Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Microuser

7
Posts
1
Following
A member registered Feb 20, 2022

Recent community posts

Oh wait really? I should've checked then, but thanks for pointing it out.

The game is... generally not the most optimized. For now I recommend you turn off volumetric lighting and set shadows to 0 and the sun rays to 0. All of that and set the resolution to 80~ or something.

(3 edits)

Okie Dokie! Loving everything so far, but it could be better! 

A few ideas I have in mind for QOL and/or little improvements:

1. Selecting images for custom posters could be similar to the TV: select a file and display it instead of cycling through every single one.

2. Make running/sprinting a toggle, like I can change if I want to keep holding the key down to run or press a key to switch between running and walking.

3. A marker to draw on stuff. Hold LMB or RMB to leave a trail that eventually fades on an object if you're close enough to it. Can come in different variants and maybe a permanent version.

4. Make a sandwich, the food value could be some mix of the ingredients put in it and it takes a few bites to fully eat. Even if Kel doesn't like some of the ingredients thanks to food tolerance, he can still eat it thanks to the other stuff in it, or it makes the tolerance drop slower than usual.

5. A configurable alarm for the digital clock that wakes you up at a certain time. If you're already awake, it just makes some beeping noises for a few seconds before automatically turning itself off or by manually interacting with it.
(Edit: Already exists, whoops)

6. Connect any of the TVs to a camera, or even have multiple cameras connect to a single TV. The maximum amount is how much detail the player is willing to sacrifice, or maybe 4 cameras.

That's it for now, might have some more ideas later.

Edit:

7. Make posters remember what image they were. I added new pictures, and now every poster is different.

(1 edit)

Ok so hear me out, speakers. Bind them to a specific TV/Radio and whatever audio plays from it also plays on the speakers, wouldn't be a high priority  addition but it would be nice to have audio playing everywhere in the base without that one room being incredibly loud.

Ok this has been around since V0.7 as far as I'm aware, but if you nail things to the ground or walls, they don't stay nailed down when you reload a save. I know there might be other bugs with a higher priority, but I do hope this gets fixed since I don't want to keep putting everything back in place when certain things happen, and any other alternatives like the hooks are a little janky.

(1 edit)

I have no idea if the developer checks comments on itch.io, but there's a minor bug I've found. 

If you manage to inflict enough arousal on an enemy to skip through two phases the game freezes.

So far I've found it on Feng (stiff form) and it works on Sofia's third fight too.

Deal enough damage (let's say 20k~ for Feng), they move to the next phase but also immediately lose 1 spirit, making the game freeze.

(Amazing game btw, I doubt anyone's encountered this bug because it's been here since V25.2)

(2 edits)

I've played through a good amount of the game and it's very good, while the labyrinth is annoying it's mostly because (at least for me) it takes a bit to register an input and it just seems to lag, that and I want to just move quickly, but other than that it's fun, I definitely want more CG's for both enemies and main characters but the detailed text makes up for it. Overall good game 10/10 hope to see more