4 game in 1, good job! We barely had the time to make 1!
Zombie blaster is really engaging!
Criteria | Rank | Score* | Raw Score |
Gameplay | #36 | 3.046 | 3.478 |
Visuals | #46 | 3.122 | 3.565 |
Overall | #50 | 2.827 | 3.228 |
Mood | #56 | 2.627 | 3.000 |
Audio | #57 | 2.513 | 2.870 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
URL
https://github.com/Petraefa/GameDev.tv-GameJam2021-Submission.git
Thanks for playing. I kinda wish i'd only stuck to one, the stress i had tryna get it playable in time was hectic. So glad you enjoyed it. I'm busy adding the stuff i didn't have time for and will upload a new version soon. Plan on making this complete and release it as an official game so it's got a long journey ahead.
Wow!! What a great set of games. Loved the Zombie Blaster the most. Good SFX and and animations. Great job overall. Enjoyed playing.
I find it very impressive that you made 4 distinct minigames in two weeks, but not sure about how they fit together and the connection to the jam´s theme.
Just out of curiosity: Is there an intro? Because all I saw at first was a blank screen and a button to “Skip intro”.
Thanks for sharing!
There is an intro, if you click the text on top then it gives a story and thats where i link the them to the game but i should've been more clear with that. I was gonna do a cinematic for the beginning and end. Unfortunately time wasn't on my side but i will be uploaded a updated version once the jam is over with new maps to choose from in each level and a proper intro and outro scene. Will still not be complete though. Thanks you so much for playing, i really appreciate and even more so the feedback.
Interesting approach, but I wonder if it's not better to focus on one idea at the beginning? Of course, the whole thing has its charm now, but for example Score Master itself could be a suuuuuper game. With that jumping on ramps, shooting targets and passing time? I liked this part very much! If you would add some interesting movement mechanics to this (like parkour), you could create a super playable project!
Thank you very much for the feedback. I was thinking about some parkour mechanics but was looking at the endless chase for that, sliding under objects and wallrunning on corners but your idea for it in ScoreMaster is pretty awesome. Will definitely look at something like that. Thanks alot for for playing, I really appreciate it.
I like it but please add sounds to the mobs, footsteps or zombie groaning etc, to force you to look around when you hear it.
Great visuals.
Had fun with this game. I especially loved the Endless Chase mode. The glowing visuals were very pleasing to look at as well. Great submission!
A few issues
1. There is no feedback when you get hit. Play a sound or shake the screen to give the player a little feedback
2. There is no pause menu, which makes it a little hard to leave or, well, pause when you have to step away.
3. Falling off the map was a bit interesting, because I couldn't see.
4. More of a bug really: when you die, the game will occasionally not capture the cursor again.
However, it's quite fun, and there is a solid amount of body to the game regardless of the bugs and/or missing features.
Thanks so much for playing. will definitely be adding something to let the player know they're being damaged. There is a pause menu "P" but i need to add more info messages on all the levels. I can add more lighting to the level. I also thought it was a bit dark. Thanks for letting know about the cursor, will look into that asap. I really appreciate and i will post an update soon.
Not your bad at all, Hahaha. I really didnt have enough info. if you start on a different level then you dont get to see the info item in the purgatory room. So you 100% right there. :p i actually need to add that info to all the levels until i can Set it that you have to play the campaign to unlock playing the minigames seperately. i plan on expanding each level aswell( or mini game) so that the player can have different maps for each type to choose from aswell. Still a ton of work to do. :)
Really cool concept. I love how you made 4 mini games that are all part of one big game and story. I still have to play more to finish it but its really fun and has some awesome design. I really like the 3d in world menu you made where you go through doors to select different game modes. Congrats on a great game.
Great idea, so much created in so little time!
I really enjoyed playing but the spider things gave me the creeps!!!
Controls were good, feel was good... just really enjoyed it.
This is an impressive amount of content for a jam game, well done! I tried zombie blaster and... score master? The one where you lose if you fall. The controls feels great, and the hitscan firing feels good, if a little too accurate lol. I'm not sure what I was supposed to be doing in the zombie game. I survived until round 5, got a key and then... nothing? It felt a little bad to be attacked from behind without any indicator or warning though.
Great job and well done on this game!
Thanks so much. As the scene opens in the zombie blaster i will add that you must press "E" at the VaultPortal when it appears after wave 5. I wanted to still add footsteps for the character and the zombies and also the spiders so one could hear them. My first lesson in gamejams learnt. For the hitscan i i was conflicted between a delay and immediate. Both would still be accurate but shooting targets further away would require an exact fire when the crosshair is on the target when moving. I could after the jam add that as a feature for difficulty settings. Thanks for playing, i really appreciate it. :)
Zombie Blaster is great, but I got say that I fall off the map, and I the ammo stop appearing.
But it's a very fun game! Nice work
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