Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+38)(-27)

Please add an arachnophobia mode for wolfgang the centipede. This might affect a small portion of players, me included, but personally it really bothers me, like I can tolerate it a bit but it really makes me uncofortable. Maybe you can make like lethal company where the arachnophobia mode just replaces the spider with a cube with "spider" written on top of it or something" thank you.

(+16)(-34)

THE HORROR GAME HAS HORROR AHHHHHH

(+17)(-1)

Deleted 47 days ago
(+4)(-1)

It's not about "the centipede is too scary", it's about "seeing the centipede causes an involuntary physical reaction beyond fear and could have an adverse effect on my physical and mental health." Phobias are not something you can just "get over" or "power through", they're mental illnesses that can be debilitating. The game does not have a focus on centipedes or similar creatures, and the game doesn't tell you it exists, so someone playing would have no idea it's there until they encountered it, triggering a harmful response. This is not about making the game less scary for babies, there's already Ambient mode for that. It's about accessibility.

(+12)(-2)

an arachnophobia mode would be cool. but not just text or a cube to replace it. these devs are super creative, i can totally see them coming up with something cool that still adds to the incredible atmosphere theyve created. theres alot of possibility, it could even be something humorous.

(+2)(-1)

20 foot Burmese python wolfgang perhaps?

(2 edits) (+17)(-8)

seeing the downvotes as if 4 people would genuinely get inconvienced 6y the existence of "arachopho6ia mode"
Dawg 9 people

(+6)

I think it's just people thinking "The game is scary, so why should an arachnophobia mode be added?"

(+1)(-2)

oh well oh well, dunno

(2 edits) (+15)(-16)

There's literally also the warning at the beginning too, that should be more than enough to cover it. In which is, if you can't handle playing the game because of a singular aspect, then you probably shouldn't play the game at all. I've had arachnophobia before, but with proper care and therapy, you can overcome it, so there's really no need for such a “mode” for Voices of the Void for Christ’s sake?

What about thalassophobia? Claustrophobia? Maybe even necrophobia? This is already infantilizing what's supposed to be a serious issue and well, like the definition, an irrational fear of said subject. So again, if you can't handle a centipede mother (felt like I needed to point that out) then like, I don't know, don't visit the caves then, or, worst of all, don't play the game. Then potentially, after all that's said and done, you should get some help to sort out that issue.

Edit: There's also the fact that if you were to introduce something like this, you'd have to also count the roaches as part of it, since centipedes aren't arachnids, they're arthropods. So it'd more or so be something akin to an “Entomophobia “Mode”, but even then, if we want to get really technical, shrimps could also fall into that category as well. (Calling back to the famous “shrimps is bugs” phrase)

Edit #2: Also ostraconophobia, but let's not get too technical here

(+3)(-3)

Amen

(+3)(-6)

That shouldn't stop the devs from making the game accessible to more people. Yeah the warning is there but making more people be able to play the game is a benefit to everyone

(+6)(-5)

What's the point of a horror if it's not going to scare you?

Deleted 56 days ago
(1 edit) (+4)(-2)

I'm not sure how this is seemingly lost on you and everyone else arguing in the negative. Lethal Company has been rightly cited as one such example and there's a pretty famous, if dated, other horror game with a well-known arachnophobia mod: System Shock 2. And as stated in one 17-year old discussion thread for that:

This mod isn't for pussies who don't like spiders. They should just get over it. This mod is for people who have an abnormal fear of spiders and therefore cannot play the game."

I am in the former camp, but I can recognize the value in supporting the latter. 

(+2)(-3)

Exactly, I wouldn't care if the mode was in the game, but people saying it's to "make it more accessible" as if it isn't just them pleading to be enabled is crazy to me. I got my own issues and if I can't handle something in games and/or online, I get off the computer and take care of myself? Crazy concept to some people apparently.

(+1)(-2)

Enabling what, exactly?

(+2)(-3)

Avoidance. Avoiding triggers entirely is not coping. Literal psychologists teach this

(+2)(-1)

Were this some sort of behavioral or environmental trigger that affects a person's daily life I'd be in agreement here but we are discussing a videogame creature the size of a baker's dozen daisy-chained go-karts, inside of a videogame that does not otherwise have a focus on invertebrates.

Lethal Company had a spider filter, Satisfactory had a spider filter, and System Shock 2 had a spider filter (mod) for pretty much the exact same reason; both spooky and non-spooky games with isolated and fairly common severe phobic response triggers. EDF does not have an ant filter that I'm aware of for equally obvious reasons. I'm not going to say it's something the VotV dev should be obligated to fulfill, but it's not an unreasonable option to bring awareness to and leave on the table, and it doesn't need to be shouted down by people advocating for extensive psychotherapy for the express purpose of being able to play a goddamn videogame.

(+1)(-1)

so instead of them adding a feature to make it more accessible so people can play the game they have to go through therapy to play it, sounds reasonable.

Deleted 47 days ago