Real neat active puzzle game, requiring some tight movement to complete the levels.
-Though tense, favorite part is the trip back after collecting the orbs when you have to re-navigate/puzzle your way back to the start under time pressure, though it was challenging. And the time limit for being separated that increased the challenge of navigating/puzzling out the level.
-The popping back to your body quickly was nice, but I died quite a few times because I slipped on one of the keys, so nothing was pressed, and that sent the body back into a wall/getting stuck (because I could no longer move it with the keys) and then dying because it couldn't reach the head. Felt really punishing.
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Facility Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #24 | 3.897 | 3.897 |
Theme/Limitation | #33 | 4.069 | 4.069 |
Fun/Design | #34 | 3.966 | 3.966 |
Overall | #46 | 3.724 | 3.724 |
Graphics/Animation | #124 | 3.483 | 3.483 |
Music/Sound | #127 | 3.207 | 3.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The character can split itself and walk to unreachable locations, the main goal of the game is to collect all orbs before the time runs out..
What was your team size?
Solo
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Music/Sound
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
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