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A member registered Sep 04, 2016

Recent community posts

Go figure, of course I permitted the launcher itself but I hadn't even considered doing the same to the .bin files. That did it, thanks!

So I can't seem to get this working whatsoever on Linux Mint. Running normally, running with sudo, even running as root I get "./Pixel Vision 8: line 33: ./Pixel Vision 8.bin.x86_64: Permission denied", and it generates a busted "mcs" symlink. My only guess it it's attempting to use some permission that works in other distros but Mint has completely disabled for security purposes.

I swear I saw a demo of Catz running on a 90's Mac once where they could grab and throw your cursor around, and this is the first thing to remind me of that in probably 15 years. I wonder why desktop pets fell completely out of vogue.

To be fair, that's less the effect of a race to the bottom and more the explosion of options in recent years, weighed against a game's complexity, potential spectrum of appeal, replayability, and the finite capacity of the public's bank accounts. After playing it, I can only liken it to TowerClimb; a similarly impressive low-priced roguelite pixel-based labor of love with an incomprehensibly high difficulty curve that, at present, is going to ultimately limit its potential audience.

I'm pretty sure the text below the "Buy Now" button is autogenerated, if it doesn't mention "your purchase also comes with a Steam key" then you're out of luck.  Presently you can get the DRM-free and Steam key combo if you get it from the Humble Store, though.

Any idea why my payment is repeatedly refusing to go through for this? I'd have figured the PayPal handling was pretty much the same across itch, but I've successfully bought other games before and after my attempts to buy this and it's still not going through. The error isn't at all helpful, just "The payment could not be completed."

Alright cool. Thanks for the reply, I feel like the context on the why's and why not's of cross-service releases is generally hard to come by.

I feel obligated to ask, what's with the trend of early releases on Itch graduating to Steam exclusivity? No offense or anything, I just prefer having the standalone backup and it strikes me as odd when a standalone exists but ends up abandoned.

AFAIK there's a difference between the TTS options you can run directly and the TTS options that are actually available to the system as a voice for other programs to hook into. Don't quote me on that though.

Either way it likely wouldn't work though, as one of the devs said this on the Discord a while back:

Yeah I couldn't figure out how to get that working with Construct 2/NWJS

Even if I could force it to speak using Javascript commands, I wouldn't be able to 'watch' it to see when the synthesizer is finished speaking, or pause and resume the speech, like I can on PC and Mac
It's something I'd like to revisit post-launch, but for now it's just gonna be captioned 'robot voice'

The item salesdude doesn't seem to actually be taking my materials when he sells me something, so I just bought a whooooole load of 'em in one go. Guessing that's not behaving as intended.

Nope. It does come with a "game key" which seems to be a string of randomly generated words (distinctly not a Steam key), but I have no idea what its intended function is.

So I finally got through what I can only assume is pretty much the entirety of Domino Dungeon, I have the red key, and suddenly the ceiling-mounted platforms that lead to the red door have vanished and I can't continue.

Is there somewhere to submit this? I can't believe how much time I just wasted on that level for it to bug out on me.