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A jam submission

KelvinView game page

Submitted by Lgro — 2 hours, 6 minutes before the deadline
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Kelvin's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#54.3004.300
Community Spirit#74.2504.250
Fun#84.2004.200
Use Of Theme#94.4004.400
Originality#134.3504.350

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team or Solo
Solo

Credit:
All the art, code and music were made by me

Did you follow the theme?
Yes

Did you (you or your team) do the graphisms yourself?
Yes

Did you (you or your team) do the musics and sounds yourself?
Yes

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Comments

Viewing comments 21 to 2 of 21 · Next page · Last page
Submitted(+1)

Amazing idea with activating and deactivating the platforms. The player felt a bit too clumsy however. I would get stuck on the edge of the platforms and had to reset. I did like the art for the main character, as well as the background.

Developer

Thanks playing! If I update the game in the future, the player movement will definitely get some attention, I appreciate the feeedback!

Submitted(+1)

I love the concept, really fun gameplay. Only minor complain is the character movement is a bit floaty, made wouldn't respond to my commands as intended and would overshoot some of my jumps. Otherwise I think this is excellent!

Developer

Thank you for your feedback! I'll keep the character movement in mind ifI decide to update the game so that its not as unresponsive and slippery.

I'm glad you enjoyed the game regardless of that issue!

Submitted(+1)

I think, this is the best gameplay in this jam. Art and sounds are also nice, but with a professional artists, it could be a mobile game that i can play when i have free time. I like it.

Developer

Thank you for the comment! I'm really glad you enjoyed the game!

If I ever decide to turn this game into a full release I'll definitely look for some good artists, since this was my first time making both pixelart and music.

Submitted
Deleted 2 years ago
Developer

Thanks for the feedback!

I'm glad you played it to the end, I really appreciate it!

(+1)

I liked the mechanics of recycling.

Just a point... the character's movement acceleration seems a little high and can makes difficult when falling from a platform to a specific point below.

Developer

Thank you for your feedback!

I'll try changing the movement to make it better to control once the jam is over.

(+1)

Good idea! The game needs a little more polishing and more levels. You could build several puzzles with the wizard's skill.

Do all stuff by yourself take much time, try to make a team in the next jam :)

Good Luck!

Developer

I'll certainly be looking for a team in the next jam!

I imagine the whole process is less stressful, more productive and more fun overall when you do it with other people.

Thank you for playing my game!

(+1)

Good idea! The game needs a little more polishing and more levels. You could build several puzzles with the wizard's skill.

Do all stuff by yourself take much time, try to make a team in the next jam :)

Good Luck!

(+1)

Here is my review of Kelvin.

Art and design

To begin with the more art stuff cus I do that lol. I like Kelvin's design, I think its simple and fits the job and theme of the game to be a quick simple Puzzle-Platformer, I like his basic up & down animation and I understand how it'd be hard to do more with the time you had, also his animation on his staff/stick thing is good.

Kelvin's design is pretty simple, but again it fits the game and works for it, although it reminds me of the Witch character from Atic Atak lol. If you were to expand upon this concept, maybe consider redesigning him to be a bit more detailed.

The background of the level is pretty alright, reminds me of Minecraft Strongholds, alongside the torch which extremely reminds me of such. The blocks are a bit generic, but serve their purpose apart from the X blocks, which because there was no text explaining what it did or hint or reference, I didn't know what to do but that is more level design. I can tell you made the door in small when designing it, then upscaled it to fit the size of the door's Interaction box (I know its the incorrect name but leave me alone, meanie.) which I'd recommend fixing in a patch or a sequel.

The fire effects are fine, the fire sprite could maybe be animated in a update or something similar, just for flavour, also maybe fix it as it looks kind of wonky and a first go attempt. The spikes just do not look like they could kill Kelvin, forcing him to restart, they just look like LEGOs which whilst being horrible, are survivable unlike massive spikes. Maybe replace them with just empty pits or make them massive spikes, something like the horrible ones from the original Sonic The Hedgehog games

Music and Sound Effects

Beginning with the Title Screen music, it is alright. It fits the job fine but I feel (Just like with main theme.) that the heheh METAL PIPE BASSLINE doesn't work as well as just a Standard Drum set bass would. Onto the main music, its good, I like it and I didn't find it too repetitive over the short but enjoyable process of the game, but I feel the quick version I made because you asked with the slightly changed instruments would have fit more cough cough, but anyway.

The SFX (Sound effects for the idiots in the audience.) were fine, although there only being 2, the fire being let out and being absorbed. They both were fine, weren't annoying or anything, the main complaint here is the lack of them but really where could you have put them? Well, maybe when you select a button on the title screen or finish screen and also for when you open a door. If you ever add a Jump Mechanic obviously one for that would be needed too.

Gameplay and level design

The gameplay is a neat concept, it works for a puzzle game but can defiantly be expanded upon, by adding a attack or (What I feel would be better) a Jump. Maybe some power ups and really add the more "platformer" part of the puzzle platformer.

Kelvin's movement, in my opinion, is fairly bad as I feel I am sliding constantly like the whole floor is ice, and if you added a Jump this'd be a problem. His speed his fine and his fraction is alright, much better than his landing speed which is the like "OH FUCK OH SHIT I AM ON ICE SKATES AND I'M ABOUT TO CRASH INTO NEPAL'S BIGGEST ORPHANGE ON THE HIMALAYAS AAAAAAAAAAA-" if you get that feeling.

I'll go over the level design, what I like and dislike over each level because in reality they're are quick and easy which is part of the complaint as its more a mobile thing for it to be quick and easy then say, a desktop or console game.

Level 1

Level 1 is literally a tutorial level and it explains it fine with the text. Maybe in another game or update to this make the tutorial a separate stage then directly in the game, the best example of my head is how "Tutorial" from Friday Night Funkin' is separate from Week 1, other than that its a fine first level, just I feel it shouldn't be.

Level 2

Again another tutorial type stage, same reasons as Level 1. The text explains it fine and even if it didn't then most players would probably guess in under 30 seconds, but I don't know, some people are really stupid now lol.

Level 3

AGAIN another tutorial type stage, it is fine and teaches the suck and fuck blow mechanics of the game well, also teaches how to restart which is a good addition to the game. The first 2 Fire Wall Door things appear here and they're a good addition, they complicate gameplay a bit more and are good all round.

Level 4

This level is where I'd consider the googoo ga ga baby tutorial shit stops and becomes confident enough to not piss its panties instantly, the addition of the vertical block is good and shows that'll appear much more later on. Also I really enjoyed writing this part lol.

Level 5

First area to show the spikes more visibly and show some attention to them, even though you could have probably just removed the bride over the spike pit and just made it a bride to the bottom with the spikes. This level also shows the Up Block as I'll call it, again good and shows it in a basically save environment so its a good from me lol.

Level 6

Level 6 is the main show off of the Up Blocks, alongside some horizontal and vertical ones too. This level is pretty good and would fit a level 2 or 3 in my opinion. The puzzle, whilst not being hard is interesting enough for me to want to continue so its pretty good, although I believe there is a glitch with the furthest most right vertical platformer, where I couldn't close it more with the absorb but I could walk under it but slowly and moving weirdly? I don't know what this is.

Level 7

Level 7 is just Level 4 but with the X Blocks. This part fails as it doesn't tell you what the X blocks do so you just have to suck it and figure it out for yourself, I was confused when I first got to here, you'll now from me DMing you lol, but add some text explain what the X blocks do or show them off in the maybe Tutorial stage that may come one day.

Level 8

This being the final level is a bit anti-climatic but its good. I like the small vertical blocks and the usage of the X blocks but this is where the in air speed really fucks you up. I like the bit at the end where you take the X blocks useless energy and use it yourself to escape but there is a glitch where if you stand in front of the door, then unlock it with the fire where it'll softlock. I am guessing this is because it would play the ending bit and the game can't handle Kelvin being in front of the door when it is loading but I think its probably a coding problem.

I enjoyed the short game and I hope more people see it, but I also hope you improve on it or make a sequel with these suggestions. I rated this game 5 Stars because I want people to see it so it motivates you to improve which I know you can, you have alot of potential. My personal score would be a 4 or a 4.5 but overall, fun but short game and impressive you got this done with distractions and school, even when you had a 7 day period to make it. Also change the name, Kelvin just doesn't fit in my opinion lol.

Good game. 4/5.

Submitted(+1)

It was a very cute game! Although I did not understand the mechanics very well(the temperature control was bit confusing), it was a very awesome game!

Developer

Thanks for the feedback!
I'll try explaining the mechanics better on future versions.

Glad you had fun!

Submitted(+1)

What a well-designed little game! My only gripe is that controls were a bit slippery. But the concept is very strong.

I would like to see more.

Developer

Thanks for the feedback, I appreciate it!
Once the jam is over, I'll try to update the game with more levels, mechanics and better controls.

Submitted(+1)

I really enjoyed this game. I want more levels :( I liked the concept and specially the contracting of the objects. Music is good too. I loved the graphics.  Overall, its a very nice puzzle game.

Developer

I'm really glad you liked it, I'll try updating it a bit once the jam is over.

Thanks for giving it a try!

Submitted(+1)

Really fun puzzle game, I really like the "physics" theme with thermal expansion and main character Kelvin. Good job on the sound and music, they fit the game well. I wish there were more levels, even though the last one took me a while.

Developer

Thank you for playing! I'm glad you had fun and plan on making more levels and adding more mechanics I had to cut due to the time limit.

Submitted(+1)

Great job! Very fun puzzle game with a nice usage of the temperature theme. Parroting what others have said, you should definitely add more levels to it as this was fun. Last level had the difficulty ramp up a bit more than the others ( partly due to the sliding physics nearing the end ) but it was also the most rewarding level to play. Loved the little jig the character does on the win screen.

Developer

Thanks for the feedback! I definitely plan on expanding upon this game in the future!

Submitted(+2)

I really enjoyed this one. The concept is fun, the mechanics are introduced well and the difficulty curve is reasonable. Really liked the screen after the final level, too. Two very minor issues: I find the controls a little too slippery for this type of game (but that's more personal preference than anything else) and, when you fall, you can move into a wall which stops your fall as you are hugging the wall. It doesn't really affect gameplay, just feels a little weird.

Developer(+1)

Thanks for the feedback!
I'll be looking into the wall hugging thing and definitely changing how slippery the movement is, since when playtesting I noticed there are some segments on which you only have 1 block to stand on, and having to restart because of that can be pretty frustrating, but I didnt want to risk remaking the movement script so close to the deadline.

I'm glad you liked it regardless!

Submitted(+2)

What a great puzzle game! Your assets, sounds, and music are really good, and I enjoyed the take on the theme. Hopefully there'll be more levels added in the future. Great job!

Developer(+1)

Thanks for the feedback! 

I had a lot of stuff planned but due to my poor time management I didn't have time to implement most of them haha

I'll be updating it as soon as I catch up to the school stuff I had to do but didn't because of the jam. I hope you play it then!

Submitted(+1)

Great game! I loved the mixture of puzzle and platformer along with some really nicely designed levels. Would be very interested in seeing this progress with more levels and mechanics in the future!

Developer

Thank you for playing it! I'm really glad you enjoyed it!

Submitted(+2)

The Concept is really great. I think with a few more levels this could be a full game.

Developer(+1)

Thanks for playing it! I might end up expanding upon this later on since I didn't manage my time very well during this jam.

I appreciate the feedback!.

Submitted(+2)

Very nice use of theme! Particularly the expansion and contraction of objects with temperature. Nice chill music. I could see this having a few more levels and being a mini-game for sale. Great job!

Developer(+1)

I'm glad you liked it!

Submitted(+2)

This was really fun!  The mechanics were introduced at a nice pace and you did a good job of introducing the X in a "safe environment" before presenting a challenge with the last level.  One comment:  It felt like the last level was a little unfair given that the "jump" you have to make seems to rely upon whether or not the physics engine "decides" to let you make it or not.  I did the same maneuver of "just walk to the right" a few times and it was about 50/50 whether I made it or not.  But I suppose for the last level of the game that's okay.  I *really* enjoyed the fact that you didn't need to be nearby something to use your magic.  Yes, the wizard is bad at jumping, but he's *very* good at his magic.  And pulling anti-heat out of objects in order to give yourself more fuel was really cool.

Developer(+2)

Thank you for the feedback!

The last level was a bit rushed and I didnt have many ideas for it so it is not that great in my opinion. However, if you mean the jump in the middle of the screen, theres a platform that you can activate twice to make the jump safely, but I left the "just hold right" option in for people that might try to speedrun it. If you mean the one you need to use the elevator on the right that was initially blocking your path then thats just poor design by me. I didn't like how that level turned how that much.

I'm glad you enjoyed the game regardless!

Submitted(+2)

Just for my own curiosity could you do a video of how to beat that last level as-intended later?  If you want to.  I still don't see how to do it without the speedrun jump haha.

Developer(+1)

Here it is!
Submitted(+1)

Ohhh I didn't realize I could take some energy from that block at the very top-right, I see now.

Submitted(+2)

its just amazing i like how you introducing the mechanics slowly ,the x platforms , sucking the heat , its,the puzzels are very challengig , just awesome loved it 

Developer(+2)

Thanks for trying it out, Im glad you liked it!

Viewing comments 21 to 2 of 21 · Next page · Last page