It wasn't the last card I had, but it might have been the last playable card I had, and I might not have realized it.
pikselco
Creator of
Recent community posts
I played it for a very long time; it really hooked me. If you start well, you quickly become overpowered.
The artwork is very cute, and the sound effects are quite good. I loved the "victory" sound when I win.
My only complaint is that the card descriptions aren't easy to read, and I played a card to avoid ending the turn, but my next card ended the turn anyway.
And the queen welcomes me!
It felt great after a long day at work. :D
Different versions of this should be developed and released; it's great for relieving stress. I loved the intro. The house collapsing on my head and the fly reappearing as if nothing happened was also funny.
The graphics, music, and gameplay are really enjoyable; congratulations and thank you.
The only thing that bothered me was the inability to mute the music and the mouse sensitivity. But these are minor details. It's a work above GameJam's level.
Greetings to the invincible fly.
I need to tidy up my own room sometime, bro.
The artwork is great, the cutscenes are really cute. I played the game up to chapter 3 (or part 3, the big room part), but I couldn't finish that part. It would be good to know when I'm about to die, and maybe some visual or audio feedback could be given when I'm close to dying.
Congratulations.
Thank you for your comment and feedback. I want to offer a more fun, logical, and complex gameplay experience by changing other factors without altering the core loops and mechanics. If I continue with the project, I will make changes to the gameplay. Your opinions are very valuable to me, and I will take them into account when making these changes. Thank you so much.
Thank you so much for your comment. If I continue with the project, AI will be the first thing I focus on. When I started GameJame, I said I wanted to try making a turn-based strategy game, and later, because I tried to relate it to the theme, it actually became a bit unrelated. I received your comment about difficulty and bosses, and it will definitely be relevant if I continue.
I wanted the player to think, at the end of each round, "Did I collect enough gold? Should I go to the shop with this gold and buy an upgrade? Or can I skip another round without upgrading? I'll upgrade with more gold later." But since it's a jam version, once you understand the logic, I think you only need to go once after level 3. Thank you so much for your feedback.
https://itch.io/jam/brackeys-12/rate/2971993 Your game is really nice. Can you rate my game?
I climbed to the top of the building!! First of all, when the game starts, the difference between the drawing of the character and the drawing of other objects on the map is striking, and as the eye gets used to it, it becomes a beautiful art style. I liked the music that started the first minute the sun was seen, it was very calming. It's a good job visually. However, the game lacks some fun, I can guess that this is due to time constraints. The tracks in a few places made an impact. Camera angles challenged me in some places. It is very open to improvement and I think it is a good start to improve. Overall I liked the game. Good job, congratulations.
I would be happy if you leave your comments and evaluation for this game. https://itch.io/jam/brackeys-12/rate/2971993






