Gameplay is good and i love idea behind characters with different preferences, but eventually it gets boring to constantly go back to change the character, although this is the theme of the jam.. Anyway, although the game needs some changes, it still pretty good. Great job!
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Perilous Persons and the Dungeon of Ancient Things's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #263 | 2.245 | 3.667 |
Graphics/Animation | #293 | 2.449 | 4.000 |
Technical Implementation | #301 | 2.245 | 3.667 |
Overall | #359 | 2.041 | 3.333 |
Fun/Design | #388 | 1.837 | 3.000 |
Theme/Limitation | #439 | 1.429 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
This game is mainly based around the limitation of "collectibles" as it is the players goal to collect all items, however, the theme of "there and back" is implemented as a core mechanic of the game.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
For "Theme Party" I used some limitations and some themes from the past jams and somewhat subtly snuck them in.
For "Hidden Secrets" I added some easter eggs to my game.
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