Congrats bixarrio and ANRQAngel! Great game and a well-deserved winner!
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The Girl with the Golden Glance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.238 | 4.238 |
Mood | #1 | 4.268 | 4.268 |
Audio | #1 | 4.390 | 4.390 |
Visuals | #3 | 4.512 | 4.512 |
Gameplay | #9 | 3.780 | 3.780 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/bixarrio/girl-with-the-golden-glance
Comments
congrats guys! Very good game and the updates really helped alot!
Following you to see what you come up with next!
Great stuff! Everything is really polished. And stylish!
I only missed some tweaks from classic point-and-click games like skipping the animations when double-clicking on an exit, just in case you’d like to add them post-jam.
ohhh god! that's amazing!!! i love it, colors, sound, THE DOGGGG barkng...
Good job!
Nice job! Awesome noir game, the atmosphere is spot on with the visuals and audio. And now because of you I want to make a noir-style game :D
Absolutely love everything about this, very well done and cant wait to see what else you do with it. Thanks for watching me play it on the live stream.
Beautiful, with a wonderful atmosphere and great soundtrack.
I can only complain about that swinging light bulb in the shed, if I hadn't seen a comment that you can turn on the light there, I would probably never have guessed :) But I'm not very skilled at point & clicks.
Besides that, from my side - only admiration. Please continue this work!
This is a really great and polished submission! I really enjoyed the ambience the music and the theme - it gives off a very clean experience overall.
If there is anything I can add, is the inventory switching - it currently does not support direct switching of item but I'm sure you already had that in mind for future iteration :)
Great job you guys and great game!
Wonderful game! Beautiful and fully fleshed out, I am amazed you did this in just two weeks!
Thanks for the feedback! Ooh, the desk. Damnit 😣
We didn’t set the web build to full screen because we’ve always had issues with the UI not scaling correctly, or UI elements sitting in weird spots. We were really proud of what we did with this game and didn’t want to screw it up with weird UI.
I will take a little look and see if I can get the UI to behave and maybe upload a version that allows full screen.
And there are no offline builds for the same reason.
Final minor nitpick: For the standalone version the main menu lacks a "Quit" option ;)
My standalone Linux build is there for you to grab and put on your page at https://heckert.itch.io/gamejam-linux-builds
Lovely game. mood, music, visuals, everything were great and very impressive for 2 weeks. great job.
Great visuals! Great sounds! A different way to tell a story, I liked it very much! i think it would be better to let the user continue after reading a message, not by time. Very good job!
Beautiful atmosphere and really solid execution. Loved this one! My one complaint is that I found the font on the game page a little hard to read. Other than that, awesome work. :)
Overall a really polished and good game, I enjoyed playing it, however I did get stuck after getting into the shed, not too sure what to do after that
I love it! My only complaint, being a long time Point and Click player, is that I would have liked to be able to double click on a different area to move to and not have to wait for the walking animation. Except for that, I really loved the esthetic, the music and the puzzles!
Good job! I love the early 1900's detective feeling. Cool concept and well done :)
Well done on this! The game is just dripping with theme and mood. That's a great achievement for a jam game. It took me a little while to figure some thing out, specifically: 1) the interaction area to move between streets is a little small, causing me to miss them the first time. I was stuck on the first screen for quite a bit. 2) It wasn't immediately apparent I had to put items in my hand to be able to use them, so I was a little confused why I couldn't use the small key at first, but I figured it out.
Super clean execution, beautiful aesthetics. Good job! :)
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