doesn't clean the meat itself.

Many people are complaining about optimization, and even more after trying the -b patch version (they say performance got worse and lag/freezes have increased, compared to main version)

Noticed that there are no lags on any other small levels:

For me it's 44% screen size, every other graphic setting is disabled - still occasional freezes in campaign world

100% screen size, all kinds of graphic settings - no freezes on tutorial/debug/etc levels

Of course smaller levels have much less objects, but it's GPU that spikes up in main world, not CPU. My bare guess is that game renders many things that potentially could be unrendered (things you can't see, things that are far away, etc)

Most things do seem to have proper culling, you can see objects or entire chunks of the map unrendered for a split second if you whip your camera around or open a door.
Distant object rendering is decent too, low view distances hides pretty much everything far away if it isn't directly a part of the map or something giant that you should obviously see.

(+5)

I seen people complain about the new computers looking all old with the nixie tubes and stuff, don't listen to them they are wrong and have bad taste. 

(+2)

and the new computer fist the style and atmosphere of the game PERFECTLY having so much top of the line tech but still having an old computer it really add to the vibe

(+2)

Please, PLEASE clean up the lights and shadows and other effects. My weak computer can't handle it all (I'm stuck with 13 fps now inside the base). I would love to play the game more (I do enjoy it a lot) but right now it is unplayable for me without making it look like a 2D NES game (at which point I still only have about 25 fps in the base). And it isn't like my computer is that bad, cause it can run games like Space Marines 2 on max graphic presets.

(+2)

Do not forget that the game is still at the development stage, and optimization is not in the first place now. 

(+1)

True. But I would like it to be playable, and the irregular (yet when occurring persistent) nature of it suggests a different issue than just development stage optimization.


Also I love the game to death and would love to be able to continue playing it.

I recommend just not using the base lights and instead use alternate light sources if you aren't already, they are unusually horrible for performance compared to all the other options.

(+1)

A lot of stuff added, but almost nothing important. It's becoming too much for any regular playthrough. I mean, yeah it's cool that i can make butter now, but why? I just hope that VOTV won't become another Yandere Simulator.

Новый рабочий стол выбивается из стиля базы и выглядит так будто твоя аппаратура сбежала из стимпанка 

The base will get another retexture/remodel in a future update to match it.

(+1)

Kerfur Omega is still kinda being stupid. She always gets stuck when fixing servers, but sometimes also when getting reports.

turn snow mode on and off it should fix it the devs are working on it, if you find any specific spots he gets stuck at you should post it in the bug reports

(+2)(-1)

Im getting like 50 to 45 fps and when i look in a certain direction i get 30 fps, is this game poorly optimized (no hard feelings) or do I have a potato pc

its not you everyone has this problem, dev doesn’t really optimize the game at all (not to be mean to dev but pwease get someone to optimize your game) i have a pretty good laptop that can run movie graphics in warthunder but struggles getting a stable 30 fps.

When 1.0.0 is near the dev will optimize his game for the steam release (im not sure but this is from what i have heard)

(+1)

Okay thank you so much for letting me know. :)

(1 edit) (+2)(-1)

Please add better mouse settings I have to set the DPI of my mouses to 200 fucking 200 for the in game sensitivity to not be to high but now my mouse unbearably slow in menu's  I currently can not play the game when the lowest in game mouse sensitivity is still 10x faster that what I'm used to.

Please add better mouse settings I really want to play this game.

(+1)

I've been saying the same thing, glad I'm not the only one.

(-1)

The "Revenge" achievement should only be given to the player if they are within a certain radius of the Fossilhound that died, to prevent you from getting it randomly if one got killed by another entity.

(+5)

Add a tuxedo outfit for Kerfur Omega. We need that kind of fashion for our silly robots.

(+3)

I genuinely cannot see a point in the new crafting object size limits if it isn't for technical reasons, this is just putting crafting certain items (like mushroom seeds) behind a fully random chance to just not allow you to do so.

Found a rare mushroom and you want to farm it? Whoops, the mushroom was slightly too big/small to craft with, better luck next time.

(2 edits) (+2)

Random but you should be able to interact with things when ragdolled. I recently turned off ragdoll autostand because i like sliding around on the ice and i was rolling around the floor of the base, i decided to try to make it all the way to the bed from main room. Well after about 10 minutes of rolling around i made it to the door and was devastated that i couldn't open it while laying on the ground.

(+2)

You can interact with everything while in rag-doll mode but i guess not the doors than but you can open the doors by holding an object that you can hit stuff with so if you hold a wrench or crowbar you can punch the door a bit and it will open and you can get through it will take some time though

(+3)

I think the changes made to the Crank Flashlight in the recent test build is great, but I still think there should be an accessibility setting that lets you hold down either the crank flashlight, or just any item in general that needs to repeatedly be pressed

(+1)

I would think the game could benefit from a button in game to send a bug report directly, with a screenshot could help with bugs. I play somewhat normally and would love to just play it a bunch to see if I can find bugs so to me this would help if its even possible

(+1)

Actual support for diagonal custom walls would be cool.

You can get them with a bug, but they are buggy and hard to use so they aren't really worth it. If it is possible to do, then having actual support for diagonal walls would open a ton of possibilities for customization with walls.

кто играет с модами на новый год даю подсказку как избавиться от крампуса, нужно купить буханку хлеба, сахар и хотя бы 8 пустых баночек, берём в подсобке ведро, наполняем его водой неважно от куда, ложим в ведро буханку хлеба и сахар, через 5 минут реального времени у нас будит бухлишко, наполняем 2 баночки, на дне ведра останется чуть чуть, берём это ведро в руки, НЕ В ИНВЕНТАРЬ, А В РУКИ нажимаем ЛКМ по источнику воды пару раз и вот у нас опять полная полное ведру бухла для пополнения баночек от крампуса

это не мод, это особое событие, которое происходит на Рождество.

рецепт избавления от Крампуса находится в книге на кухне на полке вверху справа

этот текст был создан с помощью Google Translate, поэтому не все может быть переведено правильно, я исправлю любые ошибки, которые я мог допустить

(-1)

why can i have only 1 plasma tv? I want to be able to just hang a buch of big tv everywhere for funny but it says “this object is already on scene” now i have a tv that i spent alot of points on the doesn’t work and the other tv doesn’t work anymore too so bacisly both tvs are now useless i can’t sell the tv because of inventoryspace and i won’t have enough to even get close to buying a sellgun

(+1)

Wdym the TV doesn't work anymore? You need to plug it in. Also make sure custom content is enabled.

(+1)

You can't have multiple TVs of the same type anymore, additional ones just don't function. You can have a medium TV and a Plasma TV, but not 2 Plasma TVs.

You could originally have multiple TVs of the same type, but the extra TVs were extremely buggy and basically non-functional, so they now simply just removed the ability to use multiple of the same TV.

(+1)

hello, just to let you know that your game need gamepad, it also need different keyboard layout such as azerty layout like mine. oh and… if the game have voices, please, add subtitles because i’m deaf.

(+3)

There is no speech in the game, but there are many sounds, the source of which is interesting to search for. The presence of subtitles, for example, "somewhere in the distance a strange noise is heard" could not have allowed me to miss the arrival of one guest, who was quite audible, but I was focused on something else at the time and missed it.

(+1)

So far there is very little, if any, dialogue in the game. Closed Captions would be a nice touch though!

(1 edit)

There is a subtitle system that was last used in the old tutorial with it being voiced, so it could probably get some minor changes to work with Closed Captions. Could even be used if someone or something does speak at some point.

the only dialogue in the game is “oh fiddlesticks, what now?”

(+1)

And that is just missing sound error noise brought from HL2.

(3 edits) (+3)
  • An option to disable/enable auto-holding items that are "plugged in". For example, the data drives are auto-held when taken out of the playback slot.  Of course this is just a small peeve, but I loved just whipping it out of the slot and slamming it into the other via the physics/dragging it rambunctiously.
  • I'm also not a big fan of the new drive boxes or MREs, but I understand the direction you are going with.
  • [edit addition] The opening of drive boxes has an extra step, which personally seems to add "unwelcome" tedium; the old way of just grabbing the top seemed a bit better (I also believe that my first point should apply here, so that the cover isn't auto held).

By the way, I love the new aesthetic of the terminals; it shows its age and fits the game so well!

(+1)

I agree with the ripping and slamming that had an awesome "feel" to it

(-2)

Dude, STOP putting in shit that crashes the game. It keeps resetting my big 3D prints and wasting my time.

(+3)

Dude, the game is in development, things are not stable and a lot is still being worked out. It is normal that something starts to work differently, these are not the principles of the developer, he is looking for the optimal solution for all problems

(+1)

You only encounter the things that can crash the game if you play for like 6+ hours straight uninterrupted. You could say the same about dying, it has the same result of resetting your 3D prints while also being much easier to occur.

(+3)

There should be a way to keep doors open like it does when the power goes out. Maybe holding ALT and the Use key would lock the door open and the light on the keypad could become yellow or blink green? I'm mainly suggesting this because I like to keep the door to the break room open and it's annoying trying to keep it open with a prop and/or putting the prop back when loading into the game.

(+1)

Even being able to nail them in place while open would be a welcome addition, that way it's possible with the hammer if only just a little tedious. 

(+1)

if you hang a glowstick in the frame it keeps it open (in addition to providing light), though i dont think this persists through saveloads (props used to keep doors open through saveloads pretty consistently but it doesnt seem to now, or at least it wasnt for me)

(2 edits)

Souhlasím, to mě tam taky štve že nejde některé dveře nechat otevřené. Proč někam strkat glowstick když to jde udělat jednodušše. 

Nebo ještě jednodušše přidat možnost na dveřích s nápisem STOP nebo DVEŘE/STOP pro ty méně chápavé,

a nebo DVEŘE NECHAT OTEŘENÉ ale tato možnost má zbytečně dlouhý název

(1 edit) (+2)

Make the portable metal detector part of the HUD. It's incredibly janky looking to have a dot follow your cursor all the time. I'd also like to see the EMF equipment get a HUD element if it doesn't cause too much clutter.

(+1)

The new Piramid path is neat, but the northeast corner of the map should probably be lowered a bit to make it despawning be more seamless like the southwest side.

(+2)

Give us Orange Kerfur++ Omega and my life is yours. It doesn't even need to be better than regular Kerfur Omega, I just need this silly goober to be able to be Omega.

(+2)

Custom content like posters, paintings, ect. should support gifs. I think it could be pretty cool and the community could do some interesting stuff with it.

(+1)

its probably going to be wayyy to laggy if they implement it now but it would be fun for future updates 

You could convert gifs to mp4s and put them on the tv.

(+1)

With the new blood textures, the blood effect now looks outdated compared to the other blood textures.

The new bleeding effect seems to just be a better version of it, so it should probably also replace the other instances of this blood visual.

(1 edit)

Za mě se mi líbí více ten první obrázek,i vypadá jako opravdová krev.

Ten druhý obrázek tedy (nová krev) vypadá mnohem hůř,a skoro to ani nepůsobí jako krev ale spíš jako červená skrvna

(+1)

I agree, these crescents look unnatural, as if there was a can of paint there. Blood drips and leaves round marks according to the laws of physics, it does not choose the shape in which it spreads

(4 edits)

Mohl by mi prosím někdo vysvětlit proč je v nastavení : Zahodit předmět písmeno R které nefunguje jak má?

Zahodit předmět u mě znamená zahodit předmět!A né že držím kufr v ruce zmáčknu R a napíše mi to nedostatek místa!!!

To tlačítko R funguje jako přidání do inventáře co jsem tak pochopil, když nemám místo,a né žadné (zahodit předmět)!

Když hra vyšla vše fungovalo skvěle,ted sem to vypnul po 3minutách hraní jen kůli ovládání které evidentně nefunguje jak má!

Zkoušel jsem všechny tlačítka,a ani jedno tlačítko nezahodilo předmět z ruky apsolutní Bullshit za mě.

A už vůbec nechápu proč je nastavené na pravé tlačítko myši inventář.

Nechápu proč všichni dělají složitejší ovládání když to jde jednodušše.

(+1)

Try rebinding things in settings to what is comfortable to you, some of these binds you described definitely aren't the normal default ones.

(1 edit)

Co znamená pojem svázat své věci? Ikdyž nastavím v nastavení ZAHODIT PŘEDMĚT na jiné tlačítko pořád hlasí NENÍ MÍSTO !

Možná se blbě chápeme,tak se zeptám jinak. Jak položím kufr když ho automaticky drží v ruce? Za mě je tam jediná možnost a to, ZAHODIT PŘEDMĚT písmeno R. Když zmáčknu písmeno R-ZAHODIT PŘEDMĚT dostanu odpověd není místo. Nevím jestli je blbě nastavený český jazyk ale zahodit předmět u nás v České republice známená ZAHODIT a né že mi vyskočí ikona NENÍ MÍSTO a kufr drží pořád v ruce

Revert the nerfs to the pickaxe. I feel like having a choice between a faster, lighter hitting crowbar vs. a slower, heavier hitting pickaxe was a  fun dynamic.

The pickaxe is weaker now, but the axe got buffed to make up for it. Not as strong as the pickaxe was (30 damage is a lot for VotV's combat), but it still makes the dynamic work.

The Omega Kerfus recipe book isn't working. It doesn't display any of the materials needed. I don't know if I should waste my time on getting materials, because maybe it doesn't work at all.

(+1)

For some time now, the big recipe book has no recipe. Instead, there is a notebook with the full recipe in the bunker.

(+1)

would be nice if there were a protractor to mark and measure angles

also improvements to the measuring tape. it is very annoying that you cant see the current length while drawing it out (also weird that it uses right click while other point-a point-b items similar to it like the red ball of thread & christmas lights use left click)

It being right click is probably left over from when right click was the primary action button for non-combat tools.

playing 0.8.2b rn, cant assemble kerfur-o, tho i use the new part system, looked thru forum, didnt fint a solution. any chance its a bug?

Do you mean the parts of Kerfur-O or Kerfur-O itself?

For the parts, you need the recipe book to craft them. Check the kerfur document binder for the recipes if you still can't craft them to see if you are missing something.
For the Kerfur, you need the head, chest, pelvis, 2 arms, and 2 legs. You do not need the recipe book to assemble it.

cant assemble kerfur parts, i know the new recipe and i found recipe book, still can't create legs nor any other part

(2 edits)

Do you have the book that explains all the parts? Or did you find the complete manual with a picture of a blue Kerfur-Omega on the cover. The latter is what you actually need to build kerfur omega

> i know the new recipe and i found recipe book

You should definitely put the big manual book on the workbench.

(1 edit) (+1)

I think there should be a whitelist of things keffa-o can cary while on the jeep. containers i understand why balance wise but i think she should be able to hold things like the radio while driving

(edit) Also, unsure if this is already the plan, but the different trash bins with lids should have storage capacity bonuses to the scrap type their texture represents. IE the grey bins for metal cuts the volume of metal scrap inserted into it by half or 2/3rds or something.

as it stands right now storing large amounts of scrap (in ways that doesnt obliterate the tickrate) is rather annoying 

I don’t know whether to put it in bugs or feedback but I say it’s a QOL feedback anyways. When in the camera tab inside the computer when changing the name of the camera make it just the left click to edit as both left click and right click function differently (left clicking capitalizes while right clicking lower cases). Also having multiple cursors editing different cameras (probably a bug).

Just left click to edit the camera name and right click to apply changes to selected camera.

(-1)

cool game, but too bad the dev is weird and horny 

(+2)

As all good devs are.

(+1)

Add an Arachnophobia mode, but instead of getting rid of the spiders, or centipedes in this case, make them larger, give them more legs, and spawn more of them.

(+1)

the different garbage bins are a lot more buggy with their lids than they were before. i think instead of the lids interacting with the garbage can theyre attached to as physics objects they should just have a min/max rotation angle and not collide with their parent bin

Здравствуйте. Не подскажите как скачать предыдущие версии игры?

Is there any plan for discord Rich Presence compatability?

   The hole in the garage ceiling needs to be repaired, as it is useless. You can replace it with a window so that the ATV repair event doesn't break (it will break the window, but the window can be restored)

P.S. And I know my English is the best in the world. bI

(+2)

I feel like sleep deprivation causing misinputs into the console would be cool.

Radial menu is not working on new computer. 

About colorfulness of new computer model - you (or Monique) can make it dirty and cleanable like bedroom shower.

Rain goes through base roof but don't go through roof of cabin in the woods. So I suggest you can copypaste whatever collision box is in it and scale it into base roof under textures lol.

Maybe UE feature, so it's unfixable, but if manequin is hooked to generator's wind blade - result is kinda odd.

Also, one time I get off ATV in front of garage on the ground without handbrake, near drone pickup point, and it's went underground while it was offscreen. Somehow it went through river "wall" and stayed in river, so I picked it up. Couldn't repeat this bug though.

(2 edits)

Given that the main computer now needs to be powered by the breaker, I feel like the Radar should also need power.
No event that turns off power really needs the radar for the experience as far as I am aware, and it also makes fixing transformers scarier due to not being able to know what could be around them.

(+1)

With the _bin folder keeping deleted saves, the "Delete save" text should probably be changed to make it obvious that saves aren't truly deleted anymore and can still be restored.

(+1)

Ok so I do like the most recent update, however there are 2 issues I have with it currently.

1. kerfur omega struggles to navigate around the lake and rivers, and regularly gets stuck trying to go to satellite dish Tango

2. ALL crafted scrap sells for 1 credit making crafting scrap almost entirely pointless

Are you sure you are on the most recent update? Cause the latest update addressed these issues.

it says pre-alpha 0.8.2

The latest update is 0.8.2b

It only says 0.8.2 in-game.

(+1)

Bleeding should stop on reload, to prevent death loops. Saving while dead will normally put you at 0.001 health, but saving while bleeding will perpetually cause you to instantly die to blood loss when you load back in.

(+1)

they could maybe add spawn protection for like 10 sec or 5

That is actually a good idea, can prevent the other death loops like saving near radiation.

(+1)

Fire actually emitting light would be cool, at least optionally. It looks odd seeing fire glowing in a dark area, but not lighting the environment.

(+1)

creator of votv, and you can add another update (servers that have a dynamic timer and when the servers are loaded to the maximum, they will quickly break down and the internal servers also work, but there is also a dynamic timer in processing and many servers can download a piece of information and load balancing is applied and the load is also distributed to many servers and you can speed up downloads and for this the data will not be clogged in the cables that connect to the network and make another point in the improvements is to increase the power of the servers and you can add there is a lot of load on the server and you can expect that the server will not break down so often under load and make a stolas picture in the servers well, it's not fair that the servers will be equipped with equipment in 2009 when stolas equipment in late 1989 or 1979 and make the servers update the texture when you buy an improvement in server strength and the server could become very modern but this stolas is our favorite stolas) and that's it

really awsome idea but seeing how this game is optimized i just don’t think this is really possible, but when the 1.0.0 version is almost out i think the dev will optimize his game alot (i don’t know for sure but i really hope so)

(+1)

My suggestion regarding the graphics of the game: an option for weak PCs (my PC does not have such a powerful fps of 30-35, and the temperature is too frightening for me +80 °), shadow optimization (after I set the shadows to 0, the fps became better than it was 50-65, and the GPU did not heat up above 70-78°C)

(+1)

If you are turning off shadows, you can also turn off sunlight at the bottom of the Effects tab. It gets rid of the cast light emitted from the sun itself, while keeping the passive lighting during the day.

(+1)

it may be helpful if getting the achievement for finding something out in the world told you where it is, because i've gotten two of those achievements now without actually seeing the things & have no idea where they are. this may just be my own problem; i may just have a shit sense of direction, and the low visibility from having to set the graphics basically to minimum to get a half-decent FPS probably doesn't help with that; but i thought i'd mention it

(+1)

Some "Find location" achievements seem kind of bugged, and you can just get them randomly whenever. You should usually know when you have gotten one legit, because the thing that caused it will be nearby and visible.

(1 edit) (+1)

Since people seem to have problems with forgetting to manually make Backups (or just not knowing they exist), an Auto-Backup feature could be neat.

Functionally the same as Autosave, but it makes Backups on a longer timer instead. It could have a (customizable?) max backup limit before hard deleting the oldest one, maybe with something to differentiate them from manual backups to not have them get deleted.

Abandoned Kerfur should have an alternate way to deal with it, even if it is just running away. All other combat threats have some non-combat way to deal with them, but Murderfur is an exception, which is sort of a problem due to how it can still spawn even without Extreme Combat enabled.

My idea is simply just running away from it, where it will eventually lose interest in you and leave if you stay far enough away.

(3 edits) (+1)

Okie Dokie! Loving everything so far, but it could be better! 

A few ideas I have in mind for QOL and/or little improvements:

1. Selecting images for custom posters could be similar to the TV: select a file and display it instead of cycling through every single one.

2. Make running/sprinting a toggle, like I can change if I want to keep holding the key down to run or press a key to switch between running and walking.

3. A marker to draw on stuff. Hold LMB or RMB to leave a trail that eventually fades on an object if you're close enough to it. Can come in different variants and maybe a permanent version.

4. Make a sandwich, the food value could be some mix of the ingredients put in it and it takes a few bites to fully eat. Even if Kel doesn't like some of the ingredients thanks to food tolerance, he can still eat it thanks to the other stuff in it, or it makes the tolerance drop slower than usual.

5. A configurable alarm for the digital clock that wakes you up at a certain time. If you're already awake, it just makes some beeping noises for a few seconds before automatically turning itself off or by manually interacting with it.
(Edit: Already exists, whoops)

6. Connect any of the TVs to a camera, or even have multiple cameras connect to a single TV. The maximum amount is how much detail the player is willing to sacrifice, or maybe 4 cameras.

That's it for now, might have some more ideas later.

Edit:

7. Make posters remember what image they were. I added new pictures, and now every poster is different.

(+2)

The alarm clock is already there, you just need to buy it. And it is also set up and wakes up at a certain time

Oh wait really? I should've checked then, but thanks for pointing it out.

(2 edits) (+2)

this is the first version i have played and i am very very impressed, i already would pay money for this, i am surprised you would call it pre-alpha. it's a fantastic horror game and i absolutely love its direction, it's very cleverly designed and the scares are fantastic -- most of the time, i'm just scaring myself!
when it comes to feedback, the broadest area i think could use improvement is making gameplay more intuitive, so LESS tutorials, less reading is needed, so people can play the game more than they look stuff up and potentially get spoiled.
as a #hardcore #gamer i could absolutely imagine much more casual players being turned off by not being able to figure out how to do important things.

i could not understand how to put an item in/out of my hand for a very long time despite looking it up. which is very important because you can't ride the ATV if your inventory bar is full.
some interactions such as putting a CD into a server or a gas can into the cremator requires you to specifically drag a physics object, not use it out of your hands, which fails quietly and is not obvious at all.

some hints towards core gameplay features such as "bagging trash for huge amounts of money" and "sv.target" could definitely use some ingame clues.

the compass being reprogrammable with sv.target is HUGE, and immediately made going outside comfortable as opposed to really stressful and slow. perhaps it could be a good idea to have a command on the satellite consoles that explains functions, such as typing in "help sv.target"

it's not obvious that bagging trash is one of the very best ways to make money because that's certainly not true in real life, and i'm sure most people would think that trash is for the cremator, which seems to produce no fuel at all from trash. perhaps your initial emails could allude to this; that the "outside team" would appreciate and reward you for cleaning up trash piles for them, if you sent it back. drop an item box on day 1, perhaps?



these are important things it took me several hours of play to learn, because they just are not intuitive or explained at all... and unfortunately, a lot of people will just skip over games if they dont get completely hooked in an hour or so. and the core gameplay is stressful enough!
as much as the design of VOTV is brilliant, this is its biggest weakness, that it could use some more help in being easier to learn without having to sit down and read, which i really don't think is all that necessary. the hints and tips menu is a crutch for that for now, and in this aspect I would agree that it could be considered a pre-alpha.

other minor things I most personally found annoying:

most of my "i can sense something" or broken pause menu events were just nothing. multiple times i just could not find out what was going on at all. which is a shame! if i am brave enough to go look around, i would like to see something happen.

also, i found cleaning the windows to still be a fool's errand. the fact they get dirty again isn't so bad, but the problem is that the dirt reappears quickly, and in the WORST spots: directly in your line of sight, as huge smudges which immediately draw my attention from the outside.
for how expensive the pressure washer is, i found it to be a very bad purchase, since it barely holds enough water to clean one section of wall, and requires you to run to the shower every single time.

i also never noticed the camera outside the front door  at all. never ever after weeks of playtime. had to have it pointed out to me. why not have it active by default?

a tiny bug: deer and the.... sun creatures, do not appear on IR at all.

(1 edit) (+1)

The tutorial could definitely have some work done on it. Some stuff is badly explained; explained decently, but there is enough other stuff around it that people just gloss over it; or just not explained at all.
I feel like it does expect the player to check the Hints menu, which is somewhat valid, cause it actually has a ton of useful info when you read through it. Only issue is, it doesn't tell you to, and nobody actually checks the Hints menu when they need help.

0.8.2b added an Item Box to the storage room above the garage, with a little note telling you how to use it. Selling the trash should probably be at least hinted at, rather than directly telling the player to do so. It does have more uses than just selling it, and directly telling the player to sell the trash will probably just make them not explore any of its other uses, like turning it into useful crafting materials that actually sell for more than the bagged trash.

(+1)

I play on 3080Ti and i9-9900K, on full settings 20-60 fps, please optimize for high settings P.S I reduced the settings to less than half, it did not help, still lags and low fps

(+3)

The game is... generally not the most optimized. For now I recommend you turn off volumetric lighting and set shadows to 0 and the sun rays to 0. All of that and set the resolution to 80~ or something.

(+1)

only thing i have to say is when im in the building, when im in or go near the room of the control panel there was a noticeable drop in frame rates, from 60 to around 40. hope this can be remedied in the future.



besides that waiting for ariral marriage

(1 edit) (+1)

It's the same story with fps. As soon as I turned off all the shadows, everything was fine.

The tutorial in the English translation is worded in a way that made it very difficult for me to figure out signal finding-- I believe I have the mechanics down, but I cannot lock on to the frequency. Does it have to be a very specific number? I've seen it spike twice, but immediately vanish again. I am unsure if this is a glitch or something I am not getting.

(+3)

Let's imagine that setting the frequency is a game with cars. One car can drive in a straight line, from one side of the road to the other. The second car moves in a circle. Somewhere on the road there are points where the car must stop. The regulators that you turn are the gas pedal, only it works like the volume knob on an old radio - when the louder, the faster the speed.

Your task is to stop the cars at the specified points, which are designated by numbers. You turn the knob, increasing the speed to find this point, but you need to slow down to stop in time. Stop the car at the right point. If necessary, back up a little.

Sorry if the text looks a little strange, I am not in a position to check the translator right now.

Climbing shouldn't be able to put you into the backrooms (as easily as it does), cause this is definitely an apparent issue if you climb around on stuff indoors. Could probably just cancel the climb animation if you are in a situation where it would have normally sent you in.

(+1)

hey mrdrnose. I enjoy your game obsessively alot. However, my pc is potato and I have no choice but to lower the resolution down so that the game could run at barely 14-29fps. while lowering /disabling other graphic settings are fine to me (i.e volumetric light, shadows, draw distance etc), The problem with lowering the graphic screen resolution is that I cant see the text of the computers because they are so pixelated.

It would be a huge game changer if there is an option where you can lower the screen resoulution that doesnt effect the resolution of the computer screens and others. 

Thank you

(+2)

Not sure if this is the right place, but I do have a funny little suggestion. By a random chance when Kel goes to sleep when having Omega Furfur nearby or is holding a certain object, you'll hear a lighter flicker on and followed with someone taking a long puff of a cigarette.

I wish the regular "Clocks" item (the digital clock on the desk/near the bed) was combined/merged with the alarm clock item, so you could use it to set alarms and wake yourself up.

(+2)

Or at least have an alarm clock be in the base by default, maybe taking place of the bedside clock. It feels kind of like a novelty item, given that there are other directly provided ways to know the time to wake up that are easier than setting an alarm clock for a specific time.

(-4)

Of course, I would like to see a multiplayer mode or Coop with friends added. Otherwise, the game will lose its hype and there is less activity since many people were expecting multiplayer and not events and changes in models.

(1 edit) (+2)

I don't think anyone is going to be really expecting multiplayer to be added that much if they actually read the literal first FAQ entry on the game's page, stating that multiplayer is unlikely to be added.

"Q: Will there be a multiplayer in the future?

A: Most likely not, due to the lack of networking experience and lack of foundation for net in the game."

(+1)

boo hoo

(1 edit)

heya, i have a request! i'd really appreciate a windowed mode, because when i play games in fullscreen i get easily nauseous and dizzy. it's okay if it's not possible though! i just felt like mentioning it, since it's been on my mind for as long as i started playing...

though, if there is already a way, someone please let me know! i've already tried CTRL+F and ALT+ENTER but they don't do anything sadly. i also see there is a resolution option in settings, but when i lower it, nothing really happens?

regardless, thank you for making such a wonderful game mrdrnose, it's genuinely one of my all-time favorite games and i'm looking forward to what's to come in the future with bated breath! ♡

(+1)

F11 sets it into windowed mode for me, so try that.

(-7)

I must insist in multiplayer or mod support to let us add it somehow

the game is too comfy to be enjoyed alone i really wish i could have 1 or 2 frens to tag along, there could be a way to increase difficulty during multiplayer, maybe proximity voice chat like Lethal Company

(+3)(-1)

Why do people post about multiplayer every day? The dev has said he doesn't plan on adding it. If you want it there is already a mod being made for it because the game does already have mod support. The multiplayer mod was working with the one of the last versions  i believe but it was buggy. 

(+1)(-1)

gib link

(-1)

https://photricity.com/flw/ni/net/

(-5)

How do you like the suggestion to add multiplayer to the game? I would really like to play the game with someone else, past the Manikins and Maxwell, if you have plans in the future in this regard, please reply

(2 edits) (+2)

"Why do people post about multiplayer every day? The dev has said he doesn't plan on adding it. If you want it there is already a mod being made for it because the game does already have mod support. The multiplayer mod was working with the one of the last versions  i believe but it was buggy."

-A reply to the literal previous feedback post that was also about multiplayer.

TL;DR: dev doesn't plan on official multiplayer, but there is a mod for it in the works

(+1)

The TV remote should be bindable to the radio. It makes more sense functionally than everything else you can still bind it to, so I was actually surprised that it didn't work.

I feel like a setting to change between the new computer boot sound and the old one would be nice, I'm not sure if this has been suggested before but I still think it would be cool.

(+5)

can we start banning the Multiplayer Gang?

(-1)

PLEASE just let us play sandbox mode without having to play for 30 days. I don't want to spend like 40 hours just to unlock it.

Debug message:

Warning: the object arirSlapper_C_2147277752 has detected a negative event!
Report to the bug forums your sequence of actions!
Event variable has been set to 0

I have no idea what this is, it appeared after the destruction of the tank on day 43, under the Arirals  house.

So a suggestion that kind of came up in my mind. What if a mirror was added somewhere in the base? A fun idea once Kel's animations are more fleshed out, is if his appearance dynamically changed. So his clothes could be soggy after being in water/being out in the rain. Maybe Kel could grow a beard slowly over time. If you patched yourself up because you bled, you could have some kind of wraps on you. Maybe Kel's hair could grow at an extremely slow rate to the point where you'd only see it get really long if you spent a lot of time on an infinite save. But if you use the syringe the Arirals give you, your hair and beard grow at a ludicrous speed.

(+2)

If a mirror is added to story, it should probably be an optional purchase. There are functioning mirrors in sandbox (one with a proper model, basically seems ready for the normal game) and one in a secret, but they are pretty laggy.

I remember seeing potential stuff about alternate Kel outfits and damage textures, so those would likely come with the mirror and better animations.

Hello, I just downloaded the game, but I cannot start it up at all. It keeps giving me a "Fatal Error" message whenever I try to run the application. Did I mess anything up while installing it? I'm on windows 11 and I'm not too sure what to do from here

Make sure you use 7zip and extract the full file structure.

Gray Boars should have their health reduced. 500 health is way too much for an enemy as common as the boars, even if they aren’t permanent.

Wdym? They are permanent?

They don’t despawn on their own, but they eventually stop respawning when killed after a certain story event.

(1 edit)

Oh right I forgot that I didn't get to that story event because I only got that far in 0.8.0. That's why I thought they kept respawning even after the event. My bad.

(+1)

Please let me sell ariral stuff ?) Buggers been juggling my trash containers scot-free for too long. Their crate is perfectly sized for a drone pick up

Please make potato slices stick to baking tray? 

(+2)

Haven't played the previous versions so I can't say what's new and interesting compared to the previous ones but as far as I can tell its an incredible good build! I haven't had any issues with ctd's, FPS problems or instability problems. Fantastic game, by the way and as for suggestions: Perhaps make the crafting system a bit more intuitive, at the moment, at least from personal experience, its one of the more difficult systems to engage with initially.

A second suggestion is to go into more detail on some mechanics, making them even more accurate to how it is in real life and adding to immersion.

I'm hoping I experienced a bug, but I spent 4.5 hours experiencing nothing in the game. By nothing I mean I had completed tasks for multiple in-game days and not a single scare happened. The most that I can say that occurred was random mannequins appeared at one satellite, a little car appeared, and some floating jellyfish. I am hoping that maybe my run through was unlucky/bugged but I can't say I had a single scare happen. 


However, suggestions on how to improve gameplay would be: Allow the ability to have power reset from building (keep external buildings but have them be linked via radio tower or something like that), Have a few scripted scares to happen no matter what to keep people interested in case something like my play through happens again, in the tutorial, explain the trash/selling system to include where to place the cases to sell and bagging/selling garbage or burning it, and don't start the download speed so slow that it takes multiple in game days for them to download (I had one take legit 3 in game days to complete). 

(3 edits) (+4)

This game is a slow-burn ambient horror survival job simulator, where hours can go by with little to nothing happening.
A ton of horror exists in this game, and a lot of it is scripted to happen, but don't expect to be immediately thrown into it. Things start to pick up pretty much immediately after week 1 of Story Mode.

The transformers are meant to be something to maintain that forces you to go far outside, so adding a remote way to reset them would pretty much defeat the entire point of them.

The tutorial does explain selling items in the Interactions section, saying to put the box on the delivery point. Item boxes are further explained in a note inside the base, next to one.

Downloads are far from that slow, even at minimum upgrades and max power consumption. If it is taking several days to download one signal, you are severely neglecting something that affects download speeds. Could be broken servers, or you have not calibrated your satellites in a long time.

(+3)

If you're expecting screamers, this is not that game.

(1 edit)

может я что-то не правильно поняла или что-то делаю не так, но я не могу найти сигналы. Я прошла обучение несколько раз, продала все что было можно и купила улучшения, обошла все точки на карте, несколько раз удаляла мир и создавала новый, перезагружала игру, но я все еще не могу найти сигналы. 
Я навожу курсор на мигающий сигнал от него исходят лучи к ближайшим точкам и сигнал сразу же пропадает) в игре уже 5 игровых дней и все еще ни разу не отправила диски с сигналами 

Зайдя в панель для поиска сигнала, по нажатию Shift появляются стрелки, указывающие, где есть доступные сигналы, к ним нужно двигать курсор. Сигнал может пропасть, пока ты двигаешь курсор, это нормально, потому просто ищем следующий. Когда найдёщь пульсирующий круг, наведи курсор радара ближе к его центру и нажми Enter. Через пару секунд прозвучит один из двух сигналов: положительный или отрицательный. При отрицательном сигнале нужно снова искать сигнал. После положительного ты сразу услышишь, как тарелки начинают разворачиваться в сторону этого сигнала. Это всё, что требуется сделать на данной панели. Жди, когда все тарелки наведутся на сигнал, после чего переходи к следующей панели с настройкой фильтров.