Hi! Thanks a lot for taking the time to play and for leaving such honest and constructive feedback. I'm really glad you liked the hand-drawn artwork and the overall take on the theme!
Regarding Jeremiah's behavior in the redemption ending, I totally see why it might feel unnatural at first glance, but let me share my perspective: Jeremiah and Lucio are written as polar opposites, heavily inspired by Dostoevsky's The Brothers Karamazov. Jeremiah is meant to be a purely magnanimous character who represents ultimate hope and peace. I wanted him to forgive Lucio to show that hope can still be found even in the darkest places. Lucio himself is based on Raskolnikov from Crime and Punishment, someone who needs that level of grace to pull himself out of his lowest mental point.
I also hear you on the pacing of the dialogue boxes—writing and structuring all of this in just 48 hours was definitely a challenge, so feedback like yours is super helpful for my future projects.
Thanks again for playing and sharing your thoughts!