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(2 edits) (+26)(-31)

There's literally also the warning at the beginning too, that should be more than enough to cover it. In which is, if you can't handle playing the game because of a singular aspect, then you probably shouldn't play the game at all. I've had arachnophobia before, but with proper care and therapy, you can overcome it, so there's really no need for such a “mode” for Voices of the Void for Christ’s sake?

What about thalassophobia? Claustrophobia? Maybe even necrophobia? This is already infantilizing what's supposed to be a serious issue and well, like the definition, an irrational fear of said subject. So again, if you can't handle a centipede mother (felt like I needed to point that out) then like, I don't know, don't visit the caves then, or, worst of all, don't play the game. Then potentially, after all that's said and done, you should get some help to sort out that issue.

Edit: There's also the fact that if you were to introduce something like this, you'd have to also count the roaches as part of it, since centipedes aren't arachnids, they're arthropods. So it'd more or so be something akin to an “Entomophobia “Mode”, but even then, if we want to get really technical, shrimps could also fall into that category as well. (Calling back to the famous “shrimps is bugs” phrase)

Edit #2: Also ostraconophobia, but let's not get too technical here

(+5)(-5)

Amen

(+7)(-13)

That shouldn't stop the devs from making the game accessible to more people. Yeah the warning is there but making more people be able to play the game is a benefit to everyone

(1 edit) (+11)(-9)

What's the point of a horror if it's not going to scare you?

In extreme cases, the centipede does not appear unless summoned. And summoning is not a mandatory procedure in the game. Spoiler, the cave is always open during the night and there are no centipedes there at that time.

Deleted 221 days ago
(1 edit) (+12)(-6)

I'm not sure how this is seemingly lost on you and everyone else arguing in the negative. Lethal Company has been rightly cited as one such example and there's a pretty famous, if dated, other horror game with a well-known arachnophobia mod: System Shock 2. And as stated in one 17-year old discussion thread for that:

This mod isn't for pussies who don't like spiders. They should just get over it. This mod is for people who have an abnormal fear of spiders and therefore cannot play the game."

I am in the former camp, but I can recognize the value in supporting the latter. 

I'd rather the devs focus on creating new content instead of trying to appeal to .00000001% of the player population.  If they want to do that AFTER the game is fully released then go for it. There's only like 7 people working on this game, so you have to ask which is a bigger priority?

(+5)(-11)

Exactly, I wouldn't care if the mode was in the game, but people saying it's to "make it more accessible" as if it isn't just them pleading to be enabled is crazy to me. I got my own issues and if I can't handle something in games and/or online, I get off the computer and take care of myself? Crazy concept to some people apparently.

(+4)(-3)

Enabling what, exactly?

(+4)(-10)

Avoidance. Avoiding triggers entirely is not coping. Literal psychologists teach this

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Were this some sort of behavioral or environmental trigger that affects a person's daily life I'd be in agreement here but we are discussing a videogame creature the size of a baker's dozen daisy-chained go-karts, inside of a videogame that does not otherwise have a focus on invertebrates.

Lethal Company had a spider filter, Satisfactory had a spider filter, and System Shock 2 had a spider filter (mod) for pretty much the exact same reason; both spooky and non-spooky games with isolated and fairly common severe phobic response triggers. EDF does not have an ant filter that I'm aware of for equally obvious reasons. I'm not going to say it's something the VotV dev should be obligated to fulfill, but it's not an unreasonable option to bring awareness to and leave on the table, and it doesn't need to be shouted down by people advocating for extensive psychotherapy for the express purpose of being able to play a goddamn videogame.

(+6)

phobias often take a LONG time to overcome, if they even can be. therapy, medication, etc is VERY expensive (especially here in the us) and aren't a guaranteed fix. some people literally CANT go that route. people can have different levels of response too, for instance i have a phobia for heights, which is actually common enough that people just call it a fear of heights. mine is mild; i can fly a ultralight for a short time without freezing up and crashing mid flight but it sure as hell isn't easy and stresses me the hell out. other people have it much, much worse, having one severe enough to make you completely break down mentally and even cause legitimate damage to your body isn't common but they do exist. some people react so severely their lives are literally in danger. what you're essentially saying is about the same as telling someone with a peanut allergy they're being picky and to just use a epipen whenever they eat a pbj and stop whining about not being able to breathe or blisters all over their skin etc.


for those who didn't get the absurdity of that comparison: epipens are actually just injectable adrenaline, sounds fun but i'm like 95% certain you won't think that after trying one. they wear off fast too so the person needs to get to a hospital asap and get actual treatment. in case someone wants to compare their lactose intolerance or mild allergy to a severe food allergy:  food allergies can be very serious too, for many severe cases if they don't suffocate first their immune system will wreck all their innards and they'll die from multiple organ failure.

that all being said i think this is better left to a modding community and relegated to mods; game developers cannot and should not be expected to cover every phobia out there, and if you have a particularly severe phobia you'll definitely have some awareness of it and be able to find community mods for the game before downloading. if enough players demand a filter for a particular phobia then the developer may add it into the game officially i.e as lethal company did however that should be left up to the developers.modding communities usually produce better results too ive noticed.


demanding a developer to try and cater to your particular problems is just unrealistic, they're trying to make a game. ask someone else or learn how to make them yourself. you don't have to see the models/sprites to replace them in game files, assuming you can access them somehow that is. its not easy for closed-source games but it is possible.

(+6)(-4)

so instead of them adding a feature to make it more accessible so people can play the game they have to go through therapy to play it, sounds reasonable.

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By emphasizing everything, you emphasize nothing. Italics should be used sparingly to drive home a specific point.