I think it's best for life in general to not take things to heart. If someone tells you things that should be changed or worked on it just gives you more of an opportunity to grow. I'll change the wording in the update. Once again, I'm sorry about that and thank you very much for the kind words and showing me where I can improve.
PandaKing
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Hello! Thank you for the giving me the pointers and the incite so I can improve the game, that means a lot! I had to restart the game with a week left due to file corruption, so I did have to rush in some of the areas so I'm sorry I couldn't make it more engaging than it was. For the minxy descriptor, I was more meaning to go for the equivalent to roguish and was not meaning to have it be derogatory so I am very sorry if it came off that way. I was told by multiple that minxy was a good descriptor that would work so I am very sorry. I am planning to do some updates to it after the voting period is over and I hope to be able to fix some bugs and make some of the changes some have told me. Again, I'm sorry if my game caused you any stress or anger on an already bad day. Again, thank you for playing and for telling me ways that I can improve, it really does mean a lot. I don't care how I place just that I had fun, was able to finish something in time and that I met some nice people while being told how I can improve so thank you for helping show I can improve and grow my skills it really means a lot and I hope you are doing well. Thank you very much! ^^
I can definitely add controller support and there is a part on the next floor where there are false walls. The door you were stuck on opens when you get a key for becoming a D level Lister, I forgot to mention that. The button you hit should have opened a path as well to give you an old spear in an old chest. I'm not sure why it didn't. Thanks for telling me about a Beta test Discord as well, I'll need to look into that.
Thanks for playing it! When the jam's done I'm planning on working on it a bit more to both add things I was meaning to add before I had to start over because my files got corrupted with only a week left. Also sorry for not putting in not mentioning that I replaced the controls with WASD instead of the arrow keys. I really should have included a little guide txt file now that I think about it but final game I submitted was one I had to rush somewhat with. The first person graphics were from a plugin for Unite. Also, you got fairly lucky with the sword drop from the mimic, I think I put that in as a 10 percent chance drop for it. The mushrooms are on a timer and keep growing. The dot on the tileset is apparently just part of the tileset. Thanks for including a video so I could watch you play the game. No one was really able to playtest it for me as I was making it so it really helps me see stuff I should add.
No problem, I knew you probably just weren't aware. As for the corruption, it happens. I'm just happy I was able to get something together to enter and didn't have an anxiety attack during the rush. Thank you for the words, playing my game and the follow. This was a pretty fun return to game development after a bit of a break.
RPG Maker Unite is in Unity and I am planning on working a bit more on it after the whole voting and all that is over but I kinda had to scramble on putting together what I could with a week left after I had to restart the project from the beginning because the files got corrupted with only a week left. Thanks for playing it and for the constructive criticism.
I can try. The reason why I haven't been playing many is because I'm very busy irl at the moment. I had to get to a different state from home for a play I'm I'm (my first professional play) and I'm also watching my cousins' dogs while I'm here, so time on my computer is very limited but I can try my hardest to get yours and some others rated.
Thank you for the feedback the music and sounds I whipped up in under an hour and the art was done intermittently through a day or two. Most of the time went to programming, testing the things programmed and fixing bugs.
Ultimately, if it stops here with development, all I can say is you did well and thanks for the work you did with it. If you feel like working on it more later on, that'd be cool but you do what's best for you. For a $5 game, it delivers really well. You did a good job and should be proud of your accomplishment. Keep kicking ass if you stay in development and I hope to play more of your stuff if you make more.
Thank you for playing and for the feedback. I have a version with more player feedback. But since it wasn't one that was fixing a bug I didn't think it counted as a hotfix. I'm gonna be working on adding more to it and I all 100% open for more suggestions and feedback, because that's how my games and I will improve. Thank you again.
thank you for theplaying and for giving your feedback. I'm currently looking into seeing if I can have the tiles be procedurally generated when the scene is loaded for when I update the game more and I can definitely change the number of clicks. Thank you for the compliments too. The music and sounds are all the last things I made for the game and I'm pretty happy with what I was able to accomplish with this game so far.
Thanks for the feedback, even though I couldn't implement more stuff for it in its current state because of the time constraint. I'm gonna be adding more, when I can after the voting period is done. Remember, they did say on stream to submit what you could, I'm not making excuses, just saying that that's what I could do. I'll probably be adding more when I can but I won't be able to for a while cause I'm gonna be out of town for a few months soon. Also, I am adding more stuff to if in the mean time while voting's going on but I can't update the files with that during the voting since I'm pretty sure that doesn't count as hot fixing. Thank you for playing and for the feedback. It's the main way I can develop and improve.
I set the aspect ratio differently myself on purpose. I changed the canvas to scale with screen size, set the ratio to 600 x 600 and on the build settings set it to 400 x 400 to make it a smaller player. I think it's just the webgl's full screen that's causing the problems too because itch's full screen works fine. I can try that though, thanks :)
On the results screen it should show you what your geodes contained and the amount you made from the treasures. I was planning on having something different but the coroutune i scripted didn't work out as I wanted it to and since there was a slight time crunch with the art and messing with the animator for the second time I wasn't able to debug that part so I instead reworked it so that it gives the number of the treasures you find. I'm starting to think of ways I could've done it better but, I guess that's part of hindsight, right? Thank you for playing and I hope you were able to have fun :)