Art is great. Game play and idea also nice. However, it can be better, if there is something explains how to play. It takes time to understand effects of variables. Nice job!
Play game
House of glass's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community Spirit | #21 | 4.056 | 4.056 |
Originality | #35 | 4.000 | 4.000 |
Overall | #49 | 3.639 | 3.639 |
Fun | #64 | 3.056 | 3.056 |
Use Of Theme | #67 | 3.444 | 3.444 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo
I teamed up with my wife Rozari!
Credit:
Kevin MacLeod is the author of the music. The special font used extensively in the game is Parseltongue. Rest is our original work
Did you follow the theme?
Different plants need different temperature to grow. Some plants grow faster in warmer environment but this also means they need water more often. It is up to the player how they will manage their plants in three rooms of different temperature.
Did you (you or your team) do the graphisms yourself?
Rozari made all the artwork in our game.
Did you (you or your team) do the musics and sounds yourself?
The music is by Kevin MacLeod. There are sadly no other sounds in the game :(.
Comments
This is very pretty and has a relaxing feel, except that the plants themselves die a bit quickly if they aren't in the right place from the start hehe. I think it might be worthwhile for the least expensive plant to grow well in the very first room. I started out by putting 1 pot of each size in the starting room, and giving each one a $5 flower, and they all died almost immediately haha. I didn't know there were other rooms at first. So, I think what I'd suggest is for there to be a little more time to react when you make a mistake.
This game is really really pretty! I also found it relaxing once I got the hang of it, although some plants were sacrificed along the way. I like the tight focus of the game. I think you could give the player a little bit more time when they just buy the plant to water it, but overall the balance felt pretty good to me.
Thank you for the feedback. I am relieved the balance turned out to feel good as this is something I wish I had given a bit more time during the jam. We wanted the game to feel realistic, so we tweaked it such that a plant completely without water dies very fast. I suppose we could let the plant have some initial water level to give the player a bit of time after planting.
I enjoyed my self I did kill a few plants at first till i figured out the water level for them. Good job on this one
Nice chill game with great art. Plants dying seems to happen very fast though, so maybe change the speed on those a little. Also, there is an infinite money cheat by just buying the monstera and then immediately selling it again.
Great achievements too!
Thank you, we are glad you liked it. The numbers surely need a little bit more testing and balancing, it is definitely quite stressful to keep all the plants alive for such a chill mooded game :). The infinite money exploit is caused by a bug that is only present in the WebGL build and did not show in the Unity editor, so it slipped through our playtesting. It will be fixed in the next version. I am also glad you like the achievements, there's many more we would like to add to the game in future builds!
I've been looking forward to playing this one after seeing the art teasers in the Discord channel. The art is absolutely fantastic, and definitely helps to create a great sense of atmosphere across the greenhouses. I also think your choice of music is fantastic, and the whole game feed really well into a chill aesthetic and experience. As has already been commented, I do think a tutorial or phased approach to various mechanics would have been great, but time constraints in a jam are very real, so I can understand why it's more of a 'play and learn' kind of experience. Overall, a fantastic job, and I'll definitely be following for potential updates to the game!
Thank you very much for the feedback. A tutorial is something we definitely want in the game, but as you said, there was only so much time during the jam and the focus was definitely more on having an actual working game than teaching the player how to play it. There's a long list of features that did not make it into the jam scope and we would love to continue working on this project, so be prepared for updates!
Great job! Visuals are good and backgrounds are top-notch ;) It would be awesome to have an in-game tutorial though. Good luck!
Leave a comment
Log in with itch.io to leave a comment.