Very smooth and I love the art!
Play game
Too Hot! Too Cold!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #7 | 4.211 | 4.211 |
Overall | #8 | 4.171 | 4.171 |
Use Of Theme | #15 | 4.263 | 4.263 |
Originality | #19 | 4.211 | 4.211 |
Community Spirit | #22 | 4.000 | 4.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo
solo
Credit:
Music from Zapsplat.com
Did you follow the theme?
Yes
Did you (you or your team) do the graphisms yourself?
Yes, feeling proud
Did you (you or your team) do the musics and sounds yourself?
No
Comments
Very polished and fun, I could see this already being a full mobile game with just a bit more optimization/tweaking. I noticed that performance was a little hard on my machine at times, with some delays while carving out sections. Not too much else to say, other than a fantastic job for doing nearly everything yourself in a week or so.
This looks really polished - you've restricted your scope to the jam well. The challenge scales up at a good pace - and you always feel like you know what you're doing. However, I found that the amount of carving you can do is a bit restrictive - and how far up the "success" bar has to go is unclear. I would find myself repeating the same puzzle with slight variations on the solution.
The game's a lot of fun! I love the path making puzzles and the overall feel. Had to alt-f4 out of it because the quit button didn't work but I loved everything else! You did well!
Very interesting use of theme. The gameplay is unique to anything I've played in the jam so far! There is a little bit of guess work it feels like which can make things unfair, and the quit button didn't seem to work for me. The procedural destruction is fantastic, I'd love to know how you did that. Lastly, this game would definitely have a future on mobile as a paid game with a tonne of levels.
Thank you for playing the game.
Almost all levels are made in rush. I made 15 levels on the last day of the jam.
I added the Application.Quit() on quit button, but it didn't worked. This is my first time of exporting a game with a menu. LOL.
For procedural destruction, I remove the pixels of the level sprite where my cursor position is and when mouse button is released, I update the polygon collider.
I will try to improve the game and release it on play store.
Thanks for your reviewing game.
Really nice game, glad I checked it out! The visuals are beautiful and very clean. The mechanic was simple but the difficulty increases very subtly, until I stopped at level 11 to take a break. Was quite relaxing really :) The only thing I missed was some more aural feedback, maybe.
As another Unity developer, you really need to tell me how you did the liquid droplets shader, as well as the digging channels for them to flow through. Awesome stuff!
Thank you so much for trying this game. As I didn't utilized my time properly, I didn't got time to add sound effects. Only added the music at last moment.
For fluids you can search it on youtube (first video and you will get it). For digging, I removed the pixels of the image and updated the collider.
Again thanks!
This one was great! I can easily see this being a sucessful mobile game. I do feel like the limit on how much you can carve is a bit too strict and makes it almost impossible to solve the levels on different ways and I felt like a reset button would be better than the automatic system currently in the game. Very good overall, interesting gameplay, amazing graphics and fitting music. Good job!
My goodness, what a game! I got through level 11, and then in level 12 you introduced the new kind of liquid and the challenge jumped up a lot haha. You definitely should drop this on the steam store!
It was original concept for me, haven't played anything like it. Loved how intuitive it was to pick up mechanics and play it. Options and Quit buttons didn't worked. some levels were unbalanced imo, especially level 3. Managed to clear 11 levels.
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