Papers please with a few extra causes of time pressure. Not bad at all.
Also, based on the kinds of texts on the forms... Are you per chance german?
I'm not sure how this fit the theme as the timer does not feel integral to the gameplay, but it is not uninteresting as a first game at all. Though here is a bit of advice:
- Arrow keys and x is an unusual control scheme, space bar is a more usual pairing with arrows.
- the ability to restart a game like this easily without reloading the page should be implemented for a game this short with several endings, as reloading is a bit of a hassle
I hope to see more from you in future jams!
thank you again for noticing that - it was certainly unintentional to upload the files instead of an export - that's certainly on me, though when I tested downloading the windows version, it was an exe. I am not sure what went wrong with the other version, but feel free to run it through godot if you can ignore any spaghetti code ;>
(or are you refering to the attribution markdown and console backup I packed alongside the .exe? On linux, you might need to give executables the permission to execute for them to work.)
Interesting concept.
Though if I were to give some advice, it feels like this game was built looks first rather than feature first - the map is huge, but the two button weapon switch implies there were more than two weapons planned.
For the future, I'd advice getting the mechanics down before working on the looks, and setting your priorities based on the 20 - 80 principle (20 % of the substance tends to take 80% of the time, so do the 80% of substance that take 20% of time down first - and things like map, looks ect. have a tendency to be the time eaters.)
Interesting interpretation of the theme, and the hand-drawn artwork certainly is a plus.
Unfortunately, the narrative is a bit hard to enjoy and at times the individual dialogue boxes made it feel more sticky than the seemingly intended build in tension. Plus, the behaviour of Jeremiah in the redemption ending feels quite unnatural, him being pretty much fine with everything.
Then again, for a story written in such short time (and assuming you had to take the time to draw the artwork), it's a fine way to make the theme fit the genre.