neat game I will say the music needs a longer loop but that is nothing to major really.
wasn't good enough to get past this point kept messing up getting out of this area. Not sure if its just me or a bunch of people.
Criteria | Rank | Score* | Raw Score |
Fun | #4 | 4.276 | 4.571 |
Originality | #26 | 4.143 | 4.429 |
Overall | #26 | 3.875 | 4.143 |
Community Spirit | #60 | 3.608 | 3.857 |
Use Of Theme | #63 | 3.474 | 3.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or Solo
We worked at 3.
Pierre ELLOY- Dev
d13gamemaker - Pixel artist
philbro_550 - Pixel artist
Credit:
All the code was done during the game Jam by Pierre ELLOY.
A big portion of the pixel art was done by d13gamemaker.
Some of the small pixel art assets were done by philbro_550.
Did you follow the theme?
Yes. The player has a temperature gauge that gives the player powers.
Did you (you or your team) do the graphisms yourself?
All of the pixel art was done by ourselves.
Did you (you or your team) do the musics and sounds yourself?
The music was done by d13gamemaker. The FX were found for free on the internet.
neat game I will say the music needs a longer loop but that is nothing to major really.
wasn't good enough to get past this point kept messing up getting out of this area. Not sure if its just me or a bunch of people.
Really fun game with a great setting and art. The jump mechanic really reminds me of Sam Hogans "Stick With It". The in air movement is done perfectly too! Very good job. My only gripe is that things are a bit too red in the levels which can cause a bit of eye strain, but that is a very small issue for such a large and well polished game. Great job!
I had a ton of fun with this one. The mechanics are very well implemented and I could spend a good while just jumping around with the cute slime dude. The music gets repetitive after a while and the background can blend in with the platforms sometimes but those are minor things, the game is still a very enjoyable experience and implements the theme in a clever and fun way. Great job!
Wow, these are some incredibly challenging platforming sections, but they are balanced with these dynamic and highly powerful tools you've given us. The fact that taking damage resets your jump meter is a huge plus--it's different from games like Ninja Gaiden where if you take damage one time you might as well give up. Here your little blob dude can recover from a slip-up as long as you are quick enough to respond to it. I feel totally in control of what I'm doing, and it's still hard. That's some excellent work.
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