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Interesting interpretation of the theme, and the hand-drawn artwork certainly is a plus.

Unfortunately, the narrative is a bit hard to enjoy and at times the individual dialogue boxes made it feel more sticky than the seemingly intended build in tension. Plus, the behaviour of Jeremiah in the redemption ending feels quite unnatural, him being pretty much fine with everything.

Then again, for a story written in such short time (and assuming you had to take the time to draw the artwork), it's a fine way to make the theme fit the genre.

(+1)

Hi! Thanks a lot for taking the time to play and for leaving such honest and constructive feedback. I'm really glad you liked the hand-drawn artwork and the overall take on the theme!

Regarding Jeremiah's behavior in the redemption ending, I totally see why it might feel unnatural at first glance, but let me share my perspective: Jeremiah and Lucio are written as polar opposites, heavily inspired by Dostoevsky's The Brothers Karamazov. Jeremiah is meant to be a purely magnanimous character who represents ultimate hope and peace. I wanted him to forgive Lucio to show that hope can still be found even in the darkest places. Lucio himself is based on Raskolnikov from Crime and Punishment, someone who needs that level of grace to pull himself out of his lowest mental point.

I also hear you on the pacing of the dialogue boxes—writing and structuring all of this in just 48 hours was definitely a challenge, so feedback like yours is super helpful for my future projects.

Thanks again for playing and sharing your thoughts!