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Perilous Persons and the Dungeon of Ancient Things's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #263 | 2.245 | 3.667 |
Graphics/Animation | #293 | 2.449 | 4.000 |
Technical Implementation | #301 | 2.245 | 3.667 |
Overall | #359 | 2.041 | 3.333 |
Fun/Design | #388 | 1.837 | 3.000 |
Theme/Limitation | #439 | 1.429 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
This game is mainly based around the limitation of "collectibles" as it is the players goal to collect all items, however, the theme of "there and back" is implemented as a core mechanic of the game.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
For "Theme Party" I used some limitations and some themes from the past jams and somewhat subtly snuck them in.
For "Hidden Secrets" I added some easter eggs to my game.
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Comments
Gameplay is good and i love idea behind characters with different preferences, but eventually it gets boring to constantly go back to change the character, although this is the theme of the jam.. Anyway, although the game needs some changes, it still pretty good. Great job!
Nice game. I liked the exploring of the dungeon. I was a bit annoyed that the group as a whole was so stationary and I always had to run back, until I realized that the was meant to represent the theme.
I like the idea with the different people having different preferences. I would have loved it even more if the collectibles in the game were actually just more people. Unfortunately the core mechanic doesn't work well with the theme. Going back every time to get the right guy is tedious. I would have liked there to be an indicator which guy I need to pick next so I wouldn't have to guess.
Thank you for playing my game! Initially, I wanted to add a total of eight playable characters, half of which would need to be unlocked as the player progresses. Unfortunately, I did not have time to add that feature, as I have had a tight work schedule in the past week. Along with that feature, I wanted to make the locks on each door color-coated depending on the required key, to make it easier for the player.
Also, a little tip, if you let the spikes get you, you will just reappear at the start.